Question to ALL.

Sykepleier

Fledgling Freddie
Joined
Mar 31, 2004
Messages
34
Well i think ToA was the first step to killing the GREAT GREAT game daoc once was. The endless hours of trying to get a certain arti, scrolls for it and exp it is just silly. Artis should be way easier to get and activate. I guess the lvling part of them ain't that bad, but still takes a lot of time. Maybe make them insta pop or something, and add a timer for chars when they could kill the mob again (to prevent ppl from camping and chain killing for drops)

Some ML abilities are way to overpowered atm *cough* FZ *cough*, guess it ain't that bad in zerg vs zerg, but in 1v1 it's insta win button(much like DF on infils once was :p)

Ml encounters way to hard. Most ml's are done by zerging(such fun to stick to groupleader knowing that it dosn't matter for shit if u hit the mob or not) Would be far more fun if it was doable by a fg or two, and what u did actualy DID matter. Should have been less steps on each ML if u ask me, too late to fix now tho.

Won't comment on NF, since i stopped playing months ago

To sum up i think mythic have failed BADLY to make this game more enjoyable for casual gamers, unless u define fun in basicly waiting for a arti mob popping or sticking groupleader on a boring mass zerg ml raid.
I'm sure there are lots more to comment but would end up with an endless list of stuff then ;)
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
ToA made me quit DAoC for three or four months, got sick of spending countless hours begging people for help with artifact encounters that don't drop artifacts, or for ML group steps, sick of ML raids that last hours, sick of not being able to join the very few raids I could join when I'm not at work, because I'm lacking just one group step and you have to do all steps or not get credit for MLx.10, sick of having to kill a thousand orange mobs to level one artifact, which is so much fun without a bot, sick of killing hundred of red/purp mobs for a scroll that never dropped, sick of not being able to enter dungeons to get them scrolls cause I need to be MLsummat to enter. I can only stand so much PvE.

Old Frontiers (Prydwen) was getting tedious as well, I was having a little fun before ToA soloing my low RR cabby unbuffed in midgard or HW, could usually find solo/duo ennemies to play with, then HW went dead, Odin and rest of midland was either dead or I'd get zerged at amgO by hibby stealthers or a fg mid/hibs, that left emain, and well, there's only so much amgE-> amgO -> amgE -> Crim -> amgE -> amgO playing in a PUG I could stand. Could still find some solo/duo's around crim or deeper in brefine etc, but that meant going through amgE first without getting zerged by yet another 3xhealer/savage gank group, the 2fgs hib cleaning force, or a zillion NS/SBs. Not having speed or buffs or a ToA suit didn't make it all that fun anyway.

Returned for NF, enjoying it so far, I'm not forced into feeding RPs to gank groups or the stealth zerg, I finally have a good ToA suit, and new guildies are RvR'ing too. Too much overpowered ML and RA stuff around though. Keep sieges can be tedious too, but then I'm not forced into doing those either if I don't feel like it.
 

Arkian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
372
Fana said:
PvE was fun the first time through it, learning the game mechanics, getting to know new people, exploring etc - but when grinding away at mobs the second or third time what is there to enjoy? Youve seen all, and done all. Some new tools on a new class makes it interesting for oh... 15 min? Then you have learned how they work if you understand the rest of the game mechanics. All i saw when "forced" to do pve on my third+ character was the number of mobs required to ding each level: then it was just mindless buttonmashing.

PvE that a bot-program could do for you is by definition bad PvE.

I've manage to find new things to do and new places/ways to level even by my fifth character, it's all about how you approach it, and I approach it to try to make the experience fun - it is after all a game.

I understand this is not for everyone, hence the comment that if you don't enjoy it anymore then maybe you should look for a different game or genre of game entirely.
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Arkian said:
I understand this is not for everyone, hence the comment that if you don't enjoy it anymore then maybe you should look for a different game or genre of game entirely.

What i dont understand is why people always say that those that complain should look for another game etc - obviously the people complaining would not bother if they didnt like the game in the first place no?

F.ex. i recently tried the free AO offer, and played it briefly, didnt like it and uninstalled. I didnt say a word on any AO forum, because i just didnt care about the game. Pretty much same thing with Horizons and SWG.

I do care about daoc however, and i will try to give my oppinion on what could be made better, what i like and what i dislike about it, simply because i *do* like the basic premise of the game, and i would like to keep enjoying it if possible.

As long as "whine" isnt just "OMGWTF TH!S G4m3 SuXXX00rzz ME1ghts!!11!" then i see nothing wrong with it.
 

Arkian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
372
Fana, the comment wasn't so much directed at you. You are perfectly entiltled to your opinions on the game, and they have as much validity as mine or anyone elses. I was merely trying to express that some people still actually enjoy the elements of the game that are most vocally critisised.

I think one of the largest problems is that happy people don't usually feel the need to tell the world, and that a lot of the complaints are indeed of the 'omg daoc sux0r' variety without any real definition of what is wrong and what people feel is better elsewhere, removing any opportunity to have a resoned discussion on the topic.
 

Hawkwind

FH is my second home
Joined
Jul 5, 2004
Messages
7,541
Fana hit the nail on the head for me. It was fun to level the first and possibly even second char to 50. Would not do it again. My personal preference is to /level 20 then use the 20-24 in Keltoi to get used to the chars new toys. Then hop on over to Thid for some fun with it. If I enjoyed playing the char then I move on with it. If it was not great then I dump it and reroll.

Chