RvR gets worse and worse

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old.mattshanes

Guest
I hope mythic sorts that stun crap out and rids IP from the game it certainly don't give some classes any chance at all.What do you people think?and no flaming please!
 
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Derric

Guest
I think all active RA's(and See Hidden) should be removed from the game. :)
 
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mustrum

Guest
i think IP is kinda good it keeps alot of tanks happy an makes em pretty damn scary in rvr. Don't mind fighting somthing really tough.
Baseline stun, especially which can be QC is just self explanitory ...
give ALL alb casters this then see how long those cocky elves last. hell lets give mids it too. probably find all hib casters quit within a week because they cant beat anything hands down. actually why dont we just give everything stun. then we all got a nice chance. whoever casts first and hasnt purged for 30 mins wins. hurray.
 
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zapzap

Guest
Stun is a part of the game, just look at my healer stuning all to death ( or not ).No stun and some classes would have no place in this game, so will never be removed. IP already have made healers less needed, cant ask all healers just to be buffbots and same goes for other classes with stun. Then Slam and so on should also not stun ?
Agree with derric remove all activ RA´s. A nice fight so often comes down to who still has his IP or purge :(
And group purge which druids have really kills me.

Zapsi healer
Zapsis Sb
 
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mustrum

Guest
hmm zap, tbh im not asking stun be removed. But at least vastly shorted the stun on hib casters or have it not quickcastable or somthing :/ gives them such a vast advantage over other casters which cant stun its almost like its a different type of class completely.tanks have to spec massively in shield to get slam, which is being reduced (duration) soon enough, and healers have to spec quite high in pacify to get any really decent cc (they might get som baseline cc but it dosent realy make them uber, thats their job :p)
hib casters get a free stun which not only lets them win easy simple 1v1, but for example attacking a keep a caster pokes his head out to nuke somone or try any kind of spell and any of the (hardly rare) hib casters just throw a stun on him/her and dispose of at their pleasure. same really for keep defence.
i could probably write a whole essay on how bloody good stun is (i would certainly sacrifice 100 dmg of my nuke for a baseline stun like that, along with all the other advantages hib casters get- dont tell me "why dont you start a new caster in hib then" cos firstly im not spending 15+ days getting to 50 again, secondly all my friends are on this server on various realms :p) but im simply not gonna put that time in for a subject which needs no more explanation. - Hibbies feel free to complain about my uber damage.
hope thats all the ranting needs doing done :)
 
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Turamber

Guest
Stun is fine, chain stunning is not.

It would be a boring game if all caster classes were the same in both realms, having slightly different abilities makes the game enjoyable.

Personally I like realm abilities - having the powerful ones on a timer means that you have a 'get out of jail free' card, but once its cashed you're in a whole new ball game for the next 30 minutes...
 
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mustrum

Guest
no, stun isn't fine. its fine on a minst, or a slam, or even a cc class [healer].
as i said, imagine alb casters with baseline stun. it would be a very different game for all the realms. I would feel very sorry for mid casters for a start:/ they seem relatively balanced with alb casters.
 
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old.Aure

Guest
Don't see how Albs can complain about cc and stuff with all the tools at your disposal you are very strong. Bunker of faith and speed of sound, stealthed crowd control.

Then the overwhelming number of casters there are in Alb on Pryd.

Each realm has good points and bad.
 
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mustrum

Guest
sos - 30 min recast + costs rsp to obtain
bof - 15-30min recast? + costs rsp to obtain + currently bugged
stealthed cc - yeh they can stealth up and stun somone, but a minst really has to play well to own most other classes tbh :/ their dmg is not really uber. anyways as soon as minst stun ends, hes gonna get qc stunned if hes fighting a hib caster:p then how long will he last.
you can argue forever about whats the best daoc class, im simply pointing out that baseline stun is a kind of 'top trump' for hib casters. they pull a stun off and their target is pretty dead.
 
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Turamber

Guest
My mentalists longest stun will last 9 seconds (in about another 6 months of xping :( ) ... in 9 seconds I can get off 3 nukes, in ideal circumstances. Yes that would mean one dead caster, but not necessarily a dead tank.

Sure in a 1v1 comparison the Hib caster comes up trumps over its Alb alternative ... but this game isn't intended to be about 1v1, it's about Realm versus Realm (well until the PvP server anyway :) ). Somebody should be making the Hibbie caster uncomfortable -- a cabalist DOT him, a scout fire arrows at him, a tank charge him.

Failing those things happening yes the Alb caster will die - but is that a realm being overpowered, or bad play on the losing groups part?
 
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VidX

Guest
I think IP has made the game more fun for tanks, as has already been said. It gives them a chance against a caster in a 1v1 starting from range.

Regarding stun: Hib = magical realm, stun gives hib casters the edge over other realms casters, though Mid get ALOT more spells, and ffs, alb gets a class capable of, not ony DD and AOE DD, but also buffs, heals, res and insta heals.

If Mythic were to remove stun from hib casters because alb and mid are complaining about hib casters being overpowered because of it, then they would have to remove stealth from the game because casters complain about being ganked by assassins, and remove pets from the game as everyone but pet classes complain about the fact they have no LoS limits, and why not remove purge as it defeats the purpose of mezz, and why not remove mezz as it makes tanks pointless unless they have Purge. And remove res sicknes because it gimps the gimped classes even more as they do less damage when res sick, and therefore die again even faster. When to stop? Personally I think any form of insta CC should be removed, but that's my point of view. I'm not whining about it, as it's part of the game and makes things more challenging. If you hate being stunned, invest in Purge, or stay out of range of the stun casters, or catch them by surprise. Hell, a class that can spam tanks at me should be nerfed! Actually, nope, it shouldn't, as that's the defining feature of that class. A caster with pbt? Must really piss archers off... but once again, part of the game.

Mythic listen to the NERF <insert class> shouts too much. They should leave the classes the way they are for a while, and let people actually have to use tactics to counter things.

If it wasn't for my pet, Inf's could PA me anytime they want and Vanish, then PA again. Yet if they get the poison in and Vanish then PA again, I'm dead. Do I think that's overpowered? Yes. However, if I catch them off guard, and they don't use Vanish, the poison is resisted and I turn before they PA, then QC stun them, do they call me overpowered? They shouldn't, because I got lucky and they got unlucky. If they had got the full PA combo on me, there would be bugger all I could do as I am stunned myself.

You win some, you lose some. That's the nature of the game.

Oh, and please have tanks charge me, love it when they do that :)

[edit: and I'm a little bit pished, so apologies if I had some spelling errors. And if I accidentally happenned to say armsmen could stealth or something crazy like that lol]
 
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mustrum

Guest
im not an infil expert but im sure theres a timer on the vanish RA :// and i think infil wants to kill a hib caster a little more often than that timer would allow :) you cant really justify class skills by saying people can simply use RAs to counter it, which often have 15-30 min timers.Specially considering you probably have some RA as well that would give you the upper hand again.
Im not asking for stun to be removed from hib casters but it should certainly be a spec one ..... probably the most unpopular spec, make some more varied casters (suggested wiz stun on earth spec, which there is currently none of, and we werent even allowed that:p)

any hib casters who want to show me how un-uber they are feel free to ask for a duel :)
 
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~Mobius~

Guest
Originally posted by old.mattshanes
I hope mythic sorts that stun crap out and rids IP from the game it certainly don't give some classes any chance at all.What do you people think?and no flaming please!


i totally agree its like 10 times tougher to kill a tank with pure nuking and theres no time for root etc etc in a zerg....casters should at least get a ra to match ip..
 
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mustrum

Guest
Mobius, get lvl 50, get MoC then see what happens to tanks who try IP:) assuming you are the life tap style SM :p
unless they slam you i dont think they will last long
 
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old.Jadow

Guest
Originally posted by vidx
If it wasn't for my pet, Inf's could PA me anytime they want and Vanish, then PA again. Yet if they get the poison in and Vanish then PA again, I'm dead. Do I think that's overpowered? Yes. However, if I catch them off guard, and they don't use Vanish, the poison is resisted and I turn before they PA, then QC stun them, do they call me overpowered?

Vanish is on a 30 minute timer and is partially bugged. Stealth is completely bugged vs pets but you'll be delighted to learn that it is being fixed. Pets will (sometime) not be able to continue chasing if an infil stealths.

