S
SFXman
Guest
Here are pieces of info that appeared since the NDA is gone on SI. Each post has one of the new classes and at the bottom of each post is the link to DAoC Catacombs where I got the info off
Why did I post all this here? Some people are lazy
The Reaver
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld. Reavers are hybrid caster/tanks, related in spirit more to the Thane and Champion than the Paladin – they have some debuffs, like the Champion, and some direct damage/lifetap, like the Thane. They also can specialize in a variety of melee skills including all the 1 handed weapon specs, shields, and parry. Their spells are a variety of debuffs and lifedrains which are intended to augment their damage in combat.
Reavers can specialize in one new weapon type: Flexible Weapons, which includes whips, flails, morningstars, chains, and the like. The Flexible Weapons have different damage types for the different types of FWs – Chains would be crushing, whips slashing, etc. (not sure about thrusting).
Please note that we have flexible weapons in the game; however, they do not have graphics yet, so they appear as slashing weapons. As soon as we have the weapon models done and animated correctly, we’ll add them in.
A new spell function is being added to the Reaver: the “proccing” life drain duration buff – which, when active, gives a chance to heal the Reaver when he melee damages his enemies.
Fighters become Reavers by joining the Temple of Arawn.
Player Statistics
As a Reaver, the stats that effect you are: strength, constitution, dexterity, quickness, and intelligence. Put your starting points in these depending on which race you start as. Strength, constitution, and intelligence automatically increase as you go up in level (primary/secondary/tertiary), respectively.
Arms and Armor
As a hybrid fighting class, Reavers can use up to chain armor, and can use all one-handed Albion weapons (1h Slash, Crush, Flexible, and Thrust). They also get evade I, which will help them offset their lack of plate armor. They also get the ability to use shields and the abilities that come with it: intercept and protect.
Reaver Spells
PB AE Absorption debuff chant
5 Aura of Fate 1
10 Aura of Fate 2
17 Aura of Fate 3
25 Aura of Fate 4
35 Aura of Fate 5
47 Aura of Fate 6
shout lifedrain 1
1 Life Withdrawal 1
4 Life Withdrawal 2
8 Life Withdrawal 3
13 Life Withdrawal 4
19 Life Withdrawal 5
26 Life Withdrawal 6
32 Life Withdrawal 7
41 Life Withdrawal 8
50 Life Withdrawal 9
lifedrain proc buff (chance to proc a lifedrain on every melee attack) 1
3 Debt to Arawn 1
7 Debt to Arawn 2
12 Debt to Arawn 3
21 Debt to Arawn 4
31 Debt to Arawn 5
45 Debt to Arawn 6
PB AE DPS Debuff Chant 1
3 Arthritic Curse 1
8 Arthritic Curse 2
13 Arthritic Curse 3
20 Arthritic Curse 4
27 Arthritic Curse 5
35 Arthritic Curse 6
45 Arthritic Curse 7
PB AE DD Chant
2 Wrack 1
5 Wrack 2
10 Wrack 3
14 Wrack 4
21 Wrack 5
26 Wrack 6
33 Wrack 7
40 Wrack 8
50 Wrack 9
Short Dmg Add Burst 1
4 Surge of Infliction 1
9 Surge of Infliction 2
15 Surge of Infliction 3
22 Surge of Infliction 4
29 Surge of Infliction 5
36 Surge of Infliction 6
44 Surge of Infliction 7
Reaver Combat Styles
Blacksnake 2 - Med fatigue cost, use any time, medium damage bonus
Kingsnake 4 - Low fatigue cost, use after parry, high bonus damage, short duration bleed, medium bonus to hit, low bonus to defense
Diamondback 6 - Medium fatigue cost, use any time, low bonus damage, attempt to taunt enemy, medium penalty to defense
Asp 8 – High fatigue cost, use from behind enemy, medium bonus damage, hits enemies at longer than normal range, medium bonus to hit
Viper 10 - Low fatigue cost, use after block, high bonus damage, medium duration stun, medium bonus to hit, low bonus to defense
Copperhead 12 - Low fatigue cost, use after 10th level style, high bonus damage, medium duration attack speed reduction, medium bonus to hit, medium bonus to defense
Tigersnake 15 - Low fatigue cost, use after 4th level style, high bonus damage, high bonus to hit
Indigosnake 18 - Medium fatigue cost, use from beside enemy, low bonus damage, attempt to drain enemy hp and add to yours, medium bonus to hit
Boomslang 21 - Medium fatigue cost, use any time, no bonus damage, attempt to taunt target off you (heavy detaunt), very high bonus to defense
Python 25 - Very high fatigue cost, use any time, medium bonus damage, str debuff on all enemies in area, low bonus to hit, low bonus to defense
Taipan 29 - Low fatigue cost, use after 12th level style, high bonus damage, high bonus to hit
Constrictor 34 - Low fatigue cost, use after Evade, very high bonus damage, very high bonus to hit
Anaconda 39 - Medium fatigue cost, use after 15th level style, very high bonus damage, long duration stun, high bonus to hit, low bonus to defense
Cobra 44 - Low fatigue cost, use after 29th level style, high bonus damage, long duration bleed, high bonus to hit
Leviathan 50 - Medium fatigue cost, use from behind enemy, high bonus damage, enemy hit with lightning effect, medium bonus to hit
( http://daoc.catacombs.com/forum.cfm?ThreadKey=1056&DefMessage=211277&forum=DAOCAlbionForum )
Why did I post all this here? Some people are lazy
The Reaver
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld. Reavers are hybrid caster/tanks, related in spirit more to the Thane and Champion than the Paladin – they have some debuffs, like the Champion, and some direct damage/lifetap, like the Thane. They also can specialize in a variety of melee skills including all the 1 handed weapon specs, shields, and parry. Their spells are a variety of debuffs and lifedrains which are intended to augment their damage in combat.
