So .. do you feel uber >?

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onesmegger

Guest
Looking back over the last week >>>

I play a gimped toon > a theurgist, great, possibly best ever support mage class, mezz, aoeroot, soloroot, pbt, run speed, combat speed and damage add. What a class - err did I mention pets - not great in RvR unless you get real lucky and nukes - well at 43, with a 41 ice nuke (base) and still only level 21 air spec nuke I pop out 150 or so on a red through to 250ish on a blue and 300 or so on a green - compared to others --- crap BUT 2 sec to cast so I get a lot out.

Anyways the scene is set > back to the story > last few nights, been runnin round DF and the frontier a lot - doing silly things like trying to take keeps in middle of a hippie / middie war etc. So have seen a fair bit of rvr from keep take and defence through to one group fighting up to hippie merchants and back out again and multi group action.

During this had some fights - at shredders in DF - a red con (50) norse came and took group out before dieing (thought he was a soultorn mob at first - grrrrrrr lesson learnt) through to nukin down a kobold caster in 3 hits then dieing to their partnered chipmonk/badger zerker. Runnin down hippies in odins gate and scrapping a bit, and fighting mids around a keep.

And the whole point of this drivel - fun!! I enyoyed it, even gettin killed in DF or beaten down by the ratzerker, even when dieing it was fun. There was a challenge - can I get them (or help get them) before I die - will our group be fast enough - lying dead cheering on the last cleric standing trying to beat a celt druid/warden/ranger whatever (he failed but good fight). Now some of these fights were balanced, some were quick and bloody ........

BUT BUT BUT BUT

what I hate is area stun (cant be mezz 'coz we couldnt move when hit) and then we stand there like total wazzers and let a group of hippies walk up - no need to run - and gut us down.

Tell me - how do you feel when you cut down a group of immobile non-fighting, non running toons ??

Do you get any real thrill of the kill from it or is it just oh look - lets 'pharm' a few more RP's.

Sorry but the only thing that bugs me is this bloody instant cast mezz/stun crap - nothing against root - at least I can fight back, nothing against single target stuff - at least my mates can help or get revenge

But it just pisses me a bit when I have to just stand and die - honest opinion - I dont think I would get as much fun from it as runnin down and nukin/slashing a mobile active toon. Yes, I am aware that Albs can do this a bit as well but it seems a greater tool for hippies and even middies. It just bugs me that there is a
style of attack in the game for which there is no real defence.

Well lets see what you all think about controversial topic #1 for the week



Yet no siggie
 
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old.Lianuchta

Guest
Us hibbies don't have AE stun. Only Mid Healers do.
 
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old.mattshanes

Guest
Yeah i have had that done shitloads to me,they even aoe 30 albs once who couldnt do shit,we soon died.What a lame thing it is:p
 
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klavrynd

Guest
blabla

9s base stun on 3 hib classes , whereas the number of healers actively playing RvR is +/- 4?

same old story "if you dont want to get killed by invaders, don't go to the frontier, and since DF can be accessed by all 3 realms i file it under frontier"
 
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old.mattshanes

Guest
I don't care if i am killed in df or even exp killed that aoe stun on 30 albs is absolute shit.It was chain stun too.
 
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old.willowywicca

Guest
Originally posted by onesmegger

what I hate is area stun (cant be mezz 'coz we couldnt move when hit) and then we stand there like total wazzers and let a group of hippies walk up - no need to run - and gut us down.

Sorry but the only thing that bugs me is this bloody instant cast mezz/stun crap - nothing against root - at least I can fight back, nothing against single target stuff - at least my mates can help or get revenge

Hibs got no aoe stun, only midgard healers do.
Hibs have NO insta stun or mez of any form (neither AoE nor single target). Only mids and albs do. (changes in 1.52, hibs get insta mez then)

And as for having nothing against root.. erm you can't move when you cast anyways, doubt root has any true effect on you whatsoever.

