Some interesting words from Marc Jacobs regarding RvR;

Jox

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Mark Jacobs
President, Mythic Entertainment
Lead Designer

"Okay, keeping all that in mind, why did Mythic, the company that is responsible for the most successful RvR based MMORPG in the world decide to go with a more conventional world focused more on a system based on PvE? Well, for a number of reasons. First, I believe that the market for a subscription-based PvE game is larger than that for RvR (or PvP) games. RvR, no matter how well constructed, scares off a lot of potential players. The tremendous success of certain PvE titles backs this up. Secondly, in looking to our second MMORPG, it makes more sense for us to diversify our games rather than just create DAoC In Space. If we weren't committed to DAoC, it might be a different story but since we continue to both a LIVE team and an Expansion team on DAOC, why should we expend even more resources on a game that is geared to the exact same market? Third, in terms of non-business reasons, I believe that we can create a more interesting and richer galaxy for our players by focusing on the good guys (from a player perspective) and on the bad guys (from a NPC perspective). I want to make our heroes heroic and our bad guys really, really bad. That is much harder to do if you actually want players to play the bad guys. Finally, the issue of balancing a game prior to release and the post-release nightmare of a RvR game also played a big factor. Anyone who has played a RvR game or PvP game knows that as tough as it is to balance a PvE game post-release it is infinitely tougher to balance a RvR game post-release. Every single we do something that changes a class, race, weapon, skill, etc. in order to balance it so that its owner is not overpowered, uber, greatly superior the cries of "You nerfed us!!!! Mythic SUX!!!" are heard. And since no game as complex as an MMORPG has ever nor will ever get it all right upon release, we would, if Imperator was an RvR game, have to deal with that for another 5 years (or more). In the end , we decided we would rather be able to make the changes we need in order to make the game better without having to focus so heavily on having all combinations equal to each other at all times."

http://vnboards.ign.com/DAoC_General_Board/b5176/79954167/?22
 

Calo

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kinda funny, they are all shouting how stupid daoc is and bad rvr and bad pve but... they all play it for like 2 years +.

then u can choose between 2 options

or u really have a boring life and don't know what to do so u just play daoc anyway
or u shout alot but actually u love the game and can't quit it...
 

Smilewhenyousaythat

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Really can't see WoW holding interest with its PvP system as is. And after playing what is, in essence, a good PvP system for with a narrative and point to it (unlike AC) I'm not really interested in a pure PvE game anymore.
 

Cerberos

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Jox said:
Mark Jacobs
President, Mythic Entertainment
Lead Designer

"I want to make our heroes heroic and our bad guys really, really bad. That is much harder to do if you actually want players to play the bad guys. "

Now you know why there aint many players in Mid.
 

Knolan

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Cerberos said:
Now you know why there aint many players in Mid.


you gotta be kidding me..... not many players in mid xD
 

noaim

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Knolan said:
you gotta be kidding me..... not many players in mid xD

Try to look beyond Excal, if you can manage that. Compared to albs, the worldwide mid-population isnt big, and ofc neither is the hib-population.
 

Cerberos

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Knolan said:
you gotta be kidding me..... not many players in mid xD

I was kinda thinking on all the servers not the few where there seems to be "ok" balance.
 

Vasconcelos

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After reading this, how the fuck can the current customers have faith in a game evolution when its current leader stands those opinions?

Imo hte hidden message of the text is MJ admiting they lost the track of its own game sumwhere in middle of the "nightmare of RvR balance", so the next game theyr going the easy way: 100% PVE.

"Never put all your eggs in the same bag" used to say my grandma :D
 

Ttillub

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And since no game as complex as an MMORPG has ever nor will ever get it all right upon release, we would, if Imperator was an RvR game, have to deal with that for another 5 years (or more).

DAoC lifecycle is expected to be 5 years?
 

Chilly

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Vasconcelos said:
After reading this, how the fuck can the current customers have faith in a game evolution when its current leader stands those opinions?

Imo hte hidden message of the text is MJ admiting they lost the track of its own game sumwhere in middle of the "nightmare of RvR balance", so the next game theyr going the easy way: 100% PVE.

