censi
Can't get enough of FH
- Joined
- Jan 18, 2004
- Messages
- 4,631
Do you thinks its a good idea if they changed the way resist buffs worked.
It works for FG RVR i think. You have the option of taking the classes that can give one half of the sets of resists as its an essential thing to have.
But for players buffing resists the current timer systems makes it advantagous to RVR near you local keep and return for rebuffs every ten minutes. Which is not a level playing field for players who got hunting in enemy zones... (who already have to content with a larger concentration of opponents in the area)
Is there any sensible way of changing the system to make it consistent and standard accross the board? Does it need to change in your opinion?
perhaps the new central RVR island is a solution?
perhaps conc based resists?
It works for FG RVR i think. You have the option of taking the classes that can give one half of the sets of resists as its an essential thing to have.
But for players buffing resists the current timer systems makes it advantagous to RVR near you local keep and return for rebuffs every ten minutes. Which is not a level playing field for players who got hunting in enemy zones... (who already have to content with a larger concentration of opponents in the area)
Is there any sensible way of changing the system to make it consistent and standard accross the board? Does it need to change in your opinion?
perhaps the new central RVR island is a solution?
perhaps conc based resists?

