RP Formular a bit naff?

Xajorkith

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Using Level, RR, ML and CL as the formula for RP is a bit naff when it's the actual class itself that determines whether it's a good killing machine or not!

In the same way we have Realm Bonus for under populated realms we should have Bonus's or Penalties for playing certain classes.

E.g. DAoCs most overpowered class the Sorcerer could have their RPs divided by 5 and be worth 5 times more RP, whilst the most underpowered class the Necromancer should have their rps from kills increased 5 times and their worth reduced by 5 times.

This would mean we would see more classes in DAoC and perhaps less FoTMS...

Wot ya reckon?

(lol got an extra r in formula in subject line but can't change it :) )
 

Raven

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i reckon this thread will last about 2 pages then get swamped in whine. necros arent hard mode btw, you ever tried killing one on a tank?
 

MadsKaizer

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ok, so warriors being the best pure tank class, also needs reduced rps?

you dont really mention classes like bonedancers or warlocks, despite you play on camlann and know they are insanely overpowered there.

your thread is extremely colored by your lack of insight and you just want it made easier/more rps for yourself.
 

Vasconcelos

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How is sum1 gonna determine which class is overpowered n which is not??
And in the range of the "overpowerdness"... how can u rate the "overpowerdness" of a lets say a bonedancer in comparision with a bainshee?

Its just so subjective its plain imposible ;)
 

Gamah

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Vasconcelos said:
How is sum1 gonna determine which class is overpowered n which is not??
And in the range of the "overpowerdness"... how can u rate the "overpowerdness" of a lets say a bonedancer in comparision with a bainshee?

Its just so subjective its plain imposible ;)

Everything in my sig is overpowered! theres your start!
 

Daedalus

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Xajorkith said:
Using Level, RR, ML and CL as the formula for RP is a bit naff when it's the actual class itself that determines whether it's a good killing machine or not!

In the same way we have Realm Bonus for under populated realms we should have Bonus's or Penalties for playing certain classes.

E.g. DAoCs most overpowered class the Sorcerer could have their RPs divided by 5 and be worth 5 times more RP, whilst the most underpowered class the Necromancer should have their rps from kills increased 5 times and their worth reduced by 5 times.

This would mean we would see more classes in DAoC and perhaps less FoTMS...

Wot ya reckon?

(lol got an extra r in formula in subject line but can't change it :) )

So then you're punishing those who didn't roll their class because it was FOTM at some time? For example, in the case of the sorcerer you do realize that the sorcerer is only overpowered at RR5+, heavilly twinked and gimped in PvE? Even if it IS actually overpowered, you're still going to punish those who aren't as fanatical as the top 10% players of that class.

So, instead, why not factor the amount of Arr Pees given to the Damage Done/Damage Taken or Time Standing/Deaths ratio of a character?
 

Gamah

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Daedalus said:
So then you're punishing those who didn't roll their class because it was FOTM at some time? For example, in the case of the sorcerer you do realize that the sorcerer is only overpowered at RR5+, heavilly twinked and gimped in PvE? Even if it IS actually overpowered, you're still going to punish those who aren't as fanatical as the top 10% players of that class.

So, instead, why not factor the amount of Arr Pees given to the Damage Done/Damage Taken or Time Standing/Deaths ratio of a character?

Im cold, do you think I should put a jumper on?
 

Xajorkith

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Raven said:
i reckon this thread will last about 2 pages then get swamped in whine. necros arent hard mode btw, you ever tried killing one on a tank?

As I play Hunter / Warrior the fully buffed Necros are on my "leave alone list", but they are vulnerable to casters...why do we not see them in Excal/Prydwen RvR ( I do not give a hoot about Camlann)?

I mentioned Necro and Sorc as they are at the two extremes. The point I'm trying to get accross is that of the 44 classes many are not popular, instead many people have rolled casters becuase of the pure ease of which to obtain rps, we hear the term "Dark Age of Castalot" a great deal. It certainly would be better to see a few more necros and a few less Sorcs.

MadsKaizer said:
your thread is extremely colored by your lack of insight and you just want it made easier/more rps for yourself.

lol You are a complete idiot, my main char is a Hunter....yet I'm advocating for more Necors... a class I can never ever kill ..... a play Mid and yet have sympathy for an Alb class.... for more insight than any of your flames.

I'm bored of the killing the same chars all the time....where are the Animists, Valewalkers, Friars, Menatlists, Necros, Valks etc etc... those classes need some incentive to go out into the frontier and enjoy the game with them.... just thought RPs might be a solution....
 

Ging

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Xajorkith said:
DAoCs most overpowered class the Sorcerer

LMAO

maybe if u meet one solo, but sorcs in a fg vs fg are like any other caster, op'ed yes but like any other caster u perma interupt it and its worth nothing.
 

