censi
Can't get enough of FH
- Joined
- Jan 18, 2004
- Messages
- 4,631
mythic have made such a momumental fuckup with this game in some ways.
Like they created stealthers which were always going to be played by people who wanted to solo or lets just say not participate in FG or wide scale RVR.
They also create lots of cool melee classes that have really nice competative fights with other melee classes out there. aka good fun.
A large part of the daoc community likes the idea of a good 1v1. Its fun ofc.
Rather than capitalise on this. Mythic seems hell bent to drive this out of the game mainly from the terrible RVR geography in daoc which tends to shoval big chunks of the players in zones togther with hot spots where everyone will hit. And also from the fact the Keep siege End game is boring and no one is interested in it whatsoever. Choice of fighting other players against hitting a door etc!
Theres a number of problems with soloing in daoc.
1) travelling. Its not in your interests to travel to an opponents area to rvr. You go to an opposition hot spot and its just you versus their whole realm. add central, not worth any RP, time to get there etc...
2) adding. Lots of players add and adding kind of ruins the solo experience. sure we can all handle getting added on now and again, keeps you on your toes and keeps the danger element. But as we all know it can just get ridiculous where you log convinced daoc is the shittiest game everbuilt (fyi daoc can be utter crap when you get like perma add days, but it can be really good fun when you get runs where you dont get perma adds just a few now and again etc)
3) timers. Mythic seems hellbent on introducing more timers into the equations. timers are a bit unrewarding. I mean say you see a target. Open on him with a full position chain, maybe switch weapons to something he is vulernable too, fight well (not much skill required to do that ofc) but your opponents fires off say warghey and battler and you have no timers. You loose with zero chance to win. theres a few too many i win timers envolved in daoc 1v1 and it takes away "some" of the fun. Theres a flip side to this though that the timers do also mean that all classes have a chance.
4) classes balancing. the classes are not always well matched. you get a lot of retarded situations.
5) casters. For me anyone who plays to solo on a caster is a lemon. it is like utterly fucking pointless. Casters can be great class to play and challenging etc and you can argue require lightning reflexes and good knowledge to play effectily in FG rvr. However their really have a negative impact in the solo element of daoc that we are referring to in this post. I find the vast majority of the solo casters are basically "failed" players on their other solo melee class, aka fuck this I cant kill anything on this toon time to roll <insert retard mode caster> that will take a target down from range in like 5 seconds, has bags of CC, self speed most of the timer, gey ml9 pet, moc and loltap or whatever it is etc. The DPS from casters is insane outside of group RVR where its all about interupting casters.
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so all in all the game definetly isnt designed for soloing. peeps do it because its prolly the last bit of fun to be juiced from daoc. FG RVR is pretty much dead or dying.
mind you lots of peeps will continue to solo and get some enjoyment out of it. And after a while you kind of do get to the stage where all the adding rofl spamming lemons just cease to exist or lets just say fail to annoy you as much.
Like they created stealthers which were always going to be played by people who wanted to solo or lets just say not participate in FG or wide scale RVR.
They also create lots of cool melee classes that have really nice competative fights with other melee classes out there. aka good fun.
A large part of the daoc community likes the idea of a good 1v1. Its fun ofc.
Rather than capitalise on this. Mythic seems hell bent to drive this out of the game mainly from the terrible RVR geography in daoc which tends to shoval big chunks of the players in zones togther with hot spots where everyone will hit. And also from the fact the Keep siege End game is boring and no one is interested in it whatsoever. Choice of fighting other players against hitting a door etc!
Theres a number of problems with soloing in daoc.
1) travelling. Its not in your interests to travel to an opponents area to rvr. You go to an opposition hot spot and its just you versus their whole realm. add central, not worth any RP, time to get there etc...
2) adding. Lots of players add and adding kind of ruins the solo experience. sure we can all handle getting added on now and again, keeps you on your toes and keeps the danger element. But as we all know it can just get ridiculous where you log convinced daoc is the shittiest game everbuilt (fyi daoc can be utter crap when you get like perma add days, but it can be really good fun when you get runs where you dont get perma adds just a few now and again etc)
3) timers. Mythic seems hellbent on introducing more timers into the equations. timers are a bit unrewarding. I mean say you see a target. Open on him with a full position chain, maybe switch weapons to something he is vulernable too, fight well (not much skill required to do that ofc) but your opponents fires off say warghey and battler and you have no timers. You loose with zero chance to win. theres a few too many i win timers envolved in daoc 1v1 and it takes away "some" of the fun. Theres a flip side to this though that the timers do also mean that all classes have a chance.
4) classes balancing. the classes are not always well matched. you get a lot of retarded situations.
5) casters. For me anyone who plays to solo on a caster is a lemon. it is like utterly fucking pointless. Casters can be great class to play and challenging etc and you can argue require lightning reflexes and good knowledge to play effectily in FG rvr. However their really have a negative impact in the solo element of daoc that we are referring to in this post. I find the vast majority of the solo casters are basically "failed" players on their other solo melee class, aka fuck this I cant kill anything on this toon time to roll <insert retard mode caster> that will take a target down from range in like 5 seconds, has bags of CC, self speed most of the timer, gey ml9 pet, moc and loltap or whatever it is etc. The DPS from casters is insane outside of group RVR where its all about interupting casters.
--------------
so all in all the game definetly isnt designed for soloing. peeps do it because its prolly the last bit of fun to be juiced from daoc. FG RVR is pretty much dead or dying.
mind you lots of peeps will continue to solo and get some enjoyment out of it. And after a while you kind of do get to the stage where all the adding rofl spamming lemons just cease to exist or lets just say fail to annoy you as much.