Ok guys i am Very positive with regard to how the attempted RR went last night, we as a realm learned alot and i was quiet proud of how well we done working together and of the amount of Siege equiptment that was brought.
It was my first time to lead a RR for Mid, i have plenty of experience from playing hib and leading raids. This was a very promising start for us, as there was non of the old fashioned mid gank groups present. Some things we need to work on.
1. Listening to the raid leader was good last night and majority of people done their job and paid attention and there was little spming and grief in BG.
2. Boats
Well this was the exception to the above and i hope in the future all the BG members have learned to pay attention to the leader to avoid little problems.
3. Path i took to Scath was a original and i was delighted with its success, Variations will be used in my future RR attempts.
3. Tower take. T2 was primary objective and it fell slower then i would have liked but that was due to a certain hib in my belief knowing in advance and getting to oil in T2 before it should have being possible. But guys all i have to say is, Always look up when u melee'ing a door and never never go afk while on door. Oil is a easy way to wipe a half asleep Tower take. In the future look up and be carefull.
3. Siege equitment. well done on the amount of trebs and i assume rams that were in the BG. Important thing on any Tower/keep take is once a ram is up, it needs to be full of people. Tanks if oil is up and u cant melee door jump on the ram. Treb placement was good behind tower mostly all i can say is make sure if u are controlling a treb that if at the start u are not able to aim at wall , due to the 3 siegeweapon rule to recheck now and then. The most important thing in a Keep take is that 3 trebs must be going 100% non stop on same wall part.
4. Dispersal around tower. Once tower fell people always need to get back outside and spread out well. I know most people turn effects off due to lag, but with TWF you need to keep effects on so u know where is safe. Casters and hunters need to use their range ability to keep enemy pinned against Keep walls or on keep walls.
If not for the great responce time and organistion of hibernia we would have taken keep that is for sure. This in my opinion shows that as a realm midgard is back. I will be in touch with alliance leaders today to organise a time and date for the next RR. At any stage in game i am available for pm's and RR chat etc.
Thank you all for coming and i hope yous get used to joining my BG's for future RR's and Keep takes.
It was my first time to lead a RR for Mid, i have plenty of experience from playing hib and leading raids. This was a very promising start for us, as there was non of the old fashioned mid gank groups present. Some things we need to work on.
1. Listening to the raid leader was good last night and majority of people done their job and paid attention and there was little spming and grief in BG.
2. Boats
3. Path i took to Scath was a original and i was delighted with its success, Variations will be used in my future RR attempts.
3. Tower take. T2 was primary objective and it fell slower then i would have liked but that was due to a certain hib in my belief knowing in advance and getting to oil in T2 before it should have being possible. But guys all i have to say is, Always look up when u melee'ing a door and never never go afk while on door. Oil is a easy way to wipe a half asleep Tower take. In the future look up and be carefull.
3. Siege equitment. well done on the amount of trebs and i assume rams that were in the BG. Important thing on any Tower/keep take is once a ram is up, it needs to be full of people. Tanks if oil is up and u cant melee door jump on the ram. Treb placement was good behind tower mostly all i can say is make sure if u are controlling a treb that if at the start u are not able to aim at wall , due to the 3 siegeweapon rule to recheck now and then. The most important thing in a Keep take is that 3 trebs must be going 100% non stop on same wall part.
4. Dispersal around tower. Once tower fell people always need to get back outside and spread out well. I know most people turn effects off due to lag, but with TWF you need to keep effects on so u know where is safe. Casters and hunters need to use their range ability to keep enemy pinned against Keep walls or on keep walls.
If not for the great responce time and organistion of hibernia we would have taken keep that is for sure. This in my opinion shows that as a realm midgard is back. I will be in touch with alliance leaders today to organise a time and date for the next RR. At any stage in game i am available for pm's and RR chat etc.
Thank you all for coming and i hope yous get used to joining my BG's for future RR's and Keep takes.
Oh, and go raid alb instead, then all's well!! 