Reasons why DAOC isnt really that good (and possible ways of improving it)

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Tank Init

Guest
correct me if im wrong but aint the dragon lvl 75 and if so at lvl 50 we con green to it therefore it is possible to be taken out granted im going to die a shit load of times trying but it is not impossible
 
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old.Sirex_85

Guest
Makin the Game better

I think that events like in legend of mir should be put in because RVR is just about followin the pack and exping can become kinda boring.It would be great if 200 Cornish Giants attacked cornwall station or something.....

But other than that its a great game because you can get a great blend of people in a group and classes and by the way inf, scouts and mercs suck on xping and are only good on RVR
 
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old.LandShark

Guest
may as well reply after that unecessary bump =p
Mercs: are not crap in PvE, and are unfortunately not particularly wonderful in RvR. Scout... well scouts just get worse from here on in, god knows what made mythic listen to whinging casters instead of whinging archers... :(
Infs aren't particularly bad in PvE either, can do good dmg + their debuff poisons stack with other classes's debuffs.
 
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old.Sethus

Guest
Re: Reasons why DAOC isnt as good as it could be (and possible ways of improving it)

Originally posted by Jable
possible way to improve it? allow lower levels to do damage to higher levels in RVR (ive seen peasants pull knights from horses in films, it should be possible here),

Some good and intresting ideas, and good observations.

:clap:

One thing though. If you did this, the only thing that would happen is "zerging" would only get worse :/ Instead of it being a 35+ thing it would be a 25+ thing which would add an xtra 50 ppl in the big battles, which would improve nothing really in the RvR spectrum. I especially like the 2:30 am one, it forces people to do raid when more ppl are on amounting to better defences.
 
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thefatfriar

Guest
Perhaps if there was a time "cap" on how many levels you could get in a week etc would be a good idea. This game seems to reward simply putting more time into the game rather than developing any skills to acheive levels/goals. As an experienced player of FPS games I learn each new game faster than the majority of players because I have faster reactions and better tactics etc. My time therefore is more productive and my success is not dominated by my limited freetime to play. People with less time to play ARE severely restricted in DaoC as at lvl 43 plus it can take an hour or more to find a group which 5 minutes later can disintegrate. Three hours a night I used to play Unreal Tournament for and was always of a similar standard to those lived there 24/7 so my enjoyment wasn't limited by my time to input into it.

Yes a game should reward you for input of time but so should clever play and skill. I can't get any reward from the game from the latter two so the game demands more of my time as a result.

PS Even if I was unemployed/student/wealthy and had 24 hours to play everyday I probably wouldn't play any more than I do already. It's a game after all and I cant seem to find a pub with it installed in for some reason ;)
 
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old.Badger

Guest
*Sighs*

How about...

Some people came from games which were true persistent state world?

I mean the people who bought this thinking "ok make a few characters but the actual game will then egin with pvp tactics, large battles for important keeps and relics, tiny bit of RP as in playing a character instead of playing a maths game"?

Some of you should listen to yourslves about how "making 50 is a goal to be earned", why?? I don't and never did expect to level fast but I do and did expect to:

) Not get penalised by grouping and being social (sharing the xp then capping etc? LOL).
2) Be allowed to group my mate who joined 4 weeks after me and not get penalised for it in levelling time or his levelling time.
3) Be able to heal in some way or form as any character (leftover from UO sorry)
4) Spend less than OMFG 13 days of RL time to make a char???
so you think spending (lets assume 3 - 4 hr sessions as some of us actually have jobs/ RL's :eek: ) 78 days to reach level 40!! Whats even more fucking hilarious is you think thats reasonable LMAO

I play online worlds, not games where the only challenge is reaching a level of char development. I play my characters in UO as and when they are needed or the urge takes me. I spend hours chatting with mates in game or crafting or PK'ing or PvP'ing or on some rare occassions even PvM'ing.

The guy who compared anothers style to wanting "nintendo 8bit" has some serious value issues they need to get over, saying "hey I have all day and no RL so 78days just to 40 is cool" just makes you look a sad twat sorry :/

I was obviously confused, I didn't think any company was dumb enough to make a game out of reaching level 50 and then thats it.

btw no, UO is not a viable game for the future imo but it still has a lot more going for it than a glorified platform game - SHADOWBANE soon! YAY
 
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Zill

Guest
Re: Reasons why DAOC isnt as good as it could be (and possible ways of improving it)

Originally posted by Jable
Dark Age of Camelot is ambitious but ultimately fails in its task to introduce us to a new world of RVR action and roleplay adventure. Reasons for this are many:

1. To make the otherwise insubstantial game last for a long time, xping is made incredibly slow and arduous. This keeps us playing longer and gives Mythic more cash. It doesnt add to the gameplay however, and means that tempers fray when combined with its other faults.

Would you prefer if we all reached lvl 50 in the space of a few days? Compared to other MMORPGs, it is relatively easy to level in Daoc and I consider this a main fault for the game's longevity. Personally I would prefer a system which would make it harder to level.

2.
Problems with this are that members of a group must be of the same level or thereabouts before they can group together effectively for xp, a problem that wouldnt be so bad if it didnt take so long to xp effectively anyway. Few people are willing to group with lower levels because of gimped xp and who would blame them? If you are on for 4 hours and all you get is .3 of a bub for your time, you arent going to be happy. This doesnt help people to bond however, it just segments the players into high lvls and low lvls. Its an idea that probably looks great on paper, but doesnt actually make the game more playable, if anything it makes it less so
.