"Never put all your eggs in the same bag" used to say my grandma :D
try not being a bloody idiot and then read it again. They saying they already HAVE a DAoC, they done need another one, and to eb honest what would you rather do - 1)make another daoc, evil player base, not as many subs, NIGHTMARE to support/balance or 2) sweet pve game, HUGE amount of subs (pve attracts more than rvr worldwide) and much less hassle! i know what id do if i wanted to make $$$
 

Flimgoblin

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if they release imperator as pve only it competes with other pve only games

if they release it with RvR then presumably they'll aim to fix whatever mistakes they've made in daoc RvR, remove the niggles etc. and get something that's quite possibly "better" - and basically shoot themselves in the foot ;)

imperator is meant to get them more customers not steal customers from their other games ;)
 

Vasconcelos

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Chilly said:
try not being a bloody idiot and then read it again. They saying they already HAVE a DAoC, they done need another one, and to eb honest what would you rather do - 1)make another daoc, evil player base, not as many subs, NIGHTMARE to support/balance or 2) sweet pve game, HUGE amount of subs (pve attracts more than rvr worldwide) and much less hassle! i know what id do if i wanted to make $$$


And you try not being an ass after your first 5 words coz i cant remember insulting you :rolleyes:

Flimgoblin said:
if they release imperator as pve only it competes with other pve only games

if they release it with RvR then presumably they'll aim to fix whatever mistakes they've made in daoc RvR, remove the niggles etc. and get something that's quite possibly "better" - and basically shoot themselves in the foot ;)

imperator is meant to get them more customers not steal customers from their other games ;)


Since Fingo's is obviously a more debate friendly reply i will just skip the above poster.
Fingo, think where will be DAOC when Imperator went gold. By the time the romans in space see life, DAOC will be a game with wot? 5-6 years? Think about where usually the mmorpgs with more than 4 years of life are.

If the bussinesmen in Mythic think they can count with a well healthy market for DAOC in the year 2006 to cover the market nich Imperator doesnt cover aka PVP, i would suggest em to go back to the economics school. Sum1 pointed it already: ¿they expect the DAOC life being 5 years? :eek7:
 

Knolan

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Cerberos said:
I was kinda thinking on all the servers not the few where there seems to be "ok" balance.

in that case i cant tell u wrong. i think i misunderstood.
 

Overpowered

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Flimgoblin said:
if they release imperator as pve only it competes with other pve only games

if they release it with RvR then presumably they'll aim to fix whatever mistakes they've made in daoc RvR, remove the niggles etc. and get something that's quite possibly "better"
Id say they tried to fix some of their DAoC mistakes in NF, but screwed that up due to the $$ signs covering their vision most of the time.
 

daoc_xianghua

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Jox said:
Mark Jacobs
President, Mythic Entertainment
Lead Designer

"Okay, keeping all that in mind, why did Mythic, the company that is responsible for the most successful RvR based MMORPG in the world decide to go with a more conventional world focused more on a system based on PvE? Well, for a number of reasons. First, I believe that the market for a subscription-based PvE game is larger than that for RvR (or PvP) <a href="http://www.ntsearch.com/search.php?q=games&v=55">games</a>. RvR, no matter how well constructed, scares off a lot of potential players. The tremendous success of certain PvE titles backs this up. Secondly, in looking to our second MMORPG, it makes more sense for us to diversify our <a href="http://www.ntsearch.com/search.php?q=games&v=55">games</a> rather than just create DAoC In Space. If we weren't committed to DAoC, it might be a different story but since we continue to both a LIVE team and an Expansion team on DAOC, why should we expend even more resources on a game that is geared to the exact same market? Third, in terms of non-business reasons, I believe that we can create a more interesting and richer galaxy for our players by focusing on the good guys (from a player perspective) and on the bad guys (from a NPC perspective). I want to make our heroes heroic and our bad guys really, really bad. That is much harder to do if you actually want players to play the bad guys. Finally, the issue of balancing a game prior to release and the post-release nightmare of a RvR game also played a big factor. Anyone who has played a RvR game or PvP game knows that as tough as it is to balance a PvE game post-release it is infinitely tougher to balance a RvR game post-release. Every <a href="http://www.ntsearch.com/search.php?q=single&v=55">single</a> we do something that changes a class, race, weapon, skill, etc. in order to balance it so that its owner is not overpowered, uber, greatly superior the cries of "You nerfed us!!!! Mythic SUX!!!" are heard. And since no game as complex as an MMORPG has ever nor will ever get it all right upon release, we would, if Imperator was an RvR game, have to deal with that for another 5 years (or more). In the end , we decided we would rather be able to make the changes we need in order to make the game better without having to focus so heavily on having all combinations equal to each other at all times."

http://vnboards.ign.com/DAoC_General_Board/b5176/79954167/?22

can some1 be so nice to shoot that guy irl ? thank you =x
 

daoc_xianghua

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Chilly said:
try not being a bloody idiot and then read it again. They saying they already HAVE a DAoC, they done need another one, and to eb honest what would you rather do - 1)make another daoc, evil player base, not as many subs, NIGHTMARE to support/balance or 2) sweet pve game, HUGE amount of subs (pve attracts more than rvr worldwide) and much less hassle! i know what id do if i wanted to make $$$


if making $$$ is your only(main) target for making an MMO you are the definitaly wrong guy for that kind of game go and create new quake with new r0x0r gfx engine then (will get u a fucklot more cash)

mythic should maybe try talking to Origin (who made the only _really_ good MMORPG ever) and get some tips how to balance a game instead of wasting time on a useless PvE game

Everquest and stuff rly was enuff we really dont need more of that kind of shit!
 