:clap:
 
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pbuck

Guest
Yes hib stun is too powerful not only in caster vs caster but also in larger battles since albion tanks get stunned too and get him by both hib casters and tanks.The thing that makes stun powerful is that EVERY hib caster has it nomatter what spec line he follows so its easy for them to abuse it.Hibs also have an abudance of mezzers(in every albion vs hib battle i always see lots of albions mezzed) which makes it easier for them the use the mezz+stun combo which is a killer especially for casters.
If u can say though that mythic has screwed up with stun then u have to admit the same thing about near sight.Each realm has the classes able to cast near sight however the albion class with this ability is hardly seen in rvr(cabalist) and is generally one of the less liked classes in daoc(if not the less liked).So albion has a HUGE shortage of near sight which brings our casters in disadvantage without even considering stun of healers and hib casters.Near sight itself is overpowered.It can be cast without risk(2300 range) has huge duration (2 mins) and makes casters practically worthless.Even worse is the fact that even if u purge it it can be recast immediately.In a hib vs alb or mid vs alb battle that no element of surprise is involved u can expect many albion casters getting near sighted before getting in range to cast which gives some form of advantage to enemy realms.Chances are that albions will be lacking a cabalist(just go check the list with the top rp holders for cabalists).
But again since albion is overpowered according to some people(i would like to know why?)mythic has provided bards with instant aoe mezz druids with instant aoe root and healers with instant aoe mezz and instant ranged aoe stun 9 seconds duration in 1.52.Do albions get something like this too?Of course not.So unless mezz and stun is really gimped in 1.52 u can stop talking about overpowered albions or ull be eventually flamed
PBuck the white theu
 
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old.Emma

Guest
personally i dont think albion is overpowered at all, numbers wise maybe but class skills no. (says the sb that killed a cleric and friar both ytm :p <snigger>)....

but i do think the hib base line stun does make there casters too powerful. for me its generally 80% chance of killing alb casters... die if they qc root me and nuke.. sometimes i get to them before the second nuke... hib casters its more like 50% chance... qc stun step back and nuke away with no chance of me moving until dead.... same goes for most class`s tbh... tank see`s hib caster... caster nukes twice... casters qc stuns... casters nukes 3 times = dead tank....

i reckon stun for hib casters should be spec line only...
 
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Jenna.

Guest
Originally posted by vidx
I think IP has made the game more fun for tanks, as has already been said. It gives them a chance against a caster in a 1v1 starting from range.

Regarding stun: Hib = magical realm, stun gives hib casters the edge over other realms casters, though Mid get ALOT more spells, and ffs, alb gets a class capable of, not ony DD and AOE DD, but also buffs, heals, res and insta heals.


You know that sounds silly, dont you?

That would mean that mid tanks should have the edge over other realms tanks... I dont think heros and champions know that, someone might go inform them?
 
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erl

Guest
Originally posted by Derric
I think all active RA's(and See Hidden) should be removed from the game. :)
Right on spot. Exactly what I think should be done (but never will, I know, I know)
 
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omen_darkstep

Guest
Speaking as a blade I would like to see the game reverted to version 1.45
 
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Jonaldo

Guest
I think maybe what this game needs is to maybe limit the sides in rvr to about 16 at the most in any one zone.
Remove all RA's, spells, styles, shields and stupid melee weapons except for maybe a knife each.
Then add in some guns like desert eagles, colts, Sig, AWM, MP5, P90 etc... and a few thrown weapons like grenades. Using this spec you could also have maye flashbangs for crowd control and voila! a totally new game you could go and play!
Instead of relics there could be hostages, instead of taking keeps you could bomb them.

Either that or just stfu about nerf (whine), give everything to everyone (whine), hibs mids albs are better than us and mythic hates us all (whine).

You knew what each realms abilities were when you started, if not then who's fault was it? you can read, right? If you want all casters to have stun then fair enough, but then I want all Hibs to have stealth, Albion have 3 stealth classes ffs, one of them is crowd control... how hard is it to lure a group between 2 or 3 stealthed minstrels and have them destealth & mez? apparently too hard cos you don't all have stun :rolleyes: blablabla

Class needs nerfing? walking through emain, person appears from nowhere in front of me casting mez, I resist and run, they run 2x the speed of me and mez again. I get ready to attack when I come out of mez, they hit me and OH WHATS THIS? ***INSTA*** stun!? a few more hits and I die. Why not give all classes stealth and instas?


That or just learn to play with the characters you got, 95% of them are fairly evenly balanced, yes some are better at killing others classes but that's the way it's designed. Good players play their characters better than poor whining players, that's how it works.
Get over it.
 
