A
Alkoran
Guest
Time to have a good long thread on this one, fell free to post your agreement (or disagreement, but try not to feel quite so free about this) to keep this near the top of the list for a little while.
Pets do take experience, this can slow down soloing.
However, the percentage of experience taken by a pet in a group of more than 2 people is next to nothing and you will only notice it if you're killing very, very, very, slowly.
Most pet classes have spells for buffing and healing that only work on their pet, these spells are very powerful, hence their "pet only" limitation. With these buffs and heals the Pets become very powerful tools e.g. Enchanters can use their pets to tank down mobs that con red or purple to the Pet.
Pets in groups can be used top hold adds to protect the casters, or deal extra damage to the main mob (quite a bit of extra damage), some pets even cast health regens on the party.
Pets are a very important tool to the classes that use them, they spend valuable spec. points to be able to use their pets well and they are very useful in groups.
Basically what this is about is a complete end to the "kill the pet" order that hit group chat as soon as a pet using class joins, the advantages more than balance the tiny exp payment.
Pet users have rights too
Please sign below
Pets do take experience, this can slow down soloing.
However, the percentage of experience taken by a pet in a group of more than 2 people is next to nothing and you will only notice it if you're killing very, very, very, slowly.
Most pet classes have spells for buffing and healing that only work on their pet, these spells are very powerful, hence their "pet only" limitation. With these buffs and heals the Pets become very powerful tools e.g. Enchanters can use their pets to tank down mobs that con red or purple to the Pet.
Pets in groups can be used top hold adds to protect the casters, or deal extra damage to the main mob (quite a bit of extra damage), some pets even cast health regens on the party.
Pets are a very important tool to the classes that use them, they spend valuable spec. points to be able to use their pets well and they are very useful in groups.
Basically what this is about is a complete end to the "kill the pet" order that hit group chat as soon as a pet using class joins, the advantages more than balance the tiny exp payment.
Pet users have rights too
Please sign below