Ucallme said:Venom: 21+17
Stealth: 33+17
Sword: 34+17
Crit: 34+17
LeftAxe: 50+17
need feed back please
Amphrax RR7
Venom: 27+17Ucallme said:Venom: 23+17
Stealth: 33+17
Sword: 33+17
Crit: 41+17
LeftAxe: 44+17
How about this spec for RR7
Amphrax
Ucallme said:Venom: 23+17
Stealth: 33+17
Sword: 33+17
Crit: 41+17
LeftAxe: 44+17
How about this spec for RR7
Amphrax
thaaadi said:Venom: 27+17
Stealth: 32+17
Sword: 33+17
Crit: 44+17
LeftAxe:39+17
should work on rr7 but is better on rr8 (if you dont want 47 env that is).
They fixed that a while ago Koxi - Mezz Venom is level 1 now but still on a 30 minute summon timer and unless you apply it to a weapon it disappears when you log/ld etc.koxi said:What about the Spymaster ml9 abillity.. requires 50 envenom.. isn't it worth the spec points ?
Been a long time since I played my SB but im trying to figure out how to spec and make a good template.. think it's damn hard! =)
Bluesky said:They fixed that a while ago Koxi - Mezz Venom is level 1 now but still on a 30 minute summon timer and unless you apply it to a weapon it disappears when you log/ld etc.
Oh and yeah speccing an SB is very tough - theres soooo many diff ways but imo the Wyrd spec is the best Ive tried tho
koxi said:Oh.. but it WAS silly that a ml abillity should depend on a certain spec.. nice it was changed =)
Aye thats what i do - usually carry 8-10 lgm weapons with mezz venom (and other venoms ofc) on them for swap outs as neededkoxi said:Hmm.. unless i apply it to a weap it disappears.. but could I apply to a weap.. wait for timer.. apply to another weap and so on.. end up with a number of diff weaps with mezz poison ready in inventory ?? =)