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omen_darkstep

Guest
Cornell - if the game is 95% evenlly balanced why do Mythic change almost every class with every patch? Get your facts right you whiner about whiners.
 
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VidX

Guest
Originally posted by Jenna.


You know that sounds silly, dont you?

That would mean that mid tanks should have the edge over other realms tanks... I dont think heros and champions know that, someone might go inform them?

Yeah, for Mid apparently being the melee realm, Hib seems to have the best tank by nearly everybodies opinion. Spear heroes with Moose (Ok, stag) mode, IP, Evade, Parry are very powerful compared to the supposed melee realms tanks...

Another cock-up :)
 
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SilverHood

Guest
IP is cool, but should only be for tanks and hybrid tanks

and RvR is getting shitty.... its about how much you play, rather than your skill

RR5 will almost always beat RR2

/em goes back to the zergs in hope of attaining another 14k for IP
 
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old.Cher

Guest
"Cornell - if the game is 95% evenlly balanced why do Mythic change almost every class with every patch? Get your facts right you whiner about whiners."

because we have too many people telling mythic it isn't balenced. i play a shade. yet have never asked that the other assassin classes be nerfed to my lvl, or for me to gain some of there skills. Because strangely enough i like the game how it is. There are too many people who are power gamers that want to kill all yellow cons. and whine to mythic when they don't. or the awesome

"oh my god that purple con inf just killed my theurge, NERF INFS"

tis truely sickening, go to the Vn boards and see why mythic reacts in the way they do. wish they'd actually listen to team leaders rather then people who send them lots of post.
 
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omen_darkstep

Guest
Bullshit. Since when did ANY company listen to their customers?

I think Mythic by now should realise that 99% of all customers are dumb and don't realise the other factors involved when changing one thing in MMORPGs. That's why I am calling for a revert to the original release game.
 
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old.Jeriraa

Guest
Go back to the release state? OMG that would be cool! I could solo 2 blue con mobs in a row without DF prince drops and high quality armor. <starts dreaming of good old times>

Like most of you I agree about active RA's. They are bullshit. I didn't and I won't by any active RA. These realm abilities are nice if you look at them and say 'Hey finaly I can individualize my char. I had to specc like everybody bcz I had no other options. Now I have options.' They are bullshit if you take a closer look. Some are Uber and you just have to get them bcz everybody gets them. Some are so crappy that you wont even get them after a lobotomy. No they don't give you a chance to individualize your char. They just fuck up the class balance even more. They make players whine even more. And they make the rich richer by giving players with high realm ranks the tools to earn realm points even faster or 'more save'. They RA's led to the zerging. Zerging is the way to go if you want RP's fast and without fun. RAs added alot of whining and removed the small battles wich where the fun.

Personaly I play this game for the people only. It don't expect anything from it anymore. It's a boring and stupid hack 'n' slash like Diablo was. If there were not people I like and would miss alot I won't see any point to play this. A session BF1942 is more fun than 1 month of DAoC can ever be but I can't chat (read sozialize) in BF1942.

Mythic/GOA will find themself loosing 50% or even more of their player base when Shadowbane and SWG go life. They still have a chance to turn the wheel but I guess they rely at SI way to much atm.
 
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old.mattshanes

Guest
Well the fact is any realm HATES CHAIN STUN its a load of fucking shit,if you agree then i have to say you are an unfair player and very shit.But i am sure most people would agree chain stun isnt right.:p
 
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Jonaldo

Guest
Not worth arguing :) people will whine no matter what, bad players will say they are gimped and all others need to be nerfed blablablablabla

Realm abilities seem ok to me even though my main RA (Severing the Tether) is bugged this patch and I can't use it to it's potential. At least Mythic are trying to add new things and features to a game to allow more customisation to your characters and to reward playing and rvr.

If they removed it then what? if they reverted the game back to an old patch then what? Then I guess they could just throw daoc on the scrapheap because no-one wants future patches or updates and they can just leave it to rot and ignore pleas from players as the game was already perfect back at release?

Good call chaps and chappettes, maybe this is why I'm looking for pastures new when theres so many negative people complaining whenever Mythic try to do anything positive for us.
 
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cabo1

Guest
I think overall the RAs are a good idea, but some of the active RAs are a little overpowered. IP is probably the worst one. It makes one-on-one fights pretty much a case of "who has IP up and ready"
 

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