Z
Zey
Guest
Jedi Knight 2 Improvement Ideas Quakenet #jk2mod #jk2coding
Server - 80.0.250.75:28070 (Go test so far, need beta testing to see if it is working properly, ta) Dont need to download, it is currently server side only - Not Always Up
Any Problems with it, go to Quakenet IRC #jk2mod and look for me (Zey) or MikeC (who has rcon for the server)
Thanks to Dest, NickR, Jaii and Subject aka TekView for all their support as they've basically done it so far... making me learn a lot of things too
Once i've finished i dont' know if i will release it, as i've had a lot of help, and used some of Dest's code, Dest and Every other coder who's helped is welcome to add the parts they doesn't have in thier MOD. I did this for Fun and so i could learn more about C and jk2 coding.
Here's the ideas:
Shields
Shields Should not affect the damage by a saber, As Saber is a Melee weapon. Only guns should be affected by Shields.
DONE
Sabers: Values & Stances
Two Handed Stances
Light Stance: (blue)
Damage - 60hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Speed - Same as 1.04 speed
Medium Stance: (yellow)
Damage - 80hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Speed - Want to increase a little so it's the same speed as it was in CD version
Heavy Stance: (red)
Damage - 100hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25 Speed - Same as 1.04
One Handed Stances (BEEN REMOVED, more than 3 stances for a single saber is too much)
DONE
Saber Throw
Damage - 40hp
Return Damage - 20hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Increase the amount of mana saber throw uses as Damage is high.
Plus Want to make Saber drop to the ground if it is blocked (Thank U dest )
Making Saber Throw a good choice, but with High Risk and Penalty
Sabers: Blocking (Decided not to change as blocking system seems fine.... please add comments if you disagree)
------------------
This will hopefully balance out the Sabers and make them more like the film. It will Also make Sabers the better weapon to use because if you get too close, you'll end up like Jango Fett in Ep2
------------------
Hit Specific Actions
Sabers Only
Legs - If a leg is hit, the player will fall over. Same as a kick knock down or push/pull knock down. DONE
Arms - Saber will be dropped and player will have to pick it up to use it again. (Migh make it so you can punch when you dont have a saber, see how it goes)
----------------
Hit Specific Damage: Weapons DONE
All ready been done for Sabers, but i'll try and implement it into Weapons.
This will only apply to weapons like the Pistol, blaster, heavy repeater (standard fire), and disruptor.
As the rest are explosion weapons.
------------------
New Moves
Knock Down Kick
Not Sure how i'm gonna do this but in Single Player, if u land on someones head, they fall over, i'll try and get this put in..
Extra Moves
Will add a new key so u can do special jump moves like the cartwheel and stuff.... (once i know how ) Already in game. Done Needs tweaking
Darth Maul Kick: In need on Animators, So dont expect this one very soon
Incase players lose their saber, there could be a Darth Maul style kick (not the current ingame one) that could be bound to a key to use at any time (but only with 10hp damage)
------------------
Special Features
Grappling Hook
Made by Ask, a very talented Coder and has said i could use it
We'll See
------------------
I'll Edit as more flood to mind Add your opinions
Server - 80.0.250.75:28070 (Go test so far, need beta testing to see if it is working properly, ta) Dont need to download, it is currently server side only - Not Always Up
Any Problems with it, go to Quakenet IRC #jk2mod and look for me (Zey) or MikeC (who has rcon for the server)
Thanks to Dest, NickR, Jaii and Subject aka TekView for all their support as they've basically done it so far... making me learn a lot of things too
Once i've finished i dont' know if i will release it, as i've had a lot of help, and used some of Dest's code, Dest and Every other coder who's helped is welcome to add the parts they doesn't have in thier MOD. I did this for Fun and so i could learn more about C and jk2 coding.
Here's the ideas:
Shields
Shields Should not affect the damage by a saber, As Saber is a Melee weapon. Only guns should be affected by Shields.
DONE
Sabers: Values & Stances
Two Handed Stances
Light Stance: (blue)
Damage - 60hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Speed - Same as 1.04 speed
Medium Stance: (yellow)
Damage - 80hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Speed - Want to increase a little so it's the same speed as it was in CD version
Heavy Stance: (red)
Damage - 100hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25 Speed - Same as 1.04
One Handed Stances (BEEN REMOVED, more than 3 stances for a single saber is too much)
DONE
Saber Throw
Damage - 40hp
Return Damage - 20hp
Head - Dmg*10, Body - Dmg, legs - Dmg*0.25, arms - Dmg*0.25
Increase the amount of mana saber throw uses as Damage is high.
Plus Want to make Saber drop to the ground if it is blocked (Thank U dest )
Making Saber Throw a good choice, but with High Risk and Penalty
Sabers: Blocking (Decided not to change as blocking system seems fine.... please add comments if you disagree)
------------------
This will hopefully balance out the Sabers and make them more like the film. It will Also make Sabers the better weapon to use because if you get too close, you'll end up like Jango Fett in Ep2
------------------
Hit Specific Actions
Sabers Only
Legs - If a leg is hit, the player will fall over. Same as a kick knock down or push/pull knock down. DONE
Arms - Saber will be dropped and player will have to pick it up to use it again. (Migh make it so you can punch when you dont have a saber, see how it goes)
----------------
Hit Specific Damage: Weapons DONE
All ready been done for Sabers, but i'll try and implement it into Weapons.
This will only apply to weapons like the Pistol, blaster, heavy repeater (standard fire), and disruptor.
As the rest are explosion weapons.
------------------
New Moves
Knock Down Kick
Not Sure how i'm gonna do this but in Single Player, if u land on someones head, they fall over, i'll try and get this put in..
Extra Moves
Will add a new key so u can do special jump moves like the cartwheel and stuff.... (once i know how ) Already in game. Done Needs tweaking
Darth Maul Kick: In need on Animators, So dont expect this one very soon
Incase players lose their saber, there could be a Darth Maul style kick (not the current ingame one) that could be bound to a key to use at any time (but only with 10hp damage)
------------------
Special Features
Grappling Hook
Made by Ask, a very talented Coder and has said i could use it
We'll See
------------------
I'll Edit as more flood to mind Add your opinions