Reavers can specialize in one new weapon type: Flexible Weapons, which includes whips, flails, morningstars, chains, and the like. The Flexible Weapons have different damage types for the different types of FWs – Chains would be crushing, whips slashing, etc. (not sure about thrusting).
Please note that we have flexible weapons in the game; however, they do not have graphics yet, so they appear as slashing weapons. As soon as we have the weapon models done and animated correctly, we’ll add them in.
A new spell function is being added to the Reaver: the “proccing” life drain duration buff – which, when active, gives a chance to heal the Reaver when he melee damages his enemies.
Fighters become Reavers by joining the Temple of Arawn.
Player Statistics
As a Reaver, the stats that effect you are: strength, constitution, dexterity, quickness, and intelligence. Put your starting points in these depending on which race you start as. Strength, constitution, and intelligence automatically increase as you go up in level (primary/secondary/tertiary), respectively.
Arms and Armor
As a hybrid fighting class, Reavers can use up to chain armor, and can use all one-handed Albion weapons (1h Slash, Crush, Flexible, and Thrust). They also get evade I, which will help them offset their lack of plate armor. They also get the ability to use shields and the abilities that come with it: intercept and protect.
Reaver Spells
PB AE Absorption debuff chant
5 Aura of Fate 1
10 Aura of Fate 2
17 Aura of Fate 3
25 Aura of Fate 4
35 Aura of Fate 5
47 Aura of Fate 6
shout lifedrain 1
1 Life Withdrawal 1
4 Life Withdrawal 2
8 Life Withdrawal 3
13 Life Withdrawal 4
19 Life Withdrawal 5
26 Life Withdrawal 6
32 Life Withdrawal 7
41 Life Withdrawal 8
50 Life Withdrawal 9
lifedrain proc buff (chance to proc a lifedrain on every melee attack) 1
3 Debt to Arawn 1
7 Debt to Arawn 2
12 Debt to Arawn 3
21 Debt to Arawn 4
31 Debt to Arawn 5
45 Debt to Arawn 6
PB AE DPS Debuff Chant 1
3 Arthritic Curse 1
8 Arthritic Curse 2
13 Arthritic Curse 3
20 Arthritic Curse 4
27 Arthritic Curse 5
35 Arthritic Curse 6
45 Arthritic Curse 7
PB AE DD Chant
2 Wrack 1
5 Wrack 2
10 Wrack 3
14 Wrack 4
21 Wrack 5
26 Wrack 6
33 Wrack 7
40 Wrack 8
50 Wrack 9
Short Dmg Add Burst 1
4 Surge of Infliction 1
9 Surge of Infliction 2
15 Surge of Infliction 3
22 Surge of Infliction 4
29 Surge of Infliction 5
36 Surge of Infliction 6
44 Surge of Infliction 7
Reaver Combat Styles
Blacksnake 2 - Med fatigue cost, use any time, medium damage bonus
Kingsnake 4 - Low fatigue cost, use after parry, high bonus damage, short duration bleed, medium bonus to hit, low bonus to defense
Diamondback 6 - Medium fatigue cost, use any time, low bonus damage, attempt to taunt enemy, medium penalty to defense
Asp 8 – High fatigue cost, use from behind enemy, medium bonus damage, hits enemies at longer than normal range, medium bonus to hit
Viper 10 - Low fatigue cost, use after block, high bonus damage, medium duration stun, medium bonus to hit, low bonus to defense
Copperhead 12 - Low fatigue cost, use after 10th level style, high bonus damage, medium duration attack speed reduction, medium bonus to hit, medium bonus to defense
Tigersnake 15 - Low fatigue cost, use after 4th level style, high bonus damage, high bonus to hit
Indigosnake 18 - Medium fatigue cost, use from beside enemy, low bonus damage, attempt to drain enemy hp and add to yours, medium bonus to hit
Boomslang 21 - Medium fatigue cost, use any time, no bonus damage, attempt to taunt target off you (heavy detaunt), very high bonus to defense
Python 25 - Very high fatigue cost, use any time, medium bonus damage, str debuff on all enemies in area, low bonus to hit, low bonus to defense
Taipan 29 - Low fatigue cost, use after 12th level style, high bonus damage, high bonus to hit
Constrictor 34 - Low fatigue cost, use after Evade, very high bonus damage, very high bonus to hit
Anaconda 39 - Medium fatigue cost, use after 15th level style, very high bonus damage, long duration stun, high bonus to hit, low bonus to defense
Cobra 44 - Low fatigue cost, use after 29th level style, high bonus damage, long duration bleed, high bonus to hit
Leviathan 50 - Medium fatigue cost, use from behind enemy, high bonus damage, enemy hit with lightning effect, medium bonus to hit
( http://daoc.catacombs.com/forum.cfm?ThreadKey=1056&DefMessage=211277&forum=DAOCAlbionForum )