Range Debuff (or nearsight)

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Pixie.Pebr

Guest
Originally posted by old.mattshanes


True graham but when you have spent ages getting lv50 with your char then realising other casters kick you ass most the time because they are simply better,you do intend to have a moan i guess:(

I am an Armsman.
I am supposed to charge and kill in melee.
When I charge I get mezzed, then stand around waiting to be killed, then get killed. Do I moan becasue of that? No. It comes with the package I bought and I accept it and try to adapt.
Unless backed up with a large army with lots of CC and Nukes in the back to counter the enemies CC and nuke the melee'ers trying to kill off the mezzed ones, I dont charge.
Have some people not rush with the rest of the groups then, but a bit behind and to the side, then flank them and whack the casters.
Worked like a charm in Odins the other day with 2 groups of Templars, because 99% of the people stare in a 2 degree arch in front of them, not seeing whats happening to their cute lil kobbo right behind them :)

Oh, this doesn't work in MG camping ofcourse...
So take the battle elsewhere.
MG camping is about as boring as PK camping, only diff is there are no guards to be pulled, so generally they last a bit longer, making them even more boring.

(oh no... Im turning into a BWranter... someone please help meeeee....)
 
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old.mattshanes

Guest
Originally posted by Hellfire.Bane




we seem to have unlimited mana because we got mentalists giving us 4 or 5 X mana regen, or bard power song.

our bolt casters have the same time as all bolt classes = 4 secs

my light DD is 2.6 seconds.

however i can get it to 2 secs dead with my dex buffed to 290 mark, and 2 lvls of RA in mastery of the art.

I suggest if u want to cast faster get your dex sorted out or buffed, it makes a large difference to cast times when it approaches the 300 mark.

Your bolt may be the same but look how quick you aoe us its crazy:rolleyes:
 
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old.mattshanes

Guest
My dex is very high unbuffed there isnt nothing wrong with it but all i see when fighting hibs is those dark bubbles that hit like a cluster bomb going off they are so dam quick to our aoe its a fact.
 
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Hellfire.Bane

Guest
The end

Well i have never put a post on any forum b4, i was just having a friendly chat.. and it looks like i kicked off a shit storm.

shant be doing it again.

yes i agree with the chap who said if u nerf 1 thing may as well nerf it all and give us all have big sticks and the same armour and no spells and heals at all and just run around doinking each other with afore mentioned stick........mmmm sounds like hours of fun.



REMEMBER KIDS ITS ONLY A GAME.... if u dont like it go play on your own.
 
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Gaal66

Guest
Originally posted by old.mattshanes
My dex is very high unbuffed there isnt nothing wrong with it but all i see when fighting hibs is those dark bubbles that hit like a cluster bomb going off they are so dam quick to our aoe its a fact.



/em looks at the 4 sec casting time of the ranged aoe eldritches have

yip that's fast

oh and ments have the same casting time of their ranged aoe too.
 
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old.mattshanes

Guest
It seems funny how its faster then our casters oh well i guess one class has to be better then another in one way.I guess i better lv my scout to 50 as fast as i can:)
 
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old.Chavez

Guest
I am an Armsman.
I am supposed to charge and kill in melee.
When I charge I get mezzed, then stand around waiting to be killed, then get killed. Do I moan becasue of that? No. It comes with the package I bought and I accept it and try to adapt.

Excuse me but thats right about the worst crap i've read on these boards yet (says alot !)

Problem with tanks is they *cant* close in to kill enemies b/c there's too much CC in the game. Even ignoring that, pure tanks have nowhere near enough HPs to be able to take the damage casters dish out (for more than about 5 secs)...
 
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- Pathfinder -

Guest
Try being a cleric with a normal uber range of 1350 (or 1000 for stun). Now that's funky when hit by a nearsight :m00:
 
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old.Bubble

Guest
Hey dipshit :)

Originally posted by Hellfire.Bane
erm hello bubble, did u not read the previous post, if u have range debuff u dont get bolts, only DD,

I suggest u read b4 posting.

enough said

i was playing a runemaster who has spec bolts and nearsight last night
not a eldy....

