Risk vs. Reward

Manisch Depressiv

Part of the furniture
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Mar 6, 2005
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Why does the game reward players playing at a minium risk better than those playing at high risk?

Players being in a so called camping position (in own realm, close to bridge/tower/keep) should get their RPs halved and players being in the frontier of the enemy should get their RPs doubled.

In the last few days I see a lot of Albs camping Beno, a lot of Hibs camping Crauch and a lot of Middies camping Brynja, mostly casters and stealthers, fewer visible tanks/hybrids. In other games there is a way against campers (e.g. grenades :p), being mobile and deceptive pays off, here you get penalized for being stupid and moving out of your own frontier.

If you are a soloer you get outnumbered by enemies "defending" something that is not being attacked and if you make a random group that tries to take a tower or so you get farmed by several groups trying to prevent this (as they see a FG sign next to the tower) because they have very bad memories of that insta RvR that took place the last time in their realm.

For a full group it's easier to go HW, Odin's or Emain nowdays because you can at least get RPs for some randoms being out there than to go to Agramon because you will not meet anyone there or you will meet there only opted groups which could actually put up a decent fight.

Some observations, any ideas how to reward higher risk more than lower risk?
 

ebenezer

Fledgling Freddie
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Mar 5, 2004
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dunno tbh:p I do know that most of the time it feel pointless to leave ur own frontier. I tried a few times to go both beno and bled...and got zerged not even on shore, so i stopped going and stayed around crau..which also sucks:p
But rather that then take the boat and get zerged down :)
over and out..
 

Konah

Fledgling Freddie
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Dec 24, 2003
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Manisch Depressiv said:
Some observations, any ideas how to reward higher risk more than lower risk?

rp camp bonuses? or perhaps just give ppl 10k rps for loggin in? or 5k for porting to the frontier?
 

Nate

FH is my second home
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Mar 13, 2004
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i dont think it should be lowered for defending, and doubled is a bit much considering how much rp their is to have in this game atm. maybe a slight bonus, but "defending" a bridge is basically used so that an enemy won't go walking around your realm taking your towers. if their wasn't anyone their guess what would happen..the same thing that happens every night pinky! albs/hibs/mids will try to take over the world!!
 

Alexandrinus

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May 23, 2005
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477
Manisch Depressiv said:
Why does the game reward players playing at a minium risk better than those playing at high risk?

Players being in a so called camping position (in own realm, close to bridge/tower/keep) should get their RPs halved and players being in the frontier of the enemy should get their RPs doubled.

good idea,not halfed but reduced
 

luribeauty

Fledgling Freddie
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Dec 22, 2003
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383
Manisch Depressiv said:
Why does the game reward players playing at a minium risk better than those playing at high risk?

Players being in a so called camping position (in own realm, close to bridge/tower/keep) should get their RPs halved and players being in the frontier of the enemy should get their RPs doubled.

I don't know bout rps being doubled that could be maybe asking for to much, but i agree about they should be reduced but this should depend on how many off that realm are in that area,also it don't help that the solo/duo/trio or whatever don't go agramon anymore as i thought it use to be quite decent at times when this place was active now only the fg's go there i think.
 

Shike

Can't get enough of FH
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woa, Manisch made a good post, DOOM!

on a more serious note, I made a long post about this in some thread some time ago, god knows which one :s

But I also want in numbers to matter aswell, not that its ever gonna happen in DAoC.
 

luribeauty

Fledgling Freddie
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Dec 22, 2003
Messages
383
It don't help that people don't have a reason to go elsewhere apart from a bridge in any off the three realms apart from when a keep is being attacked and some people are not intrested in attacking/defending a keep.
People need a reason to go elsewhere and they simply don't have one so they camp bridge's all day.
 

Eeben

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maybe fatload would go away from he's tower, that guy is just sad, standing 10 feet from the tower so he can leech on everything that moves an when you try an attack him rr5 or ranger speed to the tower :wanker:
 

Mavericky

Fledgling Freddie
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I agree its getting really stale with people just camping their own docks, and then adding on anyone that dares come there. End result, no rp for anyone as no one comes back for more.
 

Chronictank

FH is my second home
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Eeben said:
maybe fatload would go away from he's tower, that guy is just sad, standing 10 feet from the tower so he can leech on everything that moves an when you try an attack him rr5 or ranger speed to the tower :wanker:
Raven said:
your so elite since getting RR6

kindly take comments like this to another thread rather than getting this one locked

Back on topic, i think its a good idea in essence but the problem is you are penalising full groups and zerg wars essentially (seeing as the game was created with "epic battles" in mind this will never happen
I think a more sensible approach would be to base rps on a certain distance from a tower/bridge (bascially any landmark), so anyone roaming away from the safety of a keep will get the bonus.
 

swifteagle

Fledgling Freddie
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Oct 20, 2005
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Sounds like a good idea but in reality alot of enemies who arrive at beno bridge camp and alot of solo fights occur around bridges especially at beno but it seems to be the same in all 3 realms I'm just saying what I see, as a necro its tougher to go to other realms unless i feel like running through agramon or waiting til theres a port available ;)

So what your asking for means anyone camping a bridge at beno for example who is an enemy will get bonus RPs for bridge camping as they are in an enemy realm but any alb attacking would get less RPs for trying to kick out the bridge campers.

