SB TL feedback

A

Aussie-

Guest
looking ar your post only. I already know the feedback sux and you won't play your SB soonish .
 
S

salamurhaaja

Guest
Here's the teamlead report feedback hot of the presses.
Feedback comments are in italics. Please keep comments on topic!
-------------------------------------------------------

"Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack."
-Sun Tzu

Overview

Shadowblades continue to look for a niche in assassin makeup, whether it be utility (more spec pts, RA's) or raw damage (previous higher LA growth rates). The current community feeling remains that there is little to no reason to choose a Shadowblade over a Nightshade or Infiltrator. Many consider Shadowblades nearly a subset of one of the other 2 assassin classes at this point.


New Concerns

ToA and the stealth class - Overall, ToA seems to have weakened the effectiveness of the stealth classes. For a class such as the Shadowblade, who is by definition supposed to engage opponents via stealth using our crit strike line, this affects the core mechanics and methodology of our class. Unfortunately, in both the cases of Artifacts and Master Level abilities, there is not an ability/counterability present, or when there is, the ability to attain the stealth reduction ability/item is far easier than the counterability/item, in time, number of people required, or level at which is it attained.

We need to wait and see how this plays out. We need to maintain a fine balance between stealth and non-stealthing classes. Assassin classes have no natural enemy other then themselves which is not a good dynamic, so we need to find ways to balance this out.

ToA and the group - ToA, being a PVE expansion, only exacerbates the groupability issues Shadowblades have had since DAOC launch.

Many argue that things like camping scrolls and level artifacts exacerbates the necessity of a group for support classes. This is a trade off that needs to be kept in mind. Any increase in groupability for classes that can solo must not be made at the expense of support classes who've sacrificed the ability to solo in exchange for group benefiting abilities.

ToA and Shadowblade - many encounters, both group and solo, negate core Shadowblade abilties such as stealth, evade defense, and the critical strike line. More often than not, Shadowblades are pigeonholed into the "berserker-lite" role in these circumstances. The inability to spec a different damage type other than slash also causes problems in several encounters.

Ideally, we'll be able to design future encounters in such a way that allows all classes to play a significant role. This issue of contribution in PvE encounters is not one restricted to only Shadow Blades, but one that affects many classes in the game and is something of which we're aware and considering solutions.


Specline issues

Left Axe - Left Axe mechanics continue to be a primary concern. Polls and dialogue continue to show that a move to CD/DW mechanics is wanted if the issues with Left Axe mechanics continue to be unaddressed.

We need to look into the situation where "leftover" points cannot be tossed into LA with the same effectiveness as they can in CD or DW. This seems to lead to a lot of template issues as SBs are forced to make some hard choices that the other assassin classes are not. While choices are inherently a good thing, choices should come with a balance of the pros and cons, and this doesn't seem to be the case with SBs.

Envenom - The inequality in the str/con debuff poison remains a concern.

This is still on the list. I'll check where it stands.

Other issues

Weapon choice vs armor vulnerabilities - This continues to remain a concern since we cannot spec a weapon type aligned with armor vulnerabilities the other assassins have, yet they can to ours.

This is something we need to either look into changing, or something we need to balance around.

Keep changes - The keep layout changes have had a detrimental effect on assassin contributions to keep sieging, as it has created situations where wall climbing does nothing towards removing defenders dug in hiding in now unreachable areas.

Frontiers will have new keep designs which should offer a wide variety of different tactical options for both attackers and defenders of all classes.

Weaponskill - The paradigm of a dex based class still being force to used str based weapons while our counterparts do not still remains an issue.

Start a TL thread on this and let's get some weapon skill tests done to identify what, if any, discrepancy exists.

Race choice - Choosing a kobold as a race choice, though indicated as the better choice in creation, is poorer choice than Norse. There is little to no reason to play a race other than Norse other than roleplay reasons given current Shadowblade mechanics.

In some situations this is true, while in others it is not. This is likely a symptom of other problems we need to address rather then a root problem in and of itself.

Morale - The morale of the Shadowblade community is at an all time low. At this point, any word on anything being acted on, or slated to be acted on would go a long way.

We're getting a better handle on the challenges and issues facing SBs and are making progress towards some solutions.

Two handed weapons - Currently due to issues including poison aplication, evade rates, spellcrafting slots, and CS mechanics, 2 handed weapons, while an option, are typically an inferior choice for Shadowblades. This may be a good route choice towards giving Shadowblades that "one thing" they are looking for. Would like to see CS opener mechanics adjusted to allow 2h weapons to be more beneficial to Critblades (ie factor in weapon speed for 2h's).

The ability to CS with 2 handed weapons should be a large advantage for shadowblades. We should make sure this is addressed in the style review.

Items

With items and artifacts still being found in ToA daily, the only main concern at this point is offhand axe speeds. Stealth lore artifacts have been addressed in regards to stealth above.

Will look into the offhand axe speeds with the item folks.

--------------------------

-Bog
 
C

-chancer-

Guest
didnt read the questions just the answer's


what a bunch of lame arse muppets they havnt done fcuk all towards sbs
 
D

Divinia

Guest
Originally posted by -chancer-
didnt read the questions just the answer's


what a bunch of lame arse muppets they havnt done fcuk all towards sbs

so its worse for SB's that have been weak for a couple of months but not for classes that had a hard time since release?

ok.
 
E

[e]

Guest
yes i feel so sorry for all the SB:s.... such a bad class...yet....for some reason....so many of them out there ?
 
O

old.anubis

Guest
dunno, i've found feedback to be not that bad
sure you dont get df or 2.5x :p but all in all some la reviw (to make low spec possible) some 2h cs reviw
sounds like a good start
 
C

-chancer-

Guest
i just rolled a infil an they are as good as they sound :D



soloing savages lol
 
E

etcetra

Guest
Originally posted by -chancer-
i just rolled a infil an they are as good as they sound :D



soloing savages lol

cute enuff
 

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