old.Tohtori
FH is my second home
- Joined
- Jan 23, 2004
- Messages
- 45,210
I was thinking about this today;
If i had bought 4 add-ons from live, with 3400 ms points, it would be around 35e for all.
I bought 2 2-set boxes from a sale(3 for 2) and got bioshock. So essentially one add-on cost me 3e or so and bioshock 6-7e.
Bit of a difference in price.
Anyway, it got me thinking, since gamestudios poop out 2,3,4,5 and the add-ons on a yearly basis, would it be great if the cost of the game in the market would be correlated to the cost of development?
So for example, fallout 3 has oblivion engine on it. It would lower the costs and as such, cost less then oblivion did.
Add-ons ofcourse would cost even less, mere pennies(well, 3-5e as said) since the dev costs also would be minimal compared.
Now something like Super Destroyer XX(X) (option for PG18) with all bells and whistles would cost the consumer mroe, since they had to make an engine, new tech, long time to make etc. But then, the price of future releases would be lower again.
This would also bring more money towards the starting up companies, while still bringing income to the already established gamegiants.
Starting companies could also choose to make a budget game, with lower price to the consumer, but most likely need to raise the cost for sequels and ofcourse it wouldn't be so pretty.
As far as questions go;
Would you be willing to pay more for a game that is quaranteed quality, due to knowing that the price correlates the production costs?
Would you be willing to pay more for that shining gem of a game, if you knew that future releases and DLC for it would be cheaper?
Regarding question 2; this ofcourse would mean that the base engine of the game is sold with the 1st installation and needed for future installations. Maybe sell different packs even, such as; Game 1(75e), Game 2(addon 35e), Game 2 + engine abse (75e). Or some such.
(This ofcourse does not count for shitty production, like 12 years of duke nukem
, unless it's a shining gem from the arse of odin himself!)
If i had bought 4 add-ons from live, with 3400 ms points, it would be around 35e for all.
I bought 2 2-set boxes from a sale(3 for 2) and got bioshock. So essentially one add-on cost me 3e or so and bioshock 6-7e.
Bit of a difference in price.
Anyway, it got me thinking, since gamestudios poop out 2,3,4,5 and the add-ons on a yearly basis, would it be great if the cost of the game in the market would be correlated to the cost of development?
So for example, fallout 3 has oblivion engine on it. It would lower the costs and as such, cost less then oblivion did.
Add-ons ofcourse would cost even less, mere pennies(well, 3-5e as said) since the dev costs also would be minimal compared.
Now something like Super Destroyer XX(X) (option for PG18) with all bells and whistles would cost the consumer mroe, since they had to make an engine, new tech, long time to make etc. But then, the price of future releases would be lower again.
This would also bring more money towards the starting up companies, while still bringing income to the already established gamegiants.
Starting companies could also choose to make a budget game, with lower price to the consumer, but most likely need to raise the cost for sequels and ofcourse it wouldn't be so pretty.
As far as questions go;
Would you be willing to pay more for a game that is quaranteed quality, due to knowing that the price correlates the production costs?
Would you be willing to pay more for that shining gem of a game, if you knew that future releases and DLC for it would be cheaper?
Regarding question 2; this ofcourse would mean that the base engine of the game is sold with the 1st installation and needed for future installations. Maybe sell different packs even, such as; Game 1(75e), Game 2(addon 35e), Game 2 + engine abse (75e). Or some such.
(This ofcourse does not count for shitty production, like 12 years of duke nukem