Serdan
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 153
MMORPG.COM published quite interesting interview with Matt Firor about Catacombs expansion and more. Quite a some questions answered:
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/3/gameID/11/
Some most interesting ones:
MMORPG.COM: With the graphics changes, will we see new or augmented spell effects, attack styles and/or emotes?
Firor: The new classes will have new spell effects, but in general we're happy with those. You will, however, see all-new attack, emote, and other player animations in Catacombs.
MMORPG.COM: One of the more common pitfalls of MMORPG expansions in general is that the introduction of newer items often tends to render the extant items less desirable or obsolete. Are steps are being taken to maintain the desirability of existing items while introducing exciting new armor, weapons, jewelry, etc.?
Firor: Yes, and in Camelot terms this means that we're minimizing the effect of Catacombs items and abilities on RvR combat. The design goal is to make it so if you don't purchase Catacombs, you'll still be able to compete in RvR.
MMORPG.COM: What is the current anticipated release date of Imperator?
Firor: Really, to be determined. We think it'll be sometime in winter of 2005/2006, but we're not going to release it until it is ready.
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/3/gameID/11/
Some most interesting ones:
MMORPG.COM: With the graphics changes, will we see new or augmented spell effects, attack styles and/or emotes?
Firor: The new classes will have new spell effects, but in general we're happy with those. You will, however, see all-new attack, emote, and other player animations in Catacombs.
MMORPG.COM: One of the more common pitfalls of MMORPG expansions in general is that the introduction of newer items often tends to render the extant items less desirable or obsolete. Are steps are being taken to maintain the desirability of existing items while introducing exciting new armor, weapons, jewelry, etc.?
Firor: Yes, and in Camelot terms this means that we're minimizing the effect of Catacombs items and abilities on RvR combat. The design goal is to make it so if you don't purchase Catacombs, you'll still be able to compete in RvR.
MMORPG.COM: What is the current anticipated release date of Imperator?
Firor: Really, to be determined. We think it'll be sometime in winter of 2005/2006, but we're not going to release it until it is ready.