45% nearsight is good enough to totaly cripple most class's
 
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old.mattshanes

Guest
Originally posted by - Pathfinder -
Try being a cleric with a normal uber range of 1350 (or 1000 for stun). Now that's funky when hit by a nearsight :m00:

Yes but blaen you can run into them heal and then stun them all:m00:
 
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Pixie.Pebr

Guest
Originally posted by old.Chavez


Excuse me but thats right about the worst crap i've read on these boards yet (says alot !)

Problem with tanks is they *cant* close in to kill enemies b/c there's too much CC in the game. Even ignoring that, pure tanks have nowhere near enough HPs to be able to take the damage casters dish out (for more than about 5 secs)...

If you had quoted the rest it would have read along the lines of (and I dont quote meself here, taking from memory):

"Do not charge head on, flank and attack from behind. People do not look to the sides and behind (in general) so thats where some of us tanks must come from.
If we have 50 people charge head on, ofcourse we will be mezzed.
If we have 20 people charge head on while the other 30 have circumvented the opposing army and attack from behind, we stand a great deal better chance of wiping them out without getting mezzed."

With the introduction of Purge (and later DeMezzing), the situation have changed somewhat and will change even more, but what it comes down to in the end is tactics.
I know that once battle commence, tactics are out the window and people bash like mad, but if some of those people bashing like mad are coming in from another angle, then it could make a hell of a difference.

Lastly, I doubt my post is the worst load of crap you have read on this board, or you haven't read this board much ;)
 
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old.mattshanes

Guest
As he charges and gets hit a lot just use instant heals then stun the group hehe:D
 
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VidX

Guest
Originally posted by old.mattshanes
My dex is very high unbuffed there isnt nothing wrong with it but all i see when fighting hibs is those dark bubbles that hit like a cluster bomb going off they are so dam quick to our aoe its a fact.

If you don't have buffs on you won't notice the difference...

Buffed to 296 dex I can cast my DD in 1.6 seconds (average) for about 400 (without heat debuff) on an even con armsman. I know this is hgher damage than an Eld or Ments ranged AoE, but they compensate with multiple targets being hit at once.

However, if I heat debuff (50% heat debuff) I hit for 600(+200) average on the same armsman. granted that it's an extra cast for the debuff, but it basically gives me 150% more damage, so it's basically the same as me casting 3 DD's when I debuff, DD, DD.

/em really wants ranged AoE... :(
 
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old.Lianuchta

Guest
Well I am a Void eldritch, but unlike Horatio says I also have nearsight as i am Void/Light specced. 46 Void will give you all the spells, meaning you have more than enough to go for 24 Light which will give you the 45% debuff. In any stand off I will be range debuffing everything that comes in range and doesn't wear plate or a 2H weapon. As a lvl24 spell it uses virtually no power what so ever and I can basically keep casting it till the cows come home.

Is it too powerful... no. Should it be curable by spec healers (note not using base line heal spells), probably.

Sidenote: Void AE (black balls) has a 4 second casting time. If you get a lot faster than that there's more than one of us. Damn mana chanters have the 2second PBAE if that's what you mean.
 
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myrte

Guest
In between all the rants about nearsight... my darkness-runie is approaching lvl 24 (lvl 22 atm with 21 darkness and 6 sup) for some BG-fun and i still haven't made up my mind between the following two setups:

23 Darkness (for the next spec-nuke) and 6 Sup (actually 2 would be enough for self-fend) or

21 Darkness (be content with the lvl 17 spec-nuke) and 11 Sup (for single fend and of course first nearsight)

What would you chose?
 
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old.marteeny

Guest
Vidx - I thought the cap on casting time is 2 secs?
 