This can be more of a problem for classes that are not group friendly. But usually if you fight at the same place continually you will get a group eventually. We've all been through the stage where we have been left out and have had to sit it out until a space arises. This is all part and parcel of this genre of game, it will be no different to any other.

3. This isnt the way quests should be done. Some seem well thought out like the little wind quest in hibernia but mostly they are "click on npc, get poor directions to someone else, wander for ever, look on a site, go where you are meant to go (usually nowhere near where the directions stated), repeat. There arent enough quests anyway so its back to the slow xping again via mob bashing once you have done your searching.

I do agree with the way the Quests are structed in Daoc, people who play Everquest will remember what a pain it was to type the correct sentence in order to gain a response from the Quest NPC. However I do concur with you that there are not enough quests in the game. I like many others have to rely on items, weaponary and armour to drop in locations while fighting. And then we have tro go through the arduios process of who gets what.

4.
RVR is unbalanced. Everyone knows this. It depends on your PC and the amount of time you have put into the treadmill, then you get to think about how many more people are in on realm compared to another. If keeps can be taken 24/7 and there is no difference between attacking a keep when no one is in the realm to defend it and attacking when the server is teeming with life, how can it be anything less than really REALLY annoying and repetative? Get a keep, lose a keep, gain keep back, lose another, take someone elses, lose them all overnight again, etc etc. Its neverending. No one can keep it up forever and keep their sanity, and there is no conclusion so it keeps going. and going. and going.

PvP in Daoc is a vast improvement on other MMORPG's, but I agree it's not perfect. Whil I accept there is a repetiveness of continually taken the 'yo-yo' keeps, and that we all seem to meet on the same piece of territory to battle it out, there is still alot of fun involved.

No matter how many hours you put in, its always the same. You hunt something with the relevant color for your level, taking a chance sometimes by taking something slightly higher than your level until you level. You then spec, but any improvements made dont really matter against mobs, as all that happens is they get longer to kill. You take more hits and so do they, so your extra damage is swallowed up by this equation and you play exactly the same game as before, apart from all the benefits come alot slower.

It should get easier not harder when you level. Perhaps you should check you are spec'ing correctly.

These improvements do matter in RVR, but apart from finding someone for a 1 on 1 fight, i cant see the enjoyment of saving a keep from capture just to have same keep taken at 4am. I could once, but now ive done it 4 or 5 times, i cant see any other time being any different than those times, and it doesnt really matter anyway.

Doesn't sound like you will be much use to your Realm with that attitude.

anyway there we go, my tupenny's worth. why do i still play? like alot of DAOC players, i cant remember. i just do. alot :)


Well that makes perfect sense. :)
 
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old.Jable

Guest
Re: Re: Reasons why DAOC isnt as good as it could be (and possible ways of improving it)

Originally posted by Zilly


Would you prefer if we all reached lvl 50 in the space of a few days? Compared to other MMORPGs, it is relatively easy to level in Daoc and I consider this a main fault for the game's longevity. Personally I would prefer a system which would make it harder to level.



Well im not level 50 and ive had enough for a while now. This isnt because i havent hit 50, its because im bored to death with xping.


This can be more of a problem for classes that are not group friendly. But usually if you fight at the same place continually you will get a group eventually. We've all been through the stage where we have been left out and have had to sit it out until a space arises. This is all part and parcel of this genre of game, it will be no different to any other.



But the fact that lower levels cant group with higher levels remains. I could hunt in UO with anyone for fun and make a contribution. In daoc a lower level is completely useless unless they carry loot or can heal.



It should get easier not harder when you level. Perhaps you should check you are spec'ing correctly.


Ah of course, i dont know how to play the game and ive never looked at the character builders or yet read a single guide. Im merrily soloing oranges so lets forget that. My point was that my poison for example does more damage as i spec in the nature line, but the creatures i fight have more health so it doesnt make alot of difference.


Doesn't sound like you will be much use to your Realm with that attitude.


Yep, now i really like you :)
 
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- Pathfinder -

Guest
The XP cap enforced in DAoC is there to prevent the awful PL you have in other games, same goes for the anti-twinking code forcing you to use level appropriate equipment. Of course this will create a clash between the students/unemployed and the people who have fulltime jobs, but it's nothing new. If, to please those only able to play 2-3 hours a night, Mythic had made it possible to lv to 50 in say 5 days, we wouldn't be crowded with 50s as we are now; we'd drown in them.

Personally I doubt I'd play DAOC if I had a fulltime job; I find a 3 hour pass to be fairly useless, and if that was all I had time for, I'd go back to UO or something similar.
 
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Addlcove

Guest
I do have a fulltime job, I just play from work to :p

(I know, I´m showing off but that´s ok as long as you still love me "Flute, /The Tamuli/")

if you dont get the quote read

The Elenium and The Tamuli, by David Eddings
 
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- Pathfinder -

Guest
Better yet, don't read, as it's even worse than Jordan's junk ;)
 
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Flimgoblin

Guest
Eddings' stuff got a bit samey after a while..
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I'd recommend Tad William's Dragonbone Chair (and the subsequent lot)..

no idea about his other books though.

Back to topic: I have a full time job and unlike some lucky friars (grr) I can't play from work (hence I troll the forums and post crap :))

However I still manage to enjoy playing the game :)
Will fingoniel hit lvl 50 this year? ever? I dunno :)
 

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