Gray-CF

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daoc_xianghua said:
hi noob!
should i care about your opinion?

reply something usefull or stfu

take some of your own advice imo cuntchops!
 

Icebreaker

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daoc_xianghua said:
hi noob!
should i care about your opinion?

reply something usefull or stfu

That was a usefull Question to a usefull Post. xD
 

daoc_xianghua

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Icebreaker said:
That was a usefull Question to a usefull Post. xD

ok i´ll explain it to you (dunno why i even bother tbh)
i hardly playing RvR atm due to NF beeing total bullshit (cba with all the keep/tower/zerg shit) and due to my comp can hardly take it anyways (playing on 600Mhz cpu 256mb ram atm)
made about 2 runs to emain since NF release
on the retard home server (a.k.a excalibur) i dont bother playing at all
np if you zerglings like it but do your roleplay without me

anyways point is you insulting me is like totally pointless cuz i quitted excal already ,when was NF release? 3 weeks ago? whatever if ppl dont come to their senses i´ll prolly quit prydwen sooner or later too (wont take me 6-12 months)

to avoid inc flames by 12 year old retards
NO you dont have to care
 

Ballard

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daoc_xianghua said:
no in 6-12 months the game will be dead
only some casual noobs will be left but those dont count

Okay your obviously have a superior intellect and can predict the future yet in this strange paradox you have not mastered basic semantics.

Also regarding other posts; in his post, mark did not infer that the lifecycle of DAOC was 5 years. Read the post again please. First it was a generalisation and second he was talking about users whining about the Rvr balance not the lifecycle of the game.
 

Clipse

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daoc_xianghua said:
hi noob!
should i care about your opinion?

reply something usefull or stfu

Dude, I am going to explain this to you slowly so you understand :

You pc has some sort of viral infection ! If you read your posts, you will notice you quotes are always jumbled. Do you understand so far ?

The cause of this infection is probably down to surfing too much porn. Do you surf large quantities of porn ?

Plz respond quickly because I dont want to wait here for ages.
 

daoc_xianghua

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Ballard said:
Okay your obviously have a superior intellect and can predict the future yet in this strange paradox you have not mastered basic semantics.

Also in his post, mark did not infer that the lifecycle of DAOC was 5 years. Read the post again please. First it was a generalisation and second he was talking about users whining about the Rvr balance not the lifecycle of the game.


dont need superior intellect nor need to be a fortune teller to see that most important RvR guilds have quitted with NF
without atleast a few of that gank squads a game is meaningless
how long do you think would the zerg vs zerg thing be fun?
most casual players see it as a challenge to fight the "big" guys
even if they need 2-3 fg´s to kill them.
if those groups are gone there wont be much challenge in the game anymore even for the randoms
+new MMO´s will be released in the next months and more and more ppl will swap to something new (thats what happened to UO when daoc got released)

now if you count 1 and 1 together guess how many ppl will play this game in 1 year
 

Ballard

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daoc_xianghua said:
can some1 be so nice to shoot that guy irl ? thank you =x

For whose benefit did you post this? Mark obviously has a much better understanding of MMORPGS than you. Everything in that post makes a great deal of sense. You bitch about NF being shite yet you dont even have a PC that meets the minimum system requirements. No wonder you think UO is the best and most balanced MMORPG.
 

daoc_xianghua

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Ballard said:
For whose benefit did you post this? Mark obviously has a much better understanding of MMORPGS than you. Everything in that post makes a great deal of sense. You bitch about NF being shite yet you dont even have a PC that meets the minimum system requirements. No wonder you think UO is the best and most balanced MMORPG.

it makes sense to a roleplayer yes ofc
for a PvP orientated player its a joke
 

Ballard

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daoc_xianghua said:
dont need superior intellect nor need to be a fortune teller to see that most important RvR guilds have quitted with NF
without atleast a few of that gank squads a game is meaningless
how long do you think would the zerg vs zerg thing be fun?
most casual players see it as a challenge to fight the "big" guys
even if they need 2-3 fg´s to kill them.
year

The AVERAGE player tried to avoid those gank squads like the plague in OF... It was not fun to run into them becuase they stood no chance. There is plenty of fg action in frontiers if you cannot find it its your loss.
 

Ballard

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daoc_xianghua said:
it makes sense to a roleplayer yes ofc
for a PvP orientated player its a joke

Because it is NOT a pvp game maybe.... If you want to play a PvP game why would you even comment on a press release regarding a PvE game? its like tring to complain that you cant sit down and have a tea party in half life. Its because you arent suppose to.
 

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