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old.Bubble

Guest
/em might start fearing enchanters when they can 2 shot me with baseline DD's thanks to a insta cast debuff...:)
 
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VidX

Guest
I'll save my one shot's especially for you Bubble :)

Insta heat debuff, DD and Heat charge at once

:)
 
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Danya

Guest
Didn't they make the debuffs castable again in 1.52, as the instas were too uber... :p
 
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Gaal66

Guest
Damage type debuffs will still be with a 2 sec casting time. They were changed back again after some massive whining on the US servers. This doesn't hurt the enchanters tho since 2 secs isn't very long, but it does hurt the other mages since noone will debuff for their damage type.

And yes, I agree, damage type debuffs should never have been instas. Would be nice in PvE tho, but simply too much in RvR :)

So enchanters will still hurt :)





/em is thinking of starting to use his light baseline nuke to leech of Usp's debuffing :D
(have to get me some more +light items then)
 
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old.Eynar_Vega

Guest
Originally posted by old.Atrox


and what do you need a Secondary CC for ? when your primary got Instan AoE CC ( only class in Daoc with AoE stun ), chain, instant heal ( self and group ) etc etc.. could go on for ever, but would probably only end with a Nerf healer comment so I stop there... ( oh and how usual do you think Albions Primary CC are ? )

Hm, the things you are referring to here are spec line spells, not like healers can have all of them tho. And we do need secondary cc, since it's as good as impossible to be main ccer and main healer at the same time... But nm, we're getting a bit off-topic here :eek: If you wanna read some extra info about this issue have a look at VN Boards - CC thread
 
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Jenna.

Guest
buuhuu, nearsight is overpowered!

I trade my nearsight for stun, mezz or 2s castingtime any day...
 
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VidX

Guest
Originally posted by Gaal66
Damage type debuffs will still be with a 2 sec casting time. They were changed back again after some massive whining on the US servers. This doesn't hurt the enchanters tho since 2 secs isn't very long, but it does hurt the other mages since noone will debuff for their damage type.

Err... really REALLY cannot find anything in the 1.52 patch notes that say the damage type debuffs were changed back to 2 second casts.... So as far as I can tell they are still instas in 1.52.
 
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VidX

Guest
Originally posted by Gaal66
/em is thinking of starting to use his light baseline nuke to leech of Usp's debuffing :D
(have to get me some more +light items then)

Or I could just cold debuff for you :)
 
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Gaal66

Guest
Originally posted by vidx


Err... really REALLY cannot find anything in the 1.52 patch notes that say the damage type debuffs were changed back to 2 second casts.... So as far as I can tell they are still instas in 1.52.


That's because it's not posted in the patch notes :p

It was added the day before the patch was going live and was a quick "fix".

But for you unbelievers.... here you go: :p

One More Patch Note
from Sanya Thomas
2002-08-06 15:59:44


Before I post this last note, I want to announce that 1.52 is going live in all its glory tomorrow, Wednesday morning, at 8:00 AM EDT.

- All resistence debuffs in the game have been returned to 2 second timers. Previously, in version 1.51, they were changed to be insta-cast, but this has resulted in cases where casters can too easily debuff their enemy and then cast a spell of that damage type. It also created a situation where some non-nuking casters could out-damage their Realm's primary nuker. With this change, casters can still cast resistence debuffs, although now it will be more difficult than before. Please note that this change only effects resistence debuffs - other debuffs (i.e. stat debuffs and attack speed debuffs) are still insta-cast.

That was taken from the Camelot Herald
 
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old.Atrox

Guest
Originally posted by Jenna.
buuhuu, nearsight is overpowered!

I trade my nearsight for stun, mezz or 2s castingtime any day...

It's not Overpowered, It's just the fact that it's on the wrong Chars, and it should be cureable, or get less duration.
I dont see the logic in given those with the best range in the game, a Range debuff, but then again Mythic and logic should probably be keept in separate sentences.
 

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