[Run trough]

Fixs run trough or not?

  • Yes, fix the run trough caster, and get out of sight ("bug"?)!

    Votes: 157 49.7%
  • No, don't fix it, it's part of the game.

    Votes: 88 27.8%
  • Focus on other big bugs first, the run trough can come later.

    Votes: 71 22.5%

  • Total voters
    316
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Twinky

Fledgling Freddie
Joined
Apr 18, 2004
Messages
1,078
well the worst run trough is by other melee's, and that damn strafing, if its not enough that they got viper3 lifebane and poison spike, they also need to run trough or strafe all around, damn i hate shitty players like that!! and u all know who u are that abuses those crap game "bugs"
 

MKJ

Fledgling Freddie
Joined
Jun 5, 2004
Messages
1,196
There was this sb that run-through
So much he was considered a - eh - mooo (moo cow)
Hell exploitation wasn't the word in most peeps mind
For his nasty run-through - hell it was one offa kind

But then so many tried to emulate his moves - all about
Cos they were effective of that there was no doubt (neat eh)
But they try but quickly stop using his abuses
Cos they realize that it takes a lot of practise and they were not disiplined users (nearly losing it here)

But from his videos they could learn all the secrets the game holds
But are they capable of deciphering the films inner hidden golds (wotever)
Nah can't be cos he been posting for so long and wondering why
No other bugger is copying his uber skills - hell has intelligence run dry?

Looks like don't it but you can but try.

Awesome poem once again wroted on the spur of the moment.
 

living

Fledgling Freddie
Joined
Dec 25, 2003
Messages
553
For the most part it don't bother me.. only when i pop MOC only to have that F**** **** tank run trough me for the next 30secs till its gone (if they use charge i got a right to use MOC too.. imo).. and I might gotten off a total of 3 spells... but.. ML9 pet is gonna gix that.. when i get it =)
 

Adianna

Fledgling Freddie
Joined
Jan 20, 2005
Messages
397
Twinky said:
well the worst run trough is by other melee's, and that damn strafing, if its not enough that they got viper3 lifebane and poison spike, they also need to run trough or strafe all around, damn i hate shitty players like that!! and u all know who u are that abuses those crap game "bugs"

In that case I can only say, I love remedy. And I love it that my connection seems to be fast enough that those run throughs won't work with me most of the time. :D
 

Xphyral

Fledgling Freddie
Joined
Apr 6, 2005
Messages
38
MKJ said:
Well I wouldn't want this to be removed now would I. This is how effective it is when played really to perfection:

Buffed inf getting a lesson in combat

Take a bloody good look at my timing in the above fight. I move at the right time after analyzing who he is and how fast he is likely to be.

If I stood toe to toe with the same inf it would be very close. Thing is though that I don't always use run-through. I only use it when the occasion permits. So if a heavy handed damage dealer is overconfident (and they mostly are cos they don't need to learn to move whilst hitting) then I use it with such timing as to interupt his hits. He can't get his styles off. Now this takes a great deal of practise. An immense amount and a lot of thought. If you fight a polestaffer who is a slow hitter then you slow the run-through down - if he is a saracen he will be very much quicker so you have to speed up. If you don't get this right you will get smacked in the back for higher damage or just get whacked from the front - either way you in big trouble. Not only that but unless you time your own moves at the same time run-through is nothing more than a liability where you destroy yourself.

Leave it in and keep making the game fun. Face to face combat sux cos it is so sodding boring.


Probably the only good point i've seen MKJ post so far, but its true, strafing and run through isnt easy to pull off correctly, that inf in the clip had no idea. But you can counter strafe and run through and it leads to some nice extended and fun fights.
 

fl3a

Can't get enough of FH
Joined
Jan 2, 2004
Messages
1,989
Calo said:
thats fine, if i can swing my hammer in the air and i see some guy 2000 units futher getting hitted for 500 ill be happy that they can interrupt me for it.

so reroll as a caster?
 

peder

Fledgling Freddie
Joined
Jan 9, 2004
Messages
78
hahahaha you idioty first posters
it ius berserks who run thro you
so you cant cast spell

we have anytime styling double frost!!!
we can style you from everywhere

read stylkes mate!!
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
Nausilus^^ said:
I think today, most people have several chars, including a few melee chars, casters, seers and/or stealthers.. some combination of the 4. Most people tried playing caster in their "career" and know what it's like.

