Moo
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 1,106
Does anyone else think that it's about time this class got balanced a bit more?
I mean looking at it from a minstrel standpoint the main differences are (not taking into account RAs since thats a moot point after NF)
pros of skald over mincer :
1) more hp
2) a lot more melee dmg
3) no instruments
4) nice snare that can be quite useful
5) nice dmg add
6) some quite nice resist chants tbh
cons of skald over mincer :
1) no stun, vs 9 sec insta
2) really really really crap mezz, i mean i thought minstrel mezz was crap but this takes the piss
3) 700 range on mezz vs 1500 range on mincer mezz
4) no ablative
5) no mezz cure
6) no stealth
7) no level 50 dd (even though this dd was added to aid skalds, and thus added to mincers dd lines because they're almost identical for balance reasons - however real benefit goes to minstrels because they spec 50 inst anyway for ablative, wheras skalds do not spec 50BS because that would severly gimp their melee)
8) no chance to autotrain to get a 44 melee / 50 BS spec (can be done on a mincer since they autotrain instruments)
9) no real melee defense apart from evade 1 and some crappy parry (altho minstrel also suffers from v.low defense it is slightly better than skalds, especially if ablative is taken into account).
Basicly from playing a minstrel on excalibur to playing a skald on pvp has changed my mind a lot about skalds. Theres no doubt that generally in straight melee a skald will useually beat a minstrel depending on the player, simply because of much higher melee dmg. But if we're talking utility the skald is the biggest loser.
I'd propose two main things to augment the battlesongs line to bring it up to par with todays SC / upcoming 5 min purge / det etc
Firstly the mezz should delve at lvl 50 to ~55-60 secs and should have 1500 range. Minstrel single target mezz delves for the same as skald mezz however because of flute pulsebonus you can actually get a value of 50-60 seconds depending on the quality / level of your flute. Also since resists now are so high and purge coming in at 5 min timer and det around a 29 sec delve mezz just would not cut it at all for any real use
Secondly skald should be able to spec 44 melee / 50 BS if needed, either by allowing them the extra points to do so or by letting skalds from now on autotrain BS.
Anyone got any comments on this?
I mean looking at it from a minstrel standpoint the main differences are (not taking into account RAs since thats a moot point after NF)
pros of skald over mincer :
1) more hp
2) a lot more melee dmg
3) no instruments
4) nice snare that can be quite useful
5) nice dmg add
6) some quite nice resist chants tbh
cons of skald over mincer :
1) no stun, vs 9 sec insta
2) really really really crap mezz, i mean i thought minstrel mezz was crap but this takes the piss
3) 700 range on mezz vs 1500 range on mincer mezz
4) no ablative
5) no mezz cure
6) no stealth
7) no level 50 dd (even though this dd was added to aid skalds, and thus added to mincers dd lines because they're almost identical for balance reasons - however real benefit goes to minstrels because they spec 50 inst anyway for ablative, wheras skalds do not spec 50BS because that would severly gimp their melee)
8) no chance to autotrain to get a 44 melee / 50 BS spec (can be done on a mincer since they autotrain instruments)
9) no real melee defense apart from evade 1 and some crappy parry (altho minstrel also suffers from v.low defense it is slightly better than skalds, especially if ablative is taken into account).
Basicly from playing a minstrel on excalibur to playing a skald on pvp has changed my mind a lot about skalds. Theres no doubt that generally in straight melee a skald will useually beat a minstrel depending on the player, simply because of much higher melee dmg. But if we're talking utility the skald is the biggest loser.
I'd propose two main things to augment the battlesongs line to bring it up to par with todays SC / upcoming 5 min purge / det etc
Firstly the mezz should delve at lvl 50 to ~55-60 secs and should have 1500 range. Minstrel single target mezz delves for the same as skald mezz however because of flute pulsebonus you can actually get a value of 50-60 seconds depending on the quality / level of your flute. Also since resists now are so high and purge coming in at 5 min timer and det around a 29 sec delve mezz just would not cut it at all for any real use
Secondly skald should be able to spec 44 melee / 50 BS if needed, either by allowing them the extra points to do so or by letting skalds from now on autotrain BS.
Anyone got any comments on this?