Puree said:So infil and NS get PA increase aswell.. How fun, as it is atm my casters Is on about 4% with Pa+CD and I got 1,5k hp and capped resists. And now wehn u can have 1 brittle guard up and 20min time recast, will make casters abit sucky, and now wehn CS stealthed attacks can go through Brittle Guards. Will mainly be 1-2 shooting all around![]()
Yeah I know, but it still screw up things. I see zerker etc getting killed all days by Infils or NS. And now with increased PA dmg, it will make it even harder for em, ofc this does not include the rr7+ zerks, but how about those under that. I dont really have that much against the increase itself, its just that Infils and NS get it aswell, Sb should get it no doubt about, Sbs have been a sort of gimp stealther, since LA nerf. So Sbs should ofc get more dmg, but I think its wrong on NS and Infils who atm pre 1.80 do insane dmg. When albs had all 3 str relics, My Rm got PAed for 1400 dmg and I got capped thrust, slash, heat, spirit, matter etc. Can u imagine that with PA dmg increase? But well might aswell w8 for 1.82 and see how it's like before we all satrt to whajn or say: WEEEEEEE!!!Vell said:Yes. That's the idea. Solo caster = assassin fodder. That's how it's always meant to have been, and how it was before TOA screwed everything up.
Thornea said:Tests done with 50 CS / 50 Sword using Sunsword, 98/101 str...
Thornea said:Tests done with 50 CS / 50 Sword using Sunsword, 98/101 str...
been playing stealther for a long time... since toa its been damn hard work.. time for sb's to have a lil funPuree said:So infil and NS get PA increase aswell.. How fun, as it is atm my casters Is on about 4% with Pa+CD and I got 1,5k hp and capped resists. Pa froma infil (rr4-rr6) mostly goes for 900+, same with NS. And when 1.82 goes live u can have 1 brittle guard up and 20min time recast, will make casters abit sucky, and now wehn CS stealthed attacks can go through Brittle Guards. Will mainly be 1-2 shooting all aroundAnd as solo stealthers are extremly rare, even that with new Stealther toys, will make it so much easier for all. Maybe time to xp up a Sb and join the ZeRg fUn! Nerf 1.82
Welcome to Dark age of Stealth and Tank Alot!
Puree said:Yeah I know, but it still screw up things. I see zerker etc getting killed all days by Infils or NS. And now with increased PA dmg, it will make it even harder for em, ofc this does not include the rr7+ zerks, but how about those under that. I dont really have that much against the increase itself, its just that Infils and NS get it aswell, Sb should get it no doubt about, Sbs have been a sort of gimp stealther, since LA nerf. So Sbs should ofc get more dmg, but I think its wrong on NS and Infils who atm pre 1.80 do insane dmg. When albs had all 3 str relics, My Rm got PAed for 1400 dmg and I got capped thrust, slash, heat, spirit, matter etc. Can u imagine that with PA dmg increase? But well might aswell w8 for 1.82 and see how it's like before we all satrt to whajn or say: WEEEEEEE!!!![]()
Yeah 1156 was capTechnodave said:is 1156 your cap then b4 crits? im gonna do some tests on infer find my cap b4 the patch hits us![]()
Groag said:The difference is that Zerkers (and casters for that matter) have the option of joining a group, assassins generally don't (except with other stealthers). So, if a class that can get groups choses to solo, he's playing on the stealther's turf and should expect to be at a disadvantage.