So what if you don't stand a chance against a charged light tank. So what if you don't stand a chance against a melee assist train. That's where you have to rely on CC'er to CC (after charge is down ofc) and healers to heal you. How big a chance do you think a tank stands vs caster at max range unless he has good healing in group? In what way should tanks be compensated there? That's unfair too then...

As it's been said before, run through isn't a bug, it's just the way the game is designed.. it's a glitch, but it's been stated by GM's that it's not a bug, thus it's not abuse to use it. It's an edge for the tank, and who wouldn't use what edges they have available to win? It's exactly the same with strafe.. many casters use strafe as well, and tanks use it against other tanks.

Get over yourselves imo and beat a pillow when you get run through or strafed against, instead of trying to justify removal of run through or strafe. It may be overpowered, lame and I don't know what else, but let's face it.. if it was removed, tanks would begin whining instead about how OP casters would really be when it was gone...

Just my 2 cents.

Dude, only because a GM states something doesn't make it a valid point.

The game is full of LoS issues, walk-through, strafing, broken structures/terrain and so on and it needs fixing.

They way you talk wonders me. How is non-existant collision detection a design?
 

MKJ

Fledgling Freddie
Joined
Jun 5, 2004
Messages
1,196
Just try and play an sb Manisch not some overpowered favourite of Mythic - learn to play the game when you are way underpowered and you will appreciate the subtleties. Good player but overconfident and needs bringing down to earth. The more 'running around' 'avoidence of hits' the more skill is shown by all. It gives the 'underpowered' a slim chance and also makes the game more interesting. If you take away the 'alternatives' weakened classes can do you will make the game totally one sided and ruin it for sure. Run-through is available to all and you don't have to spec innit just learn how to use it. You could use it yourself but why should you? Oh wait I forgot cos you don't need to do you. You just stand bloody still and kill every sodding thing that crosses your path. Nice.
 

Nausilus^^

Can't get enough of FH
Joined
Dec 25, 2003
Messages
1,745
Manisch Depressiv said:
Dude, only because a GM states something doesn't make it a valid point.

The game is full of LoS issues, walk-through, strafing, broken structures/terrain and so on and it needs fixing.

They way you talk wonders me. How is non-existant collision detection a design?

Because GM's state something, it actually does make it a valid point. Their statement is coherent with the rules of the game, or atleast that's what it should be. I don't want to get into a discussion of the validity and credibility of a GM's word, but if I'm told in a RN report that run-through and strafe-fighting is indeed NOT bug-abusing, that's what I consider to be the truth.

Yes, LoS issues should be fixed, broken structures/terrain should be fixed, but walk-through and strafing has been such a big issue for such a long time, that in my personal opinion, if they had any plans of fixing it, they would have already. In my RN report, the GM told me that the programming needed to fix atleast strafing would require far too much programming or something like that, and it wasn't something I should count on being "fixed". It's a long time since I had the report, so forgive me if the choice of words doesn't coincide 100% with what the GM wrote to me, but it basically covers what he said.

Lastly, I never said non-existant collision detection is a game design. What I said is that the game is designed in a certain way, and that way we get various glitches, bugs and errors. Bugs are discovered by players and game staff. The developer staff determines what's a bug and what's not, and by GM's stating that run-through and strafe-fighting are NOT bugs, that's what I have to relate to.
 

MKJ

Fledgling Freddie
Joined
Jun 5, 2004
Messages
1,196
Sorted. Now learn how to use em eh? Like wot I did - morons!
 

ashenshugar

Fledgling Freddie
Joined
Aug 30, 2005
Messages
14
Dont really understand what the fuss is about since most players can use it to their advantage.

I use run through , and im a wizard , with surprise attacks, and i have a tank charging me , its the only thing that keeps me alive long enough for other members of grp to heal me and kill them.

I have tried using quickcast but generally fails cos most peeps that attack me use run through as well , so if u cant beat them join them IMO.
 
Joined
Dec 31, 2003
Messages
1,875
run through will not negate a casters dps 100%, with 1.2 cast speed doing 500 average damage.
Tho window dragging, "flying", running in circles, strafing + windowdragging and other bullshit u can do to counter melee attacks, is 100%.

Fix oth issues but running through ain't imo the biggest concern atm, tho ofc one of the concerns that that should be looked into.
 
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