Can't stress enough how you should try this out if you enjoy a more intuitive base-building game. It's in Alpha 14 and with great assortments of easily installed mods. It's very micromanagey but the AI is handled extremely well.
Gnomoria look's interesting as well. Rimworld doesn't work entirely the same with regards to that you can't really dig downwards, and the map you are exploring is limited, but, there are events, animals spawning and waves of enemies attacking, trades, etc.
One of my colonists had his left arm shot off.. which affects certain values, combat effectiveness, mood swings, work speed etc, so i had an bionic arm made for him. Good times!
one of my colonist just got savagely attacked by an angry squirrel and somehow managed to panic and headshot one of the other colonists who was about 50 ft away
Hate plagues and diseases. You really need to have a hospital ready and a doctor to effectively treat diseases so they make it - also, plague doesn't spread, it's just random chance initially who gets struck.
There's an assortment of interesting mods that makes it even more micromanagy, if you're into that of course. A favorite is one that expands on the bionic crafting-system:
My big criticism is the size of the map and the fact that you cannot expand it. Seems completely pointless having biomes and whatnot and such a large world map if you cannot explore it. Strip mined the entire map now and have a ship sat there doing nothing, waiting for the AI core to spawn. It's entertaining enough but seriously limited.
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