As for who uses what most.. mids use AE stun most (cos they're the only ones who have it). Hibs use AE mez most (probably) as we tend to have more bards / light elds than other realms have of mezzers with them. As for defence, use purge :p or stand back a bit so the ae mez/stun misses you altogether, the only reason ae mez/stuns work so well is that everyone is always standing so close together. Another excellent defence vs mez is thanes :flame:
 
S

shani

Guest
Get purge :) (Well get it after 1.52 goes live, then it's fixed)
 
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onesmegger

Guest
are we missing the point here ?

who cares > albs, mids, hippies whatever , , , mezz stun aoe whateffinever

the point was ........ how much fun do you find just cutting down standing toons compared to the thrill of the chase - the fright of the fight blah blah


give it a bit of thought now I made it simple ( not everyone speaks albionish (?) )


lolo tata
 
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old.Eynar_Vega

Guest
Imo any kind of stun is a joke (and a really bad one). And about Mid healers being the only class with ae stun: that is indeed true, but bear in mind that healers have no offensive power at all, meaning they have to rely completely on realm mates to actually kill the target(s). Besides that, it is a spec line spell, while i.e. all Hib casters get a 9s single target stun baseline, which is even a bigger joke in combination with their immense offensive skills. If there's one thing this game should get rid of, then it's stun...
 
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old.willowywicca

Guest
Personally I think LW stun is okay, as its a back positional style and so needs some skill to execute in a fight (well vs mids, vs an alb they always have their backs to you :flame: ). Healers get baseline single target stun also, altho your point is still perfectly valid. Castable stuns all get nerfed pretty badly by RAs like determination and resists + cheap purge etc soon tho, which should eleviate the problem somewhat
 
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old.Lianuchta

Guest
I think Dragonfang is probably more unfair than our baseline stun. PA, dragon fang w. Garotte backup, rpt till target dead. If in trouble vanish or purge and kite your target. Every realm has its strengths and weaknesses, and ours happens to be a 4s casttime 8/9s stun that eats loads of mana, and with determination and the like lasts for 5 seconds.

Slam is not on a resist table so 42 shield spec people will have a 9sec stun handy too (not only that it does dmg too, how unfair is that).
 
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old.Sko

Guest
Umm, to land dragonfang you must evade first and your hit should not be block/parry/evade/miss.
Followup moves deliver up to 300 at best per 2-3 seconds.

To land slam (its no bonus-to-hit style) you must hit your target first. Followup moves deliver 300-450 at best (hybrid hero spec) per 3-5 seconds. You have to be in melee range.

To deliver castable stun, you must be in 1500 range, followup nukes deliver up to 600 damage per 2 seconds, you're affected by heat resist (in the future).

So to conclude. On patch 1.50 castable stun >> df & slam
On patch 1.52 castable stun == df & slam due to resists now factoring into equation.
 
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Artemls

Guest
Originally posted by old.Lianuchta
I think Dragonfang is probably more unfair than our baseline stun. PA, dragon fang w. Garotte backup, rpt till target dead. If in trouble vanish or purge and kite your target.

You drunk? You think a baseline stun is more fair then a stun that you have to spec up to 50 and be in meele to execute?
And anyone that use Garotte as back-up style to get a Dragonfang in should be shoot. You should use Tranquilize to force an evade ;)

Ohh and kite a target is for pure cowards :eek:

Artemis
 
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wyleia

Guest
Originally posted by onesmegger

the point was ........ how much fun do you find just cutting down standing toons compared to the thrill of the chase - the fright of the fight blah blah



HMmm... I have lots of fun :) Especially in DF where people are constantly moving around, you run up, mezz em and treat it like a fg of 50s could round the corner at any time, which is entirely possible... ie kill one by one as fast as possible... cuz if we just let u all lose to hit on whatever person u choose, one of us might die if u concentrate on one, or another group could be coming to the rescue and fall upon us while we are trying to deal with you :)

Ae spells are crowd control... i hate being mezzed and standing there watching my grp die.. but i love when i win the first to mezz the other grp battle cuz then we win :)

It teaches you not to stand too close together.. true in DF you are killig, and DF battles are usually won by the group that stumbles on the other group after a pull.

But the xp ands money u get from seals in DF is wonderful, but it has to have some disadvantage to be such a nice xp area (ie getting jumped by the enemy)

Anyways, when you are on the other side of the mezzing war (ie your group mezzes a lot of enemies and you can take em all down with ease and no deaths) I dont think you would tell your Sorc - Please dont mezz them, we want everyone hitting on everyone..... Esp being a theurgist.. paper armour dear :)

Just my 2 copper

Wyleia Mythweaver
50th Sorc of The 30
http://www.the30.org.uk
 

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