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old.Rhymfaxe
Guest
- Thread starter
- #31
Ok, some facts:
Summoned pets take 25% of the xp if it does ALL the damage, and charmed take 50%. This is _nothing_ in a group.
The more meleers on a target the greater the to-hit bonus vs. it. This alone more than makes using the pet worthwhile. Ever had the tanks swish, swish, swish the mob and it goes off to eat a healer or nuker? A pet will prevent this, since the tanks will hit more.
It can intercept adds, by placing it strategicly behind the nukers/healers in case an add strolls by, occuping the mob till the tanks can get to it.
Pets can add a lot to the group, and if you blatantly yell out "cancel the pet" the second a pet class enters your group... you, my good sir, are a moron.
Summoned pets take 25% of the xp if it does ALL the damage, and charmed take 50%. This is _nothing_ in a group.
The more meleers on a target the greater the to-hit bonus vs. it. This alone more than makes using the pet worthwhile. Ever had the tanks swish, swish, swish the mob and it goes off to eat a healer or nuker? A pet will prevent this, since the tanks will hit more.
It can intercept adds, by placing it strategicly behind the nukers/healers in case an add strolls by, occuping the mob till the tanks can get to it.
Pets can add a lot to the group, and if you blatantly yell out "cancel the pet" the second a pet class enters your group... you, my good sir, are a moron.