Manisch Depressiv
Part of the furniture
- Joined
- Mar 6, 2005
- Messages
- 7,727
Why does the game reward players playing at a minium risk better than those playing at high risk?
Players being in a so called camping position (in own realm, close to bridge/tower/keep) should get their RPs halved and players being in the frontier of the enemy should get their RPs doubled.
In the last few days I see a lot of Albs camping Beno, a lot of Hibs camping Crauch and a lot of Middies camping Brynja, mostly casters and stealthers, fewer visible tanks/hybrids. In other games there is a way against campers (e.g. grenades
), being mobile and deceptive pays off, here you get penalized for being stupid and moving out of your own frontier.
If you are a soloer you get outnumbered by enemies "defending" something that is not being attacked and if you make a random group that tries to take a tower or so you get farmed by several groups trying to prevent this (as they see a FG sign next to the tower) because they have very bad memories of that insta RvR that took place the last time in their realm.
For a full group it's easier to go HW, Odin's or Emain nowdays because you can at least get RPs for some randoms being out there than to go to Agramon because you will not meet anyone there or you will meet there only opted groups which could actually put up a decent fight.
Some observations, any ideas how to reward higher risk more than lower risk?
Players being in a so called camping position (in own realm, close to bridge/tower/keep) should get their RPs halved and players being in the frontier of the enemy should get their RPs doubled.
In the last few days I see a lot of Albs camping Beno, a lot of Hibs camping Crauch and a lot of Middies camping Brynja, mostly casters and stealthers, fewer visible tanks/hybrids. In other games there is a way against campers (e.g. grenades
If you are a soloer you get outnumbered by enemies "defending" something that is not being attacked and if you make a random group that tries to take a tower or so you get farmed by several groups trying to prevent this (as they see a FG sign next to the tower) because they have very bad memories of that insta RvR that took place the last time in their realm.
For a full group it's easier to go HW, Odin's or Emain nowdays because you can at least get RPs for some randoms being out there than to go to Agramon because you will not meet anyone there or you will meet there only opted groups which could actually put up a decent fight.
Some observations, any ideas how to reward higher risk more than lower risk?