Raging Power

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Vegy

Guest
Considering theres mcl/pots/bp stones, is RP really worth 16 points? (6 for MCL 2, 10 for RP)
Could get quite a few passives etc for that :d.
 
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piggeman

Guest
As a BD, I can say that it's totally worth it! :eek:
 
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Lessurl

Guest
Yes, because for your 16 points you get mcl2 (about 2/3 mana back) and rp full power back. So for 16 points you have almost 3 full mana bars, worth it imo.
 
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zmurf

Guest
Originally posted by Vegy
Considering theres mcl/pots/bp stones, is RP really worth 16 points? (6 for MCL 2, 10 for RP)
Could get quite a few passives etc for that :d.

Totally depends on the class ...
 
V

Vegy

Guest
Its for my druid, I don't see what's so good about a mana bar every 30 mins. I need convincing...
 
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Pin

Guest
Originally posted by Vegy
Its for my druid, I don't see what's so good about a mana bar every 30 mins. I need convincing...

having played for 4 realm ranks.. have you run out of power and your group died because of it. if not, consider it not worth it for you, otherwise buy it.
 
F

Forau

Guest
Get it at higher RR. Saved for RP RR7L5 to RR8L5 (was fun! :() MoC GP Purge etc are more important actives, get them first.
 
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Garbannoch Nox

Guest
as primary healer (druid/cleric/healer) and primary casters yes

i couldnt not live without mcl2 and RP anymore
 
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Puppetmistress

Guest
I dont have it on my druid and never missed it.

If I am OOM on my druid i am certain as hell my other groupmembers are OOM too. What fight are you expect to win with 2-3 others useless.

Just buy potions/stones imo.

Like said before: MOC and GP are much more important. At 5L1 you can get MOC, GP and MCL1.

I just got 5L3 and working on passives at the moment. Will reconsider RP at higher RR because, well... there isn't much more you 'need' as druid. Wildhealing and Mastery of Healing are nice RA's, Toughness, Augm.Constitution, Mastery of The Art etc.
 
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poppamies

Guest
full mana bar every 30 mins for 10 pnts is not worth it, i need a full mana bar 2-3 times a fight =) not one time every 30 mins
 
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alme

Guest
GP -> MoC -> RP -> Purge.

When u moc ull find ure self oom before moc ends very very often.
 
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phule_gubben

Guest
Gifv me RP.

Need a RA.respecc for that but seriously i don't think I'll ever need RP. i usually end up running from a friggin tank chasing me all over the place or ass up eating dirt before i would need it.
 
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Lessurl

Guest
I'm aiming to get RP as my next ra, before i get MoC. Why? Many fights i've been in the fight has been fairly even, i've been healing my heart out (usually from behind a tree :p ) run through mcl2, many pots, mana crystals etc. then suddenly i'm oom, pot timer still not reset, mcl2 timer not ready and my grp start to die off one by one and we lose the fight. What i wouldn't give for a free bar of mana at that point. 30min timer doesn't bother me that much as it isn't often that you get in fights that are that even anyway. Also i'd never say no to a bit more mana.
 
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Puppetmistress

Guest
Originally posted by alme
GP -> MoC -> RP -> Purge.

When u moc ull find ure self oom before moc ends very very often.

What are you doing, pumping out spreadheals with DEX 300?

I think if your group needs that kinda healing you basically lost that encounter :)
 
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arrakeen

Guest
As a caster im very happy for RP and MCl2, sometimes you are unlucky and meet 2 or more groups within short time and thats where you will love it :)

Or in Long Fg vs FG fights it can really save the day allso :)

atleast get mcl2, play abit with that and if you find that enough, wait with RP :)
 
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infernalwrath

Guest
rp is good for long scale battles zerg VS zerg 1 fg VS chain fgs ( fg VS fg and then adds another once u finshied the first)
good for keep battles and good for MGs room figths
its very usefull etc get it :p
i got it on old shared cleric in 4l9 and i will get it on my new in 4l9 :p
 
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angara-ffs

Guest
Originally posted by Puppetmistress
I dont have it on my druid and never missed it.

If I am OOM on my druid i am certain as hell my other groupmembers are OOM too. What fight are you expect to win with 2-3 others useless.

Just buy potions/stones imo.

Like said before: MOC and GP are much more important. At 5L1 you can get MOC, GP and MCL1.

I just got 5L3 and working on passives at the moment. Will reconsider RP at higher RR because, well... there isn't much more you 'need' as druid. Wildhealing and Mastery of Healing are nice RA's, Toughness, Augm.Constitution, Mastery of The Art etc.

I seriously would go for RP tho, i am playing a druid for a long time...and it saved our asses quite a few times. But, Puppet is right, its one of the last active RA's to get.
 
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Zalok

Guest
Allways in battle when need wait few seconds for mcl/pots , wish have it , but actually i have Moc,Baod,Mcl1,Wp1 and was going to purge
Would be nice sacrifice purge without Ra respecs ?? :help:
 
J

Jiggs

Guest
thing with those power pots is one pot = roughly 1spread heal + a small heal.

raging power is nice when combined with MoC, u can easily pump out 2mana bars worth of spread healing during MoC, and if you are in a MoC situation then its unlikley mcl2 is an option.

but yeah i won't have it 'til 7L2, then i'll work on the passives :)
 
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Divinia

Guest
i want moc too.. so i cna play teh end regen u cast at telekeep/press one button for..
 
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gunner440

Guest
kinda sucky for healing classes as u finish buying the essential ra's at about rr7-8 while other classes can finish at rr6-7

e.g. cleric needs 8L3 for:

acuity 3
wild heal 3
moc
mcl2
rp
purge
bof

only then can he maybe work on passives ;<
 
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old.anubis

Guest
well, a must set for a primary healer:
purge, moc, rp, pr/bof/gp = rr7l7 (rr7l3 for cleric, /rude)
 
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old.Prof

Guest
Pretty easy Gunner : scrap WH III, in any case going above II in both WH or MoH is only good for v high RR as 6 points is a lot to pay for a marginal improvement.

And also for main healers get first RP then MoC, one of the MAIN features of RP is that it's about the only way to gain power when in combat (something people easely forget when discussing RP).

That makes RP also pretty essential for succesfull Moccing ...

BTW frankly I don't regard MoC as really "essential" for clerics (or healers on a whole), it's nifty but at a duration of 15 secs to short to really often win fights with it.
 
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gunner440

Guest
Originally posted by old.Prof
Pretty easy Gunner : scrap WH III, in any case going above II in both WH or MoH is only good for v high RR as 6 points is a lot to pay for a marginal improvement.

apparently from what i heard WH at lvl 3 has a similar effect to mop at lvl 3

at lvls 1-2 u dont really notice the crits but at 3 something changes and you start critting like 1/3 or so.. if this is correct then its definately worth it e.g. esp clerics with a common spec of 41 rejuv the last spec heal (base heals for 686) with crits can easily reach 1000+ and with moheal even more.
 

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