Racial Traits

Ethiraseth

Fledgling Freddie
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Dec 24, 2003
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Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects

somehow this seems a little bit overpowered to me.
 

Whisperess

Can't get enough of FH
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Ethiraseth said:
Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects

somehow this seems a little bit overpowered to me.
Not at all, if you consider the fact that they had it as a passive ability before this announcement.
 

Whisperess

Can't get enough of FH
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Not to mention that Polymorph and Sap will now work on them (them counting as humanoids), which it didn't before.
 

ReaLX

Fledgling Freddie
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Jan 22, 2004
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139
Ethiraseth said:
Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects

somehow this seems a little bit overpowered to me.

so we gonna make two lesbian undead sisters now? ;)
 

Deacan

Fledgling Freddie
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Dec 29, 2003
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815
Gnome rogues will be amazing.


Escape Artist: Activate to break out of a Root or Snare effect

Expansive Mind: Increase Intelligence

Arcane Resistance: Increase Arcane Resistance

Engineering Specialist: Increase skill bonus to Engineering


Escape Artist is worth it alone, Engineering Specialist is also good as Engineering is a very good pvp tradeskill, and can also help in pve, like using a bomb on a hard boss :D and the nets ect rock.

Tauren Hunters will be a bit better, as they get a area stun in stomp, as hunters have no stuns at all, only a 3 second snare.
 

Lumikki

Fledgling Freddie
Joined
Dec 22, 2003
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888
Night Elf traits seem weak to me. Improved Dodge is nice for my rogue I guess, but otherwise, blah. The wisp better be atleast x3 the normal ghost run speed....
 

Kokelimonkelmedisin

Fledgling Freddie
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Jan 23, 2004
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441
Lumikki said:
Night Elf traits seem weak to me. Improved Dodge is nice for my rogue I guess, but otherwise, blah. The wisp better be atleast x3 the normal ghost run speed....


seemes like alliance druids wont be too happy about em either.
If they get a reraise this patch (seemes like it) they wont need the
whisp thing. And they can allready stealth trough shapeshifting.

This realy sucks as druids only have one choise of race ^^
 

Ebonn

Loyal Freddie
Joined
Dec 24, 2003
Messages
123
Detailed traits

ORC:
Enrage- STR +25%, lose 5% health every 3 secs, lasts 20 sec
Resistant to stun and knockout +25%
Pet damage increased 5%
Axe and 2h axe +5

TROLL:
Berserk- cast and attack speed +25%, only usable below 20% total HP, 2 min cool, lasts 20 sec
HP Regeneration +10%, 10% hp regen in combat
Damage vs. Beasts +5%
Throwing weps +5

UNDEAD:
20 second immune to Fear, sleep, charm, cooldown 1.5min
Cannibalize - health regen +100% for 20 secs, must target humanoid or ud corpse)
underwater breathing increased 300%
+10 shadow resist

TAUREN
War Stomp - stuns up to 5 nearby targets for 2 seconds, 2 min cool
Max HP +5%
+15 Herbalism
+10 nature resist

HUMAN
Reputation gains +10%
Mace and 2h mace +5
Sword and 2h sword +5
Preception – increase stealth detect for 20 sec, 2 min cool
Spirit +5%

GNOME
Arcane resist +10
Engineer +15
Escape Artist – Break any immobilization or speed reduction, 1.5 sec cast, 30 sec cool
INT +5%

DWARF
Find treasure - works like find herbs
Frost resist +10
Guns +5
Immune to bleed, poison, disease, armor +5%, movement reduced to 70%. Lasts 20 sec, 2 min cool

NIGHTELF
Nature resist +10
Dodge chance +1%
Wisp Spirit – transform into a wisp upon death, +50% movement speed
Shadowmeld – Increased stealth, lasts until cancelled or movement, stacks with rogue and druid stealths, 10 sec cool
 

Tinu

Fledgling Freddie
Joined
Feb 7, 2004
Messages
159
zzz since priest have shackle undead alliance will have 2 ccs vs horde grp with miced races
 

Ebonn

Loyal Freddie
Joined
Dec 24, 2003
Messages
123
Tinu said:
zzz since priest have shackle undead alliance will have 2 ccs vs horde grp with miced races

The Forsaken (playable undead) count as humanoid instead of undead

So they can be polymorphed, sap'ed and turn/shackle undead etc.. dont effect them.
 

Lumikki

Fledgling Freddie
Joined
Dec 22, 2003
Messages
888
I don't get it how Shadowmeld is supposed to stack with stealth, since if you are stealthed and try to meld, you get a "More powerful spell in effect" message. Unless of course shadowmeld gives a passive bonus to rogue stealth, which would be very nice, since it's useless to rogues otherwise. Go figure, I bet Blizzard doesn't have a clue themselves, judging from all the "awesome" changes they made in this patch.....

It's silly to change the game so dramatically when they have 2 weeks to US / Korea launch. Feels like they are following SoE's footsteps a bit too closely.
 

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