[Run trough]

Fixs run trough or not?

  • Yes, fix the run trough caster, and get out of sight ("bug"?)!

    Votes: 157 49.7%
  • No, don't fix it, it's part of the game.

    Votes: 88 27.8%
  • Focus on other big bugs first, the run trough can come later.

    Votes: 71 22.5%

  • Total voters
    316
Status
Not open for further replies.

Elitestoner

Can't get enough of FH
Joined
Jan 21, 2004
Messages
2,472
Ballard said:
Yes and tanks should also be able to be interupted :)

good idea! :|

however if casting damage decreased with cast speed then it would haev to be more efficient, like fast cast speed = better damage over time
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Elitestoner said:
good idea! :|

however if casting damage decreased with cast speed then it would haev to be more efficient, like fast cast speed = better damage over time

The point was that casters dont need to be changed because they can be interupted very easily, not that takes should actually be interuptable :)
 

Vladamir

FH is my second home
Joined
Dec 28, 2003
Messages
15,105
Casters are just as guilty of using run through though not as much as others (as in i don't encounter it as much but casters will do it). Open with Pa, you prepare to perform Creeping Death, your target is not in view!. Either way they die anyway so it's kind of delaying the inevitable :p
 

UndyingAngel

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,957
Ballard said:
The point was that casters dont need to be changed because they can be interupted very easily, not that takes should actually be interuptable :)

yeah take an armsman for instance.. with caps resits full ToA'ed buffed to the bollox etc.. with 2500hp :p

now a caster in 2000range.. Boom booom boom dead.. oh wait teh tank only goto 1000 range b4 he died T_T
 

Dorin

Fledgling Freddie
Joined
Jan 9, 2004
Messages
2,778
Vladamir said:
Casters are just as guilty of using run through though not as much as others (as in i don't encounter it as much but casters will do it). Open with Pa, you prepare to perform Creeping Death, your target is not in view!. Either way they die anyway so it's kind of delaying the inevitable :p

brittle1 dies
brittle2 dies
brittle3 dies
b0uble goes down and then
The spirit champion bla bla takes the blow!
The spirit champion bla bla takes the blow!
The spirit champion bla bla takes the blow!
The spirit champion bla bla takes the blow!
The spirit champion bla bla takes the blow!
You are hit!
The spirit champion bla bla takes the blow!The spirit champion bla bla takes the blow!The spirit champion bla bla takes the blow!The spirit champion bla bla takes the blow!
teh end.
 

Dorin

Fledgling Freddie
Joined
Jan 9, 2004
Messages
2,778
UndyingAngel said:
yeah take an armsman for instance.. with caps resits full ToA'ed buffed to the bollox etc.. with 2500hp :p

now a caster in 2000range.. Boom booom boom dead.. oh wait teh tank only goto 1000 range b4 he died T_T

did ya play a caster in toa?
 
Joined
Apr 6, 2005
Messages
774
fettoken said:
If you dont know how to face someone you´ll have to suit yourself for being really stupid. But for the ppl runthrough, its a pathetic way to try and beat someone that they normally cant.

says the sorc with easymode soi and moc, only way to encounter moc and soi, or only moc is to run through, i find it quite fair, tho strafers suck dick :<
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Listen to yourself, Faril--run-through is fair in your book, but strafing isn't? Two sides of the same coin, my friend, and all would be solved by removing all view checks for melee distances (<100 units or so).

As for countering MoC, BL tanks have plenty of tools to do that, so stop whining.
 
Joined
Apr 6, 2005
Messages
774
Belomar said:
Listen to yourself, Faril--run-through is fair in your book, but strafing isn't? Two sides of the same coin, my friend, and all would be solved by removing all view checks for melee distances (<100 units or so).

As for countering MoC, BL tanks have plenty of tools to do that, so stop whining.

MoC is possible to encounter, but not moc with soi, and even if you run through any lifetap class will sooner or later get one hit in, and will be at high HP again, and u lower. A tank cannot survive against moccing caster with lifetap and its tough vs nonlt classes aswell, unless u kill em before they kill you, unless runthrough(hard anyway), a caster usually can survive being tanked if hes good
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Belomar said:
Listen to yourself, Faril--run-through is fair in your book, but strafing isn't? Two sides of the same coin, my friend, and all would be solved by removing all view checks for melee distances (<100 units or so).

As for countering MoC, BL tanks have plenty of tools to do that, so stop whining.
Said the moccing lifetapper... God, people can be so brainless its just scary.
imho they shouldnt have implemented lifetaps in the game at all. At least on base casters that is. Combined with moc, its just to powerfull.
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,106
Surprising Death said:
MoC is possible to encounter, but not moc with soi
Mythic thinks so too, so that's nerfed next patch. ;)

As for Ogen, my Cabalist is hardly my main these days--he doesn't even have any NF RAs on account of not having been played in RvR for 1.5 years. These days, I face just as many MoC-lifetappers as you do (if not more; the Mid and Alb zergs on Avalon would put Excalibur zergs to shame). A clue for you: the word "inactive" in my signature? Now who's brainless?

