Sins of a Solar Empire

Lethul

FH is my second home
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IS there any way to get hold of 1.1 without having legal copy? :)
 

VidX

One of Freddy's beloved
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Dec 24, 2003
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589
I've been trying to get some people together to play online with this but no-one wants to commit the time to it lol

From just the skirmish games I'm assuming it's 10+ hours for a standard game.

Love the game though, tempted to stick it on the other computer and play while I'm grinding in WAR :D
 

Roo Stercogburn

Resident Freddy
Joined
Dec 22, 2003
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4,486
Hiya Usp :)

Aye, its a great wee game and also you're right - too long for the average casual game. You could possibly do a 1v1 in an evening but much more than that and you're looking at something regular.

I've got a little personal project atm. I'm going to see if I can virtualise Master of Orion 2 and share it up - leave it running in the corner like a chess set, so I can play with friends over a period of months. Friends log in to my server, take their turn, then go back about whatever else they are up to. Like play by mail without the email. Again, its another game that cannot be played quickly, but its such a rewarding game to play.
 

VidX

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
589
Aye, MOO2 was great, wasn't too fond of the other versions :)

One of my friends has Sins so I'll try a 1v1 when he gets back from doing something stupid (getting married or something lol).

:D
 

Roo Stercogburn

Resident Freddy
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Dec 22, 2003
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Agreed. I'd love if someone did a MoO2 mod for Sins. I don't really have the talent for such things. There was talk a long time ago of Stardock writing a Master of Orion game but nothing ever came of it. Shame really as I didn't like the Galactic Civilisations games despite trying really hard. They just couldn't hold my interest.
 

Lethul

FH is my second home
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Jan 25, 2004
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I don't think online games takes "much" more than 2-3 hours, 1v1. Guess it depends on how much each player turtle or if they will attack fast tho :p

Atm i'm playing a solo skirmish, 3 solar systems. Almost cleaned out half of the first one now. 4.5 hours :D

To bad it feels so imbalanced. I don't see any reason at all to play anything else than Vasari on big maps and Advent on smaller maps. TEC is totally lost in this game imo :p
 

PLightstar

Resident Freddy
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Dec 29, 2003
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Finally got the full game, and I love it to bits, played the demo for a bit so was only used to the TEC, when the Advent and Vasari showed up on a med sizied map I was very unprepared and was pushed back and two planets and an asteroid base, worked hard and won in the end by allying with the Vasari and crushing the Advent together. Kind of wish there was a full single player campaign, but its still a great game, just have to wait for a decent B5 mod so I can jump in with loads of Omega class destroyers.
 

Mabs

J Peasemould Gruntfuttock
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Dec 22, 2003
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if you pre-order Entrenchment, new xpansion, the beta is out today

and the B5 mod was canned a while ago - they couldnt get the ships to spin :(
 

Ctuchik

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Dec 23, 2003
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been trying it out from time to time, both in single player and multiplayer. neither of em are especially rewarding to play tho. you either spend 6+ hours building up a fleet/capturing planets that has little to no defense in single player or u get 20 minute zerged in multiplayer because noone wants to actually play the game for any extent of time so they just build lots and lots of cheap ships and zerg.

and i too am missing a proper single player campaign for this game.

lazy programming not to have one if you ask me.
 

Roo Stercogburn

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Dec 22, 2003
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I was disappointed that there was no campaign but in the end this is still my favourite non-MMO game of the last couple of years. I bought it direct from Stardock when it first came out because there was doubt at the time it would even become available in Europe.

The last couple of patches have really smoothed out the gameplay and the Entrenchment addon is looking spankingly good. Hopefully it won't be too long before it arrives :)
 

Mabs

J Peasemould Gruntfuttock
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you dont need a campaign
yes, a story driven campaign is more logical, but great games survive without them, the Civ series springs to mind
 

Ctuchik

FH is my second home
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you dont need a campaign
yes, a story driven campaign is more logical, but great games survive without them, the Civ series springs to mind

imagine how much better it would be if it HAD a story driven campaign...
 

Roo Stercogburn

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Entrenchment is available directly from Stardock for pre-order via Impulse. If you pre-order you get the beta to play with. Purchase made, installing the beta now :)
 

Roo Stercogburn

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Update for Rebellion is out, with 44 new maps and lots of balance and bugfixing.

Changelog here: http://forums.sinsofasolarempire.com/436120?ref=sinreb_v1.1_download_changelog

Pasted here for your convenience:

Sins of a Solar Empire: Rebellion v1.1 Change Log

Now available via Steam

By Yarlen on November 7, 2012 10:12:56 AM from Sins of a Solar Empire Forums
Stardock Entertainment and Ironclad Games are happy to announce v1.1 for Sins of a Solar Empire: Rebellion. This latest update adds dozens of new maps, balance changes and bug fixes as noted below. Version 1.1 is save game compatible with the previous v1.041.
[ Gameplay ]
  • New Maps! We've added dozens of new maps, including competitive multiplayer variants which normalize resources, militia and other factors (thanks to Pbhead and GoaFan77 for these). New maps include:
    • The Art of War Competitive
    • Battle Lines / Battle Lines Competitive
    • Blitz / Blitz Competitive
    • Close Encounters Competitive
    • Crystal Storm / Crystal Storm Competitive
    • Double Cross Competitive
    • Empires at War
    • Foreign Invasion Competitive
    • Fractured Lands / Fractured Lands Competitive
    • Gemini / Gemini Competitive
    • Hostile Orbits / Hostile Orbits Competitive
    • Kabel Competitive
    • Maelstrom Competitive
    • Melting Point Competitive
    • New Dawn / New Dawn Competitive
    • Pandemonium Competitive
    • Quick Strike Competitive
    • Random - Huge Multi-Star Competitive
    • Random - Huge Ring Competitive
    • Random - Huge Single-Star Competitive
    • Random - Large Multi-Star Competitive
    • Random - Large Single-Star Competitive
    • Random - Medium Competitive
    • Random - Mini / Random - Mini Competitive
    • Random - Small Competitive
    • Random - Vast / Random - Vast Competitive
    • Razor's Edge Competitive
    • Storm Front Competitive
    • Tempest Competitive
    • The Void
    • Triple Entente Competitive
    • Twin Empires Competitive
    • Typhoon Competitive
    • Unstable Alliance Competitive
    • Whirlwind Competitive
  • All corvettes are now unaffected by most harmful Titan abilitiesExceptions are Explosive Shot, which will still knockback corvettes in the AoE, and The Maw, which will still potentially draw in corvettes in the AoE (but won't specifically target them).
  • Ships should no longer try to use abilities on invulnerable targets.
  • Corvettes will no longer be explicitly targeted by Cleansing Brilliance or Reverie abilities (but may still be affected by them).
  • Corvettes are no longer affected by Magnetic Clouds.
  • Adjusted relationship bonuses per Pact with allies to grant a 0.2 Diplomatic Actions bonus per unique Pact (to a maximum of 2.4).
  • Adjusted relationship penalties per Pact with enemies to grant a -0.5 Diplomatic Actions penalty per unique Pact (to a maximum of -6.0).
  • TEC Loyalists
    • Titan: Can now cast Group Shield on itself.
    • Titan: Increased started HP from 5400 to 5500; increased starting Armor from 11 to 12.
  • TEC Rebels
    • Titan: AutoCannon damage increased from 110.5 to 121.52; Missile damage increased from 127.5 to 140.25.
  • Advent (General)
    • Deliverance Engine Balance Changes:
      • Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).
      • Culture Spread effect increased from 5 to 15.
      • The 25% damage buff to Advent player owned ships will now affect incoming ships as well as those already in the gravity well when the shot hits.
      • Deliverance Engine shots will now reduce an enemy planet's Allegiance by 10% (stacks 3 times).
  • Advent Loyalists
    • Global Unity now adds a 5% bonus to max. planet allegiance in addition to its other effects.
  • Advent Rebels
    • Wail of the Sacrificed has been changed to affect all adjacent planets, ships and structures regardless of ownership.
    • Titan: Chastic Burst antimatter cost increased from 70 to 80; cooldown increased from 20 to 30.
    • Titan: Side Beam damage reduced from 130 to 117.
    • Fixed Expulsion tech to properly give its 20% culture spread bonus.
  • Vasari Loyalists
    • Titan: The Maw will no longer explicitly target corvettes (though they may still be affected if caught in the ability AoE).
    • Titan: Increased the cooldown on The Maw from 175 to 210.
    • Titan: Starting HP increased from 4802 to 5042; HP per level decreased from 459 to 436; starting Shields increased from 2567 to 2696; Shields per level decreased from 533 to 507.
  • Vasari Rebels
    • Titan: HP per level increased from 405 to 445; Shields per level increased from 529 to 582; Armor per level increased from 0.58 to 0.64.
    • Rebel Starbases will now suffer from additional debuffs after a phase jump: Passive shield regeneration is decreased by 50%, Armor is reduced by 1.5 and weapon damage received is increased by 25%. Negative effects after phase jumping a Starbase now stack 3 times; debuff duration of all effects increased to 600 seconds from 60.
    • Armor Restoration technology bonus reduced from +25% HP / +5 Armor to +15% HP / +3 Armor.
  • Pirates
    • Ships spawned from bounty raids made less random and weaker earlier in the game.
    • Pirate raids spawned via Diplomatic mission costs adjusted for revised raid levels above (i.e., much cheaper).
[ Misc. ]
  • Fixed reported null pointer crash related to buff spawning (thanks ezeltje299).
  • Fixed reported null check on first spawner buffs (thanks ateague1987).
  • Fixed broken Pirate Exterminator Steam Achievement.
  • Fixed broken Outstanding Resume Steam Achievement.
  • Steam Cloud Saves re-enabled and should now work as intended in multiplayer games.
  • Checksum detection added on multiplayer saves to validate that saves aren't corrupted.
  • Fixed Pact related crash that would occur if a player had more than six unique Pacts established.
  • Fixed null pointer crash related to Wail of the Sacrificed.
[ Modding ]
  • Added new icons to Galaxy Forge for competitive map types.
 

Scouse

Giant Thundercunt
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Dec 22, 2003
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Got it. Played a couple of games and liked it. However, I've not been back to it because I think multiplayer is the ingredient to make it work and I can't think of anyone who's going to commit 10+ hours to play a proper game of it unfortunatley.
 

Roo Stercogburn

Resident Freddy
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Dec 22, 2003
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Have to agree with the game length thing, even a small map takes a very long time to play. I return to this game a few times a year, have a few games then putter off and do something else for a few months.
 

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