J
Jenkz
Guest
At request of the request of the middies, I rewrote my babble from this thread: http://forums.barrysworld.com/showthread.php?threadid=55003
and sent it off to sanya.
for anyone interested the modified post is below:
and sent it off to sanya.
for anyone interested the modified post is below:
Sanya, and Mythic:
Hi, I play a level 50 Cleric in Servants of the Lake (79mil RP) on Prydwen (A Europeaon Server). Recently on Prydwen, as everywhere I suspect, there has been debate about the three realm balance. Below are my own personal thoughts which one of my Midgardian servermates requested me to email to you :
This discussion is more about realm balanced than class balance, and will firstly look at the 3 realms in terms of:
1. Resist Buffs
2. Buffs
3. PBT (Pulsing Blade Turn)
4. Crowd Control
5. Speed
A "balanced" RvR group containing as much of the above as possible for each three realms may look something like:
Hibernia:
- Warden (24% resists, 6sec PBT, in scale)
- Bard (speed, insta CC, in reinforced)
- Druid (heal/buff specced: 16% resists, buffs, group instas)
Albion:
- Minstrel (speed, limited CC)
- Theurgist (usually 10sec PBT, very rarely 6sec pbt, limited CC, in cloth)
- Cleric (heal/buff specced: 16% resists, buffs, group instas)
- Friar (16-24% resists)
- Sorceror (CC, in cloth)
Midgard:
- Skald (speed)
- Runemaster (usually 10sec PBT, rarely 6sec pbt, in cloth)
- Aug/mend Shaman (buffs/heals/16% resists)
- Aug/mend Healer (group instas/16% resists)
- Pac Healer (insta CC, in chain)
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6. Resist Debuffs
Hibernia: Mana Enchanter (h/c/m) / Void Eldrich (s/b/e)
Midgard: Runecarving Runemaster (h/c/m) / Dark Spiritmaster (s/b/e)
Albion: Body Sorceror (h/c/m) / Spirit Cabalist (s/b/e)
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7. Group Realm Abilities
Hibernia: Group Purge on Druid / Briliant Aura of Deflection on Enchanter
Albion: Speed of Sound on Minstrel / Bunker of Faith on Cleric
Midgard: .....
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My personal conclusions from the above
1. Resist Buffs
2. Buffs
3. PBT (Pulsing Blade Turn)
4. Crowd Control
5. Speed
6. Resist Debuffs
7. Group Realm Abilities
1. I personally dont play Midgard, but I would guess there are very few active RvR Aug/mend Shamans and Aug/mend Healers. those 8-24% resist buffs that are all so common in balanced Hibernian/Albion groups (from Wardens, Druid, Friar, Cleric) are clearly lacking for Midgard.
2. Friendly buffbots may somewhat make this irrelevant, and I'm not entirely sure how many Druids spec "group friendly" or their pet line for AE root but...
I would say that there are more active RvR enhance Clerics (35 enhance) than active RvR buff Druids, and very very few Aug Shamans, as its more viable for Clerics to spec high Rejuvination/Enhance as their smite line is not as attractive as Shamans Cave line or Druids pet line.
3. Hibernia have a massive upper hand with respect to PBT. They always have 6sec PBT in a group on a class in strong armour. Wardens may not be outstanding, but they sure stay alive longer + provide more to a group than than Earth Theurgists/Suppression Runemasters.
I do not know of any RvR active 6sec PBT Earth Theurgists on Prydwen, and only a handful of 6sec PBT Suppression Runemasters. Suppression Runemasters at least get the "luxuary" of nearsight/snare nukes, Earth Theurgs get... 12% power consuming pets. Power is a large concern for 6sec PBT classes, and Earth Theurgist has absolutely nothing else but power consuming baseline nukes, and power consuming pets.
4. CC is an iffy issue, however come 1.60 i personally think its pretty fair and balanced..
5. Midgards speed class the Skald is only grouped for its speed.. Minstrel and the Bard at least can play support in other ways (crowd control, melee for Minstrel, crowd control, healing for Bards) during encounters.
6. Resist debuffs accross the three realms are clearly unbalanced. h/c/m debuffs are more common, but Hibernia have a large upper hand with Enchanters having 179 baseline heat dds and 50% heat debuffs.
Runecarving Runemasters can use similar tactic with 159 baseline dark nukes sacrificing 10sec PBT for some reduced variance by speccing dark.
I know of no Spirit Cabalists on Prydwen, Albion.
Overall this issue needs completely rethinking. Having classes be able to debuff their own damage while others cannot even obtain a debuff from friendly realm mates due to resist debuffs being in "unviable" lines. Magic resists as a whole are very high in balanced groups (at least 50%, up to 100% in Hibernian groups with Briliant Aura of Defelction), and as such Resist Debuffs should play a major support role. 50% castable debuffs which actually stick for 1.5 that value that allow baseline nukes with ~20 spec to hit for cap damage are overpowering.
7. Group Purge vs Speed of Sound : If you are mezzed and SoS is fired, you can only move... you will still need to purge/be demezzed to fight/cast. This makes Speed of Sound nowhere near as effective as Group Purge as some people make out.
BAoD vs BoF : My problem with BAoD is it stacks with resist buffs. there are screenshots of Hibernians with 100% in some resists and over 90% in the others. Bunker of Faith on plate/chain wearers maybe harsh, but will only provide 50% absorb to casters - you can still take down strong Albion groups (with melee) while Bunker of Faith is up, try and take down a strong Hibernian group (with spells) while BAoD is up. This alongside Hibernians constant 6sec PBT makes they very very difficult to kill.
BAoD not only makes Hibernians magic immune also makes hibs pretty much Crowd Control immune.
I personally would like to see BoF effectiveness capped to around 60% absorb max, and BAoDs effectiveness capped to 60% magic resist max too.. Such would mean they are still effective, but not compeltely overpowering in "balanced" groups.
Midgard is clearly lacking a group RA, however as some have mentioned, Midgard have the best Crowd Control class in the game (PAC Healer)/Best Light Tank in the game (Berzerker)/best nuker in the game (Dark Runemaster), Something along the lines of Group Purge or BAoD (as they are now) in the hands of Midgard would be horrific.
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Summary
1. Tone down Bunker of Faith/Briliant Aura of Deflection Realm Abilities so they do not exceed 60% absorb/magic resists total (Hard Capping of Absorb/Magic Resists)
2. Balanced resist debuffs accross the three reamls. A completely different implementation (possibly "procs" on tanks) would be ideal. Ensure resist debuffs do not exceed 50% (as they do now) and never go below 0% resist (as they do now)
3. Midgard is clearly lacking the 8-24% resist buffs from active RvR Aug Shamans and Aug Healers, where such resist buffs are second nature to balanced Hibernia/Albion groups.
4. The "base" classes for a balanced RvR group: Hibernia need 3, Albion need 5 and Midgard need 5 (some of which hardly exist) this is hardly fair.
Regards
Jenkz
Level 50 Cleric (40 Enhance/36 Rejuv)
Servants of the Lake, Albion, Prydwen
P.S. The above was posted to the Prydwen forum on Barrysworld: http://forums.barrysworld.com/showthread.php?threadid=55813