Oh, and I consider myself to be one of the first victims of MoC+LT on this server--the day after the RA patch, Cubby (Dark SM back then) handed me my Minstrel's ass on a platter when I made the mistake of jumping him outside Svasud Faste. ;)
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
UndyingAngel said:
They should Fix the walkthough and the Streafing.. but I also think.. casters should get the same penalty as melee fighters.. the faster they cast they less dmg they do!

lol, you can have that when melee chars can be interupted by a tree falling in the Outer Hebrides 60000 miles away !!

I would love to see the whine when Merc Joe sees 20 lines of text saying you are being attacked and cannot cast please wait 2 secs, then 1 secs, then its back up to 2 secs...
 

fettoken

I am a FH squatter
Joined
Jul 18, 2004
Messages
9,640
Puppet said:
Same could be said about MOC+SOI+Lifetap+ML9-Pet. Pathetic way to beat someone when they normally can't.

I dont need that to kill you xD Just debuff and stick you with my staff.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
UndyingAngel said:
yeah take an armsman for instance.. with caps resits full ToA'ed buffed to the bollox etc.. with 2500hp :p

now a caster in 2000range.. Boom booom boom dead.. oh wait teh tank only goto 1000 range b4 he died T_T

Erm pointless example, since when were tanks alone in having certain weaknesses?
Does a caster stand any chance against a light tank who has charged them?
Does a druid stand any chance against a armsman at close range? Does a caster stand a chance after a steather droppping on them?

Sometimes the armsman could hit their rr5 and use crossbow to interupt while closing or they could use a interupt DD or debuff charge.. other times they would die sure but that is the point you shouldnt be able to win all the time against all classes.

If you played a caster you would know good tanks can own you with ease.
 

Calo

Part of the furniture
Joined
Jan 21, 2004
Messages
2,227
Ballard said:
Yes and tanks should also be able to be interupted :)

thats fine, if i can swing my hammer in the air and i see some guy 2000 units futher getting hitted for 500 ill be happy that they can interrupt me for it.
 

RS|Phil

Can't get enough of FH
Joined
Jan 14, 2004
Messages
934
It's good for killing casters.
Casters are OP.
Casters must die.
Make it so casters only have a 30 degree visible arc.

Seriously, it's part of the game. Casters hold all the aces vs melee toons - why make it even easier for them? Once a melee class is on a caster class it should be game over for the caster - end of story.
 

Rastian Majere

Fledgling Freddie
Joined
Jun 13, 2005
Messages
68
i solo a lot on my sorc and i haven't met a melee class yet that didn't use run through, stealther/tank or a vamp that didn't streaf non stop. i'm sure i haven't come across every tank or vamp so i'm not saying they ALL do it. if i do i moc /face and lifetap away. when moc is up i win 99.9% of the time 1 vs 1 and most of the time 1 vs 2. usually cuz the second guy is running away. but when moc is down and a stealther pops on me the odds are very different. i qcast mezz but he purges and i'm fooked :) but that's the game isn't it? i accept it anyway.
 

Naffets

Can't get enough of FH
Joined
Nov 25, 2004
Messages
1,913
Rastian Majere said:
i solo a lot on my sorc and i haven't met a melee class yet that didn't use run through, stealther/tank or a vamp that didn't streaf non stop. i'm sure i haven't come across every tank or vamp so i'm not saying they ALL do it. if i do i moc /face and lifetap away. when moc is up i win 99.9% of the time 1 vs 1 and most of the time 1 vs 2. usually cuz the second guy is running away. but when moc is down and a stealther pops on me the odds are very different. i qcast mezz but he purges and i'm fooked :) but that's the game isn't it? i accept it anyway.

Run through works both ways, if you are clever enough and fast enough with your mouse you can use the same trick on tanks, though spiralling is a lot easier.

They shouldn't fix run through, or trough for that matter, until they fix casters imo.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Calo said:
thats fine, if i can swing my hammer in the air and i see some guy 2000 units futher getting hitted for 500 ill be happy that they can interrupt me for it.

Totally agree here, and thanks for the laugh :)
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
If they fix run though then Thugs would be out of a job and we can't have that now can we!

But on a serious note tanks will become alot stronger with the patches that are comming so to say Casters > Tanks is not really valid, not even now as I think its really balanced now between casters and tanks.
Untill the Det patch comes then playing a caster will be useless again.
 

