chretien
Fledgling Freddie
- Joined
- Dec 24, 2003
- Messages
- 1,078
Been chatting to some people about RvR and why some people don't do it, what seems to be wrong with the current situation and what could be done to improve RvR for the vast majority of random and casual players.
I know a lot of casual players - I consider myself one even though I play most days - and the vast majority of the ones I know don't RvR as they simply can't get into it. Few people will group an unknown and if they are lucky enough to get a group, there's a good chance it'll break up after two or three runs of being insta owned by high RR guild groups. So mostly the casual players that I know stay in PvE and level more alts that won't do any RvR other than grinding assassin missions at off-peak.
Meanwhile RvR players complain that there aren't enough groups running.
It seems to me that there would be more groups running if more of the mass of casuals felt they could realistically RvR. Part of that is getting a few RPs and the more useful realm abilities, and mostly it's just a case of getting out there and having fun in RvR to encourage people to spend more time inthe frontier. I'd say that in the main, having a series of good nights, building confidence and learning useful RvR skills like targetting enemy support, switching guard, learning the best time to fire off abilities etc would do a lot to boost the RvR population overall which can only be a good thing for all concerned.
My idea is quite simple and I won't claim to be the first to think of it, however I don't remember seeing it suggested before. Declare one night a week to be 'zerg night'. On zerg night, there's one RvR BG per realm and anyone who wants to havea go in RvR just joins the BG. The BGs can do whatever they like, if people are up for an RR, clearing their frontier, opening DF, breaking ports in an enemy realm or whatever, just get on with it. the only rule is that there's no add whine, no zerg whine and no-one gets turned down because they are the wrong class or the wrong spec.
The result will hopefully be a whole lot of new RR4-5s with a new taste for RvR and perhaps the confidence and the combat experience to set up new RvR groups. At worst /rw gets redrawn every week.
I know a lot of casual players - I consider myself one even though I play most days - and the vast majority of the ones I know don't RvR as they simply can't get into it. Few people will group an unknown and if they are lucky enough to get a group, there's a good chance it'll break up after two or three runs of being insta owned by high RR guild groups. So mostly the casual players that I know stay in PvE and level more alts that won't do any RvR other than grinding assassin missions at off-peak.
Meanwhile RvR players complain that there aren't enough groups running.
It seems to me that there would be more groups running if more of the mass of casuals felt they could realistically RvR. Part of that is getting a few RPs and the more useful realm abilities, and mostly it's just a case of getting out there and having fun in RvR to encourage people to spend more time inthe frontier. I'd say that in the main, having a series of good nights, building confidence and learning useful RvR skills like targetting enemy support, switching guard, learning the best time to fire off abilities etc would do a lot to boost the RvR population overall which can only be a good thing for all concerned.
My idea is quite simple and I won't claim to be the first to think of it, however I don't remember seeing it suggested before. Declare one night a week to be 'zerg night'. On zerg night, there's one RvR BG per realm and anyone who wants to havea go in RvR just joins the BG. The BGs can do whatever they like, if people are up for an RR, clearing their frontier, opening DF, breaking ports in an enemy realm or whatever, just get on with it. the only rule is that there's no add whine, no zerg whine and no-one gets turned down because they are the wrong class or the wrong spec.
The result will hopefully be a whole lot of new RR4-5s with a new taste for RvR and perhaps the confidence and the combat experience to set up new RvR groups. At worst /rw gets redrawn every week.