The only change i'd like to see for RPs is if a FG rolls over a soloer they get reduced RPs or if a zerg runs over a FG they get reduced RPs but the game itself can't work out RPs that way I guess. :)
 

MadsKaizer

Fledgling Freddie
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our guildgroup prefers roaming in frontiers, not agramon, and its not because we are afraid of better groups, but because some of our players got shitty computers, and agramon just stutter like hell for them.
 

Chronictank

FH is my second home
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Alexandrinus said:
you kill every kind sarcasmn,you baaaaad:twak:
regardless personal attacks get threads locked, seeing as this is one of the few rather productive ones i personally would rather it stayed open
 

chretien

Fledgling Freddie
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Hmm..
Mythic develop an innovative, objective based RvR system that encourages team play, fluid battle fronts and large scale co-operation.
Players go "Screw that keep taking is like .. hard!" and run around randomly looking for people to kill as this gives better RPs than sieging.
Players then go "Why is there no reason to move around? How come everyone just sits in the middle and waits for RPs to walk up to them?"
Mythic go "...."

Sure not everyone likes to take keeps or sieges, however the point is that objectives keep people moving and shake up a stale situation. People camp because they are lazy, then complain that camping is dull.
 

Levin

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chretien said:
Hmm..
Mythic develop an innovative, objective based RvR system that encourages team play, fluid battle fronts and large scale co-operation.
Players go "Screw that keep taking is like .. hard!" and run around randomly looking for people to kill as this gives better RPs than sieging.
Players then go "Why is there no reason to move around? How come everyone just sits in the middle and waits for RPs to walk up to them?"
Mythic go "...."

Sure not everyone likes to take keeps or sieges, however the point is that objectives keep people moving and shake up a stale situation. People camp because they are lazy, then complain that camping is dull.

I bet if they upped the realm point award for taking a keep, we'd see a lot more such action. Sad but probably true. :)
 

Phule_Gubben

Fledgling Freddie
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Not gonna happen anyway so just leave it. Some characters are better suited then others for certain actions. I see nothings is gonna change in a near future.

/puts away crystalball.
 

Darac

Fledgling Freddie
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Eeben said:
maybe fatload would go away from he's tower, that guy is just sad, standing 10 feet from the tower so he can leech on everything that moves an when you try an attack him rr5 or ranger speed to the tower :wanker:


He likes to stay nice and close to his DI bot.
 

Cromcruaich

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Needs something doing.

My prediction is that all frontiers will be merged into a single smaller shared one, with immediate access.

I hate the boating - the trip to mid takes ages. Used to prefer the old days of porting.
 

Nosufer

Fledgling Freddie
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Best way to stop all the bridge/keep/tower camping is remove boats from NF, force people to go through agramon. It won't be the same as OF due to the two milegate system oppose to one in OF.
 

Meradesh

Fledgling Freddie
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Give extra rps to full groups fighting at Agramon.
Give extra rps to soloers, the more enemies at the zone the more rps, the more allies at the zone less rps.
 

Alexandrinus

Fledgling Freddie
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frontiers should be worth the risk to do something there not only RVR'ing,this would spread out the people more.
Some people doing PVE-->some people hunting them---->some people try to defend them.
maybe a über PVE Zone.....but you have to travel through RVR area´

btw i dont think the long boat trip to Mid is the real problem there, its the 3-4 BD WL waiting for you there and insta kill you
 

Gahn

Resident Freddy
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Guess the new Leirvik layout BG could be the new frontiers layout as some1 said above, 2x milegates to access Agramon, only way to cross frontiers is Agramon and internal frontiers will be smaller.
Ofc now we got tons of way to move and jump in any point of frontiers and we whine cause we don't find fights unless packing all in a small area, after we gonna have some dictated way to go from point x to point y and every1 will whine cause zergs will camp BOTH milegates etc.
Glass is always half full or half empty ^^
 

Marchus

Fledgling Freddie
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the reward is, that if u moove out from your frontier, mebbe u will find some enemies too...
 

Void959

Fledgling Freddie
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chretien said:
Hmm..
Mythic develop an innovative, objective based RvR system that encourages team play, fluid battle fronts and large scale co-operation.
Players go "Screw that keep taking is like .. hard!" and run around randomly looking for people to kill as this gives better RPs than sieging.
Players then go "Why is there no reason to move around? How come everyone just sits in the middle and waits for RPs to walk up to them?"
Mythic go "...."

Sure not everyone likes to take keeps or sieges, however the point is that objectives keep people moving and shake up a stale situation. People camp because they are lazy, then complain that camping is dull.
Agree totally. I always think that making keeps easier to take, or giving a significantly higehr reward for doing so would be one of the best things for the game. Not because I enjoy seiges personally, though they can sometimes be fun. But because it spreads out the RvR, and gives more options for every type of player, zergers, soloers, small groups and FGs.

However I'm not disagreeing with tripolar either, I think that system might work well too, though I think 200% would be a bit much.
 

illu

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I think there could be a couple of solutions.

Getting into enemy territory should be worth some RP, that you can only get every 15 mins say, so I get boat or go through Agramon and get to "Albland", I get 500RP just for getting away from My Realm.
Obviously then I get zerged, and get boat back, and if it has been 15mins since I died, and I go there again, I get another 500RP :>

Then I think there should be 5 different flags in every Area that can be "tagged" by the Enemy that give Enemy in the area up to 5 (flags) x 10RP a minute, as long as you are moving most of the time. This equates to 3000RP for every hour that you are in Enemy lands, with the arrival bonus of 500x4=a possible 5000RP per hour for leaving your frontiers.

Also maybe make DI bots only work in RvR on visibles, not stealthers.

Oli - Illu
 

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