Reaver

Ironfalcon

Can't get enough of FH
Joined
Jun 13, 2004
Messages
1,222
Decided to go for a reaver now.. :worthy: when making templates, what should I cap.. Skills, stats, ressist? both for solo/group rvr, (most group tho)
 

acei

Fledgling Freddie
Joined
Dec 22, 2003
Messages
387
DEX, STR, CON, melee resists, QUI, SHIELD, FLEX, PARRY, magic resists, Piety

In that order :)
 

Belomar

Part of the furniture
Joined
Dec 30, 2003
Messages
5,107
There's also ToA bonuses. From what I understand, the Reaver weapon style procs are fixed in damage regardless of weapon speed, so Reavers benefit greatly from capping swing speed using +melee speed and making sure quickness is at 250.
 

Ocalinn

Fledgling Freddie
Joined
Jan 30, 2004
Messages
1,078
acei said:
DEX, STR, CON, melee resists, QUI, SHIELD, FLEX, PARRY, magic resists, Piety

In that order :)

Dex, Str, Qui, body/heat/cold/thrust/slash, Flex skill, Con, energy/crush/spirit/matter, Shield skill Piety, Parry skill

Imo
 

-. -.-- -.-.

Fledgling Freddie
Joined
Jun 26, 2005
Messages
152
You don't need shield/parry in template.

Template should have 75 DEX,STR,CON,QUI,PIE, +11 FLEX, 196+ HITS.
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Belomar said:
There's also ToA bonuses. From what I understand, the Reaver weapon style procs are fixed in damage regardless of weapon speed, so Reavers benefit greatly from capping swing speed using +melee speed and making sure quickness is at 250.

That is correct.

You'll maximise damage that way ^^^.
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
-. -.-- -.-. said:
You don't need shield/parry in template.

Template should have 75 DEX,STR,CON,QUI,PIE, +11 FLEX, 196+ HITS.

No it should not.

It should have 100/101 Dex/Str, 80+ qui, 80+pie, +11 flex, capped elemental and melee resists, capped con/hits and most importantly capped melee speed.

Oh wait, that's my template :p
 

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