Reaver Template Perfectionist

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Dalmar-Hume said:
you have to wear your artis for the full re use timer to be able to /use or /use2

Nope, you don't.
 

Dalmar-Hume

Fledgling Freddie
Joined
May 3, 2004
Messages
97
unless its only on the few artis ive tried this on - i couldnt get my belt of sun to summon weapons for me after i just put it on (havnt tested it since patch so maybe im wrong - and havnt tested on SoM) will have to check it out later
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
There's a certain way of doing it...but if I tell you I might get banned for bug abuse, cos ofc I don't do it myself :touch:
 

waok`whips

Fledgling Freddie
Joined
Jan 24, 2004
Messages
549
Jimmyjr said:
no need to be ML8 to test it, SR + piety is for the RR5 ability not ML8 ability.

Yes I know this, but based on overall damage too determine its full use and whether or not its an option i should take in my template as a permanent stat rather than one I'm going tobe swapping around, I.e +SR.
 

Night

Fledgling Freddie
Joined
Dec 23, 2003
Messages
748
Dalmar-Hume said:
you have to wear your artis for the full re use timer to be able to /use or /use2 them so swapping out your SoM isnt really a good plan (sure you can do it first run or during a break but is it really necessary? ) also the use2 ability of SoM stops you from having a clerics heal proc on your self (something about already haveing a defensive proc)
1: nope, not nessairly
2:yeh, but would rather have SoM proc :p
 

waok`whips

Fledgling Freddie
Joined
Jan 24, 2004
Messages
549
Cos I'm a gimp, well that and, I hear that +shield only adds too % too block and also damage on shield styles. I'm only going tobe slamming the target once (cos of end), and thus damage isnt imporatnt too me. I will get the extra STR from the +25 in template, not much I guess, but still increases my chnace too land slam because of increase in WS. We block enough w/o +shield. Think of it this way, if your a SR reaver, then your going too need +shield becuase its gonna be something like 35 (for paralyze , 270o back stun 6sec), but SR reavers don't need +SR, becuase its something like 0.004 or some wierd stat that proves basically having +SR as a L50 Sr reaver is a waste.

A slam reaver however would need too place +SR on template (like i'm gonna do, maybe buy some cheap leather boots and sc the +Sr onto them.) tobe on par with the damage a L50 SR reaver does, thats why I'm jamming so much piety into template too make up for it. Besides, when I'm finally done! Hopefully sometime this century, I expect I'll be bombing alot, so 'd rather get the most important stats that enhance that special ability, than anything else first.. even if it means gimping resists or whatnot.

Think too many people focus on trying toget cap dex/str, and forget about all the things that make a reaver what it is, which is a hybrid.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Did you consider Scurceols Belt btw?

Magical Bonuses:
Constitution: 7 pts
Dexterity: 7 pts
Cold Resist: 10%
Heat Resist: 10%


Not 'uber' but its not that bad too.

Personally would rather focus on lowering the caps abit (preferably STR; since DEX also determines your blocking/parrying if u wanna solo abit) and increase resists.

Letting energy slack sounds like bad to me; hib PBAE will love you (and the argument 'I should interrupt em' doesnt really hold ground when they hit MOC3)
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
Alithiel said:
you'd be better off going for +hits cap, which will probably also make imbuing a little easier.

aye, and +hits arent affected by str/con debuffs or malice afaik...
 

Tilda

Moderator
Moderator
Joined
Dec 22, 2003
Messages
5,755
Just like to add, that SR over 50 isn't needed.
SR only adds dammage to SQ and lifetaps etc, up to 50, so as long as you reach 50 with spec + items + RR, you're fine.

Tilda
 

waok`whips

Fledgling Freddie
Joined
Jan 24, 2004
Messages
549
Alot of US reavers were frustrated 'cos alot of them specifically went 50 SR just too increase SQ damage, then they find out that +SR scaling upto 50 'effective' spec is just the same in terms of damage, however going past 50 does give extreemly small variance, so small it's not even worth going over 50 as Tildai said.
 

