Auriel
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 375
I'm messing around with templates again now that I have a good knowledge of the items out there, and I knocked up a template that is 'ok', but I'm looking to refine it. Here's what I've got so far, without listing the actual items or sc:
***********
Stats (Qui hits 250 soft cap exactly)
Str: 82 Int: 0 Hits: 240
Con: 83 Pie: 0 Power: 1 <--- wanted Pathfinding focus xD
Dex: 80 Cha: 0
Qui: 59 Emp: 0
Resists (all capped or overcapped by no more than +1)
Body: 27 Energy: 26 Crush: 27
Cold: 26 Matter: 26 Thrust: 30 (3)
Heat: 27 Spirit: 31 (5) Slash: 28 (2)
Skills
7 Celtic Dual ()
11 Stealth
11 Piercing
6 Recurve Bow (+11 with my bow, naturally)
Cap Increases
5 Dex
80 Hits (40 is on a weapon, hence only +240 hits to avoid hits loss)
5 Str
Other Bonuses
9 Fatigue
20 AF Bonus
10 Melee Speed Bonus
**********
Well, that's what I have at the moment. The equiped melee weapons are a crafted mainhand (+6 pierce, +4 CD, +13 Dex, 50 Pathfinding Focus... I mean +1 Power ) and Traitor's Dagger offhand. I can switch to two Sun Swords when available for +4% melee damage, +4% style damage and -4 Celtic Dual, -1 melee speed, -5 str cap, -5 dex cap, -10 af and different damage type + procs. Or I can use 1 Sun Sword + Traitor's Dagger for a mix.
I'd like your thoughts on a few things:
Aim for +50af? I wonder how good this would be.
Trying to cap +melee damage and +style damage?
The missing Celtic Dual?
More or less stats or hits? My cap increases are fairly minor currently with all the other stuff to worry about.
***********
Stats (Qui hits 250 soft cap exactly)
Str: 82 Int: 0 Hits: 240
Con: 83 Pie: 0 Power: 1 <--- wanted Pathfinding focus xD
Dex: 80 Cha: 0
Qui: 59 Emp: 0
Resists (all capped or overcapped by no more than +1)
Body: 27 Energy: 26 Crush: 27
Cold: 26 Matter: 26 Thrust: 30 (3)
Heat: 27 Spirit: 31 (5) Slash: 28 (2)
Skills
7 Celtic Dual ()
11 Stealth
11 Piercing
6 Recurve Bow (+11 with my bow, naturally)
Cap Increases
5 Dex
80 Hits (40 is on a weapon, hence only +240 hits to avoid hits loss)
5 Str
Other Bonuses
9 Fatigue
20 AF Bonus
10 Melee Speed Bonus
**********
Well, that's what I have at the moment. The equiped melee weapons are a crafted mainhand (+6 pierce, +4 CD, +13 Dex, 50 Pathfinding Focus... I mean +1 Power ) and Traitor's Dagger offhand. I can switch to two Sun Swords when available for +4% melee damage, +4% style damage and -4 Celtic Dual, -1 melee speed, -5 str cap, -5 dex cap, -10 af and different damage type + procs. Or I can use 1 Sun Sword + Traitor's Dagger for a mix.
I'd like your thoughts on a few things:
Aim for +50af? I wonder how good this would be.
Trying to cap +melee damage and +style damage?
The missing Celtic Dual?
More or less stats or hits? My cap increases are fairly minor currently with all the other stuff to worry about.