Just ended my ranger sniper template but need some advice about final changes, thats the Config Report:
Stats
Str:77
Con:83
Dex:106
Qui:76
Hits:200
Resists
Body:26
Energy:26
Crush:24 (2)
Cold:24
Matter:0
Thrust:27
Heat:26
Spirit:32 (5)
Slash:29 (3)
Skills
12 Stealth
13 Recurve Bow
11 Piercing
4 Blades
Cap Increases
25 Dex
19 Qui
6 Con
Other Bonuses
9 Archery Damage Bonus
10 Fatigue
5 Melee Speed Bonus
10 Archery Speed Bonus
14 Archery Range Bonus
20 AF Bonus
I will respec to melee in future so I wont add any ToA stats at this template is too much time consuming. Crush resistance can't be reduced, ToA drops give it .
My doubts are what resistance is most important to cap heat, cold, energy ...
assasins with LW would use cold vs rangers but as I'm not melee specced don't expect win vs cold LW assassins and maybe could win vs heat LW assasins. There are enough stealthers out there with sun weapons to cap energy or crocodile's tooth dagger to cap spirit? . Must I reduce str to cap all resists but matter or maybe add some +CD?
Any advice will be welcome thx.
Stats
Str:77
Con:83
Dex:106
Qui:76
Hits:200
Resists
Body:26
Energy:26
Crush:24 (2)
Cold:24
Matter:0
Thrust:27
Heat:26
Spirit:32 (5)
Slash:29 (3)
Skills
12 Stealth
13 Recurve Bow
11 Piercing
4 Blades
Cap Increases
25 Dex
19 Qui
6 Con
Other Bonuses
9 Archery Damage Bonus
10 Fatigue
5 Melee Speed Bonus
10 Archery Speed Bonus
14 Archery Range Bonus
20 AF Bonus
I will respec to melee in future so I wont add any ToA stats at this template is too much time consuming. Crush resistance can't be reduced, ToA drops give it .
My doubts are what resistance is most important to cap heat, cold, energy ...
assasins with LW would use cold vs rangers but as I'm not melee specced don't expect win vs cold LW assassins and maybe could win vs heat LW assasins. There are enough stealthers out there with sun weapons to cap energy or crocodile's tooth dagger to cap spirit? . Must I reduce str to cap all resists but matter or maybe add some +CD?
Any advice will be welcome thx.