Mabs

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Xajorkith said:
E.g. DAoCs most overpowered class the Sorcerer could have their RPs divided by 5 and be worth 5 times more RP, whilst the most underpowered class the Necromancer should have their rps from kills increased 5 times and their worth reduced by 5 times.

This would mean we would see more classes in DAoC and perhaps less FoTMS...

Wot ya reckon?

would that be retroactive ?
<logs on to find a RR 13 valk>
 

MadsKaizer

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Xajorkith said:
where are the Animists, Valewalkers, Friars, Menatlists, Necros, Valks etc etc...

there are alot of friars around, so many that I have a hard time finding a group without one already.

some hib groups run with animist, and its deadly like hell

valk will maybe be fotm with all the love.

necros are just doomed by their lvl 44 pet, awful pathing, dont know how many realmabilities and artifacts etc that still dont work for necro, but they had (may still have) alot of issues that made fall far behind due to mythic giving a fuck about the class' rvr life.
that being said, I see necros in rvr every day, mostly solo though.

long back, i tried running a tank/necro group, where they AF debuffed and assist nuked, worked fine aslong as no casters came near them.


only of the mentioned classes is really valewalker, maybe seen couple of them the long last time, and they were solo.
 

Manisch Depressiv

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This is a good idea, based on that we should extend it to adress group easy mode as it exists in Midgard with the two best support classes (Healer/Shaman), best BG'er (Warrior), best Banelord (Bonedancer), best damage caster with BG pet (SM).

So... Mids get 50% RPs when running as a group, Hibs get 100% cause they stun Heretics too much and Albs get 200% cause they are too daft to come up with an innovative setup and run the same old crap for ages or even some random unopted PUGs.
 

Fyric

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and by what definition is a class overpowered?

the concept isnt bad really, but it would be impossible to manage, a class is only as overpowered as the player playing it allows it to be, lets give an example here, not meant as flame though it might come out like that.

Horner, everyones favourite sorc, is atm one of the best people to meet since hes damn easy to kill, and gives a ton of rps, though, if you happened to meet.. lets say septina or saitoh solo it would be a very different story.

You can't make how many rps a player gives be based on his class, eod.
 

swifteagle

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Gamah said:
rofl? necros are like melee immune :|

Not quite sure where this myth of necros being melee immune comes from,I play a necro and yes melee damage is reduced alot but I've also been hit by zerkers for 400 per hit and rangers in melee for 200+ I wouldnt call that immune and yes thats with full resists and buffed ;)

I get killed by ns/ranger duos, SB/hunter duos and been taken close by some solo meleers, it all depends if they play smart or just whack away without any thought or tactics or use what they have that a necro cant counter and I wont tell you all a necros weaknesses here ;)

Maybe if more necros were about people would pick up on their weaknesses as well as their strengths
 

Z^^

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Fyric said:
and by what definition is a class overpowered?

the concept isnt bad really, but it would be impossible to manage, a class is only as overpowered as the player playing it allows it to be, lets give an example here, not meant as flame though it might come out like that.

Horner, everyones favourite sorc, is atm one of the best people to meet since hes damn easy to kill, and gives a ton of rps, though, if you happened to meet.. lets say septina or saitoh solo it would be a very different story.

You can't make how many rps a player gives be based on his class, eod.
what about solo clerics/healers and druids? would they get more rps or less? :D
 

Javai

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And while we're at it can anyone not using Teamspeak get 200% rps for killing someone who is using it....
 

Phule_Gubben

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Who not remove groups then? After all it's in groups you get loads of rp's even if you're using a class that might be able to get some decent rp flow solo. But then again why even bother. things won't change anyway and those suggestions are teh bad imo.

Just leave it as it is and most of the players will be happy.
 

Straef

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I think it wouldn't be too bad an idea to give a slight bonus to groups of classes, rather than individual ones, and then mainly healing classes, as to make them more attractive. Giving or taking a fivefold of rps would be way over the top, but a slight increase of rps for, say, clerics/healers/druids and such might be nice. Then again, they already got a similar bonus with the new rps system; they get rps for healing, which is fair enough.
Other than that I don't think there would be too much use in adding a new system to calculate rps based on class, mainly because it would have to be changed with every nerf or boost, and it might also get people to leave some important classes, like the oh-so-overpowered sorc, as it's fairly essential, despite it's overpoweredness.
 

illu

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swifteagle said:
Not quite sure where this myth of necros being melee immune comes from,I play a necro and yes melee damage is reduced alot but I've also been hit by zerkers for 400 per hit and rangers in melee for 200+ I wouldnt call that immune and yes thats with full resists and buffed ;)

I get killed by ns/ranger duos, SB/hunter duos and been taken close by some solo meleers, it all depends if they play smart or just whack away without any thought or tactics or use what they have that a necro cant counter and I wont tell you all a necros weaknesses here ;)

Maybe if more necros were about people would pick up on their weaknesses as well as their strengths

^^ I attacked a Necro, I think it was Tahlmahea (sorry something like that :>) the other night because I felt sorry for him moving around Beno and no one was fighting him, yet he was being nice enough to let people have fights. I PA CD the pet, bashed about another 3-4 times waiting for the Mezz poison I'd landed to wear off and I swear the health meter on the pet was still at 75%+. I vanished and waved, there is simply no way to beat the pet or even get close once they are fully buffed and the Necro is of relatively high RR.

