C
Chameleon
Guest
Hi
I have a set of crafted armour now and have put my spreadsheet together with all my base, race, ra stat enhancements, so I can calculate what I need on my armour. Some questions though, if anyone can help .....
I understand the caps are as follows:
str/con/dex/quick +75, HITS +200, Resists +26, skills +11.
However, is this JUST from items? For example, I believe if I increase CON, my HITS go up ....... so after I'd added maybe 50 CON from spellcrafting, my HITS will have gone up as a result, but can I still add +200 to HITS in item bonuses on top of this? In the same way, can my +5% to crush and energy (race resist for a luri) be added to +26% from items to give me 31% resist from crush/energy?
How difficult is it for a SC'er to use 100% gems?
What's a relatively safe overcharge level to base a template on for AF102 99% leather?
To try to minimise the chance of a BOOM, what level spellcrafter should I try to hire for the job?
Are there actual TOTAL caps for things like HITS, str, con, dex, quick? What I mean is ....... say there's a maximum cap on DEX of 300 (for arguments sake) and I know I can get +50 from buffs when I'm grouped, it wouldn't make any sense for me to take DEX above 250 with items. Or can hits/str/con/dex/quick all just keep going up and up within the boundaries of +200/+75 from items, +RA's, +buffs ?
Thanks for any advice
Ch@m
I have a set of crafted armour now and have put my spreadsheet together with all my base, race, ra stat enhancements, so I can calculate what I need on my armour. Some questions though, if anyone can help .....
I understand the caps are as follows:
str/con/dex/quick +75, HITS +200, Resists +26, skills +11.
However, is this JUST from items? For example, I believe if I increase CON, my HITS go up ....... so after I'd added maybe 50 CON from spellcrafting, my HITS will have gone up as a result, but can I still add +200 to HITS in item bonuses on top of this? In the same way, can my +5% to crush and energy (race resist for a luri) be added to +26% from items to give me 31% resist from crush/energy?
How difficult is it for a SC'er to use 100% gems?
What's a relatively safe overcharge level to base a template on for AF102 99% leather?
To try to minimise the chance of a BOOM, what level spellcrafter should I try to hire for the job?
Are there actual TOTAL caps for things like HITS, str, con, dex, quick? What I mean is ....... say there's a maximum cap on DEX of 300 (for arguments sake) and I know I can get +50 from buffs when I'm grouped, it wouldn't make any sense for me to take DEX above 250 with items. Or can hits/str/con/dex/quick all just keep going up and up within the boundaries of +200/+75 from items, +RA's, +buffs ?
Thanks for any advice
Ch@m