Rise of Legends

Aada

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Anyone got it? fucking awsome RTS one of the best ive played in a damn long time i play the God like Cuotl race gotta love the introduction to this race:

The Cuotl, Mere mortals cannot fathom your godlike powers and your sacred mission. You know no mercy. You fear no enemy. You know no dominion. Your divine destiny is to create - and destroy.
 

Wij

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Looks good. Will probably be awful on my PC tho :(
 

Louster

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A friend of mine who was very into Rise of Nations reckons it's shit.

I haven't tried it yet as RTSs have all been blithely refusing to learn the lessons that TA taught, and I doubt this'll be any different.
 

Aada

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Louster said:
A friend of mine who was very into Rise of Nations reckons it's shit.

I haven't tried it yet as RTSs have all been blithely refusing to learn the lessons that TA taught, and I doubt this'll be any different.


Played both nations/legends loved both, some people hate change.


TA taught some things not everything theres nothing wrong with trying new things and in the case of Legends its fucking awsome :)
 

Louster

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The trouble is that, while there's nothing wrong with trying something new, nothing actually DOES try anything new. It's always god damned remakes with different colours and models and stuff. All RTSs these days play essentially identically. It's so dumb.
 

Aada

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Louster said:
The trouble is that, while there's nothing wrong with trying something new, nothing actually DOES try anything new. It's always god damned remakes with different colours and models and stuff. All RTSs these days play essentially identically. It's so dumb.


So what would you do differently?
 

PLightstar

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Have you played any of the Total War series, or how about the Myth series or the orginal Ground control.
 

cHodAX

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Completed RoL this morning, not half the game RoN was. It is a half assed attempt at a fantasty RTS and it fails badly, the story is laughable at times, save your money.
 

Aada

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cHodAX said:
Completed RoL this morning, not half the game RoN was. It is a half assed attempt at a fantasty RTS and it fails badly, the story is laughable at times, save your money.


If you only played single player then shame on you the multiplayer is where the fun is at.. much like any other game out there.
 

Louster

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The Total War games weren't exactly 'RTS's. I played the original Ground Control briefly, and it felt completely pointless to play due to the lack of resource collection or base building or whatever. Feh.

Anyhow, all RTSs these days just feel totally wrong. Rise of Nations, for example - by the end, the gameplay goes completely fucking bizarre. The fact that stuff takes ages to kill, and is instantly replaceable, turns it into a simple war of attrition - all your units and buildings 'feel' completely ethereal. Warcraft 3, C&C Generals, they're all the god-damned same these days. (Okay, I'm talking maybe a couple years ago, but there's only really been one notable exception since then.)

The wikipedia article on TA sums up what makes it great fairly well. But I'll just add simply that it felt solid, deep, and there was a much greater sense of satisfaction throughout. RTSs these days suffer, I think, from claustrophobia and hypochondria. The developers are afraid that you'll go beyond the boundaries they set, so they make sure to set those boundaries in solid stone. The nearest we've come to a proper, balls-out fun RTS recently has been Dawn of War, but even that felt pitifully limited compared to TA.
Man, even the interface of TA was tons better than games these days. The way that it gave you so much control over queuing orders and so on has never been replicated - and that's hardly an advanced concept to take on board! That you could hold shift to show what was going to be built and where, and it was colour-coded to let you know whether it was your current selection or not... and on and on.

I really don't understand why so many things TA did so well have never been, well, copied! It's completely fucking insane.
 

Louster

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I swear, and I'm not kidding - it's like the RTS genre peaked in 1997 with TA, and it's all been downhill since.
 

Louster

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that wikipedia article said:
Furthermore, due possibly to balance considerations and possibly lack of imagination, almost all RTSs do not have range as an important consideration; For example, in Warcraft III, arguably one of the most popular modern RTSs, the range of the units in unmodified games is at most about one screen, whereas in Total Annihilation artillery units could fire 15 screens away and nuclear missiles could travel anywhere on the map.
This is what I'm talking about, man. TA fucking rocks.
 

cHodAX

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Aada said:
If you only played single player then shame on you the multiplayer is where the fun is at.. much like any other game out there.

The problem is that any full priced game should have a strong single player element as well and RoL doesn't. The story is crap, full of holes and the dialogue is laughable at times. The multiplayer might be the best thing since sliced bread but for anyone who wants a good single player game as well you had better look elsewhere.
 

cHodAX

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I will be honest, I wasn't a huge TA fan, not because of how it played but graphically it was a real turn off for me at the time. I have to admit though, they really did innovate with that game, it was a breath of fresh air to the RTS genre.
 

Aada

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cHodAX said:
I will be honest, I wasn't a huge TA fan, not because of how it played but graphically it was a real turn off for me at the time. I have to admit though, they really did innovate with that game, it was a breath of fresh air to the RTS genre.


Sure it was.. back then nothing else has changed in the RTS except graphics and a few tweeks here and there at the end of the day every RTS game is the same the core element being kill the enemy.
 

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