Interesting topic though. I've mentioned this a few times myself but it's hard like other people have said to draw the line as to what class should get what RPs.
I think these things should happen:
1. All assassins that are grouped should get the normal RPs of a shared kill and not the RP amount + group RP bit extra i.e. Person you kill is worth 2000RP, the 2 assassins that kill you get 1000 each, instead of the 1000+100 or whatever it is.
2. Kobbie's and classes that people don't use much should get a +RP% factor. Say 10% for Kobbies because they are sexeh, and 5% for things like valks or luris because they are cute.
3. Maybe there should be a class v class bonus if you are solo or in groups. Every hit you do on the class gets a % factor added in. Say for an assassin v caster, as they are "easier" targets, the % factor stays as it is now at 0%. But say an assassin attacks a Necro or Theodon, then every hit should get a RP% boost of say 25%.

Also RPs should be given on the fly I reckon. Say Fred is worth 2000 RP and you hit him 5 times at 400 a round (this would never happen on an assassin, maybe a caster :p), you would get 400RP per hit. Say Fred was Theodon, you would get 500RP for the same 400 hit.

Anyway, I'm waffling now.

Oli - Illu
 

Void959

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The system would have to be far more complex than class based to be realistic. Like sombody said, sorcs are very OP solo, but not in FGs. There are many more such examples. Fire wizards are seriously OP in zergs, but currently they're one of the last choices for 8v8 FGs. Necros are weak against casters and in FGs but thats not where they get their RPs, most of them do it by standing on bridges hitting PBAOE to uncover stealthers then spamming their shade-cast LT while laughing at the poor SB who's hitting them for 28(-10) damage. Hunters and scouts can be fairly challenging to play solo in 1v1 melee, but those who get their RPs from uncovering people in front of zergs, adding on 1v1 fights, and spamming arrows from towers aren't exactly playing hardmode.

Changing the system would not mean more grouped necros or genuine solo hunters, it would just mean every bridge in alb was camped by 10 necros, and every 1v1 fight having an even larger chance of hunter/scout adds.
 

Zoia

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Then it would also have to depend on what class you are fighting, what spec you have, what RAs you have, etc, etc. :p
Some classes are really good against some, but gimped against others. Like necros against melee/casters.
Every slash merc using DT against my zerker should get half RPs then.
Every time i get baseline stunned by a hib caster, they should get half RPs, but then i would have to get like 20% RPs every time i charge+vendo on them. ;)
Don't think it would work, tbh.
 

Elitestoner

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Xajorkith said:
lol You are a complete idiot, my main char is a Hunter....yet I'm advocating for more Necors... a class I can never ever kill ..... a play Mid and yet have sympathy for an Alb class.... for more insight than any of your flames.

you say this despite your ''most overpowered class in daoc'' is a sorc, which really is nothing compared to BD or warlock
 

Tualatin

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I was gonna mention something about mid and hib classes.. but what's the use.

Its not doable to go give out RPs by class. Unfair, and who says a class is gimp.
 

Vodkafairy

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everything in daoc has a counter, so a rp system based on classes would be a bit strange. especially because certain specs on a class can make it completely different.

a good idea would be to remove rps alltogether, and award different types of kills:

solo kills, group kills, keep defence kills, keep offence kills, support kills (tempting to call it add, but ill be nice), etc etc.

based on the amount of kills in each category, abilities that help in THOSE areas will be awarded. for example:

soloers - getaway ability with unpurgeable disarm timer (like charge, or short duration stealth)
group kills - option to do a /who groups agramon/hadrian/emain/odin for other realms or something

etc, etc.

or keep the rps, but add abilities according to playstyle anyways. not gonna happen either way, but hey!
 

Straef

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Zoia said:
Then it would also have to depend on what class you are fighting, what spec you have, what RAs you have, etc, etc. :p
Some classes are really good against some, but gimped against others. Like necros against melee/casters.
Every slash merc using DT against my zerker should get half RPs then.
Every time i get baseline stunned by a hib caster, they should get half RPs, but then i would have to get like 20% RPs every time i charge+vendo on them. ;)
Don't think it would work, tbh.
Don't forget another -10% for tendrils against the hib ;(
 

Gamah

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Pirkel said:
Hmm Censi's movie suggests otherwise.

Censi's movie caught me afk running to meet carp with nothing up at all :|..yes minstrels are free rpts then.
 

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