Night

Fledgling Freddie
Joined
Dec 23, 2003
Messages
748
well I still think having +shield is important, but still gonna play around with my template
 

waok`whips

Fledgling Freddie
Joined
Jan 24, 2004
Messages
549
Re-worked template, think it's ok.


Statistics
STR:101/101 CON:81/81 DEX:103/99
QUI:75/75 INT:0/75 PIE:89/83
CHA:0/75 EMP:0/75
Hits:248/240
Power:0/25
AF:10/50

Resistances
Body: 27
Cold: 26
Heat: 26
Energy: 29
Matter: 10
Spirit: 14+5
Crush: 16+2
Slash: 23+3
Thrust: 25

Skills
Soulrending: 5
Flexible: 11

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 4
Melee Damage: 8
Melee Combat Speed: 9

Chest (Guard of Valor):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Spell Damage
4 Style Damage
4 Spell Range
Utility: 32.0
TOA Utility: 100.0

Arms (Smouldering Ember Sleeves):
Imbue: 41.0
22 Constitution
15 Strength
2 Soulrending
6% Crush
22 Piety
6% Thrust
Utility: 75.3
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
22 Piety
1 Flexible
28 Quickness
11% Slash
Utility: 60.3
TOA Utility: 0.0

Legs (Arcanium Legs of the Aggressor):
Imbue: 24.5
19 Strength
19 Dexterity
3 Flexible
10 Strength Cap Increase
2 Melee Combat Speed
Utility: 40.3
TOA Utility: 30.0

Hands:
Imbue: 37.5/32 (Quality: 100)
19 Constitution
7% Cold
25 Quickness
9% Energy
Utility: 61.3
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
22 Constitution
9% Cold
22 Quickness
52 Hits
Utility: 60.3
TOA Utility: 0.0

Right Hand (SnakeCharmer Whip):
Imbue: 28.0
3 Flexible
4% Heat
4% Cold
4% Energy
3 Melee Combat Speed
4% Matter
4% Body
4% Spirit
4 Melee Damage
Utility: 63.0
TOA Utility: 35.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
7% Body
76 Hits
13 Strength
9% Thrust
Utility: 59.7
TOA Utility: 0.0

Neck (Ancient Copper Necklace):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Spirit
Utility: 80.0
TOA Utility: 0.0

Cloak (Flowing Antyla Shawl):
Imbue: 26.0
18 Constitution
15 Strength
4 Flexible
6 Constitution Cap Increase
6 Strength Cap Increase
2 Melee Combat Speed
Utility: 42.0
TOA Utility: 34.0

Jewel (The Atlantis Tablet):
Imbue: 20.0
15 Piety
3 Soulrending
40 Hits
10 AF
Utility: 35.0
TOA Utility: 10.0

Belt (Plaited Hair of Malamis):
Imbue: 21.0
21 Strength
21 Dexterity
7 Strength Cap Increase
6 Dexterity Cap Increase
2 Melee Combat Speed
Utility: 28.0
TOA Utility: 36.0

Left Ring (Immolated Ring):
Imbue: 31.0
8% Energy
8% Heat
15 Dexterity
15 Piety
4 Piety Cap Increase
4 Dexterity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Right Ring (Immolated Ring):
Imbue: 31.0
8% Energy
8% Heat
15 Dexterity
15 Piety
4 Piety Cap Increase
4 Dexterity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Left Wrist (Ebon Hide Bracer):
Imbue: 30.0
6% Cold
6% Body
6% Heat
6% Slash
6% Matter
Utility: 60.0
TOA Utility: 0.0

Right Wrist (Ceremonial Bracers):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0
 

Sauruman

Loyal Freddie
Joined
Jul 5, 2004
Messages
801
I've tried on TD, swapping it with another weapon, and it resets the timer. :\ Dunno, if it happens with all arties.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Depends how you swap. And its fixed in 1.72 iirc
 

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