AngelHeal

Part of the furniture
Joined
Apr 18, 2004
Messages
3,757
lol, many of you claim casters just are the strong..

u think i stand a chance vs a charged bersi / merc?
u think i stand a chance when a mellee train is on me?

have you (the tanks), ever felt the way casters do in rvr?
archers add on elfs/luwi's/avolonians/fish/kobold/frostalf first, we die in 4 hitsa decent archer does 400 dmg (when caster resists are capped), a decent caster has about 1500 hitpoints.... do the maths.

a decent tank / "light"tank, does 250 dmg per hit, mainhand usually there is also a offhand, dmg add, critical hits..

thats also like 3 a 4 hits.

and if the only ability from a caster, to get the stupid tank of him, is "bugged" then that just sux.
 

Nausilus^^

Can't get enough of FH
Joined
Dec 25, 2003
Messages
1,745
I think today, most people have several chars, including a few melee chars, casters, seers and/or stealthers.. some combination of the 4. Most people tried playing caster in their "career" and know what it's like.

So what if you don't stand a chance against a charged light tank. So what if you don't stand a chance against a melee assist train. That's where you have to rely on CC'er to CC (after charge is down ofc) and healers to heal you. How big a chance do you think a tank stands vs caster at max range unless he has good healing in group? In what way should tanks be compensated there? That's unfair too then...

As it's been said before, run through isn't a bug, it's just the way the game is designed.. it's a glitch, but it's been stated by GM's that it's not a bug, thus it's not abuse to use it. It's an edge for the tank, and who wouldn't use what edges they have available to win? It's exactly the same with strafe.. many casters use strafe as well, and tanks use it against other tanks.

Get over yourselves imo and beat a pillow when you get run through or strafed against, instead of trying to justify removal of run through or strafe. It may be overpowered, lame and I don't know what else, but let's face it.. if it was removed, tanks would begin whining instead about how OP casters would really be when it was gone...

Just my 2 cents.
 

Eva

Can't get enough of FH
Joined
Mar 4, 2004
Messages
1,387
AngelHeal said:
lol, many of you claim casters just are the strong..

u think i stand a chance vs a charged bersi / merc?
u think i stand a chance when a mellee train is on me?

have you (the tanks), ever felt the way casters do in rvr?
archers add on elfs/luwi's/avolonians/fish/kobold/frostalf first, we die in 4 hitsa decent archer does 400 dmg (when caster resists are capped), a decent caster has about 1500 hitpoints.... do the maths.

a decent tank / "light"tank, does 250 dmg per hit, mainhand usually there is also a offhand, dmg add, critical hits..

thats also like 3 a 4 hits.

and if the only ability from a caster, to get the stupid tank of him, is "bugged" then that just sux.
Get a decent healer?

Run through is a part of the game, changing it would mean changing alot of the game mechanics and would not only take very long but would also fuck other things over.
 

Niroth

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
636
/face aint working to 100% , I've gotten quite a few "Not in view" while facing tbh.

Getting stunned by a hunter infront when it is a backstyle is fun.
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
Surprising Death said:
MoC is possible to encounter, but not moc with soi, and even if you run through any lifetap class will sooner or later get one hit in, and will be at high HP again, and u lower. A tank cannot survive against moccing caster with lifetap and its tough vs nonlt classes aswell, unless u kill em before they kill you, unless runthrough(hard anyway), a caster usually can survive being tanked if hes good

thats why u never go for the sorc at start :p maybe hit him hard mid battle till he soi's then u bugger off :p
 

MKJ

Fledgling Freddie
Joined
Jun 5, 2004
Messages
1,196
Well I wouldn't want this to be removed now would I. This is how effective it is when played really to perfection:

Buffed inf getting a lesson in combat

Take a bloody good look at my timing in the above fight. I move at the right time after analyzing who he is and how fast he is likely to be.

If I stood toe to toe with the same inf it would be very close. Thing is though that I don't always use run-through. I only use it when the occasion permits. So if a heavy handed damage dealer is overconfident (and they mostly are cos they don't need to learn to move whilst hitting) then I use it with such timing as to interupt his hits. He can't get his styles off. Now this takes a great deal of practise. An immense amount and a lot of thought. If you fight a polestaffer who is a slow hitter then you slow the run-through down - if he is a saracen he will be very much quicker so you have to speed up. If you don't get this right you will get smacked in the back for higher damage or just get whacked from the front - either way you in big trouble. Not only that but unless you time your own moves at the same time run-through is nothing more than a liability where you destroy yourself.

Leave it in and keep making the game fun. Face to face combat sux cos it is so sodding boring.
 

Bubble

Can't get enough of FH
Joined
Dec 22, 2003
Messages
5,355
AngelHeal said:
Lately all mellee people are crying because they dunno how to /face and casters run in circles...
But lets no forget, the run trough bug is also here ><...

fix run trough bug ? or must casters stop QQ'ing?

Run-through > /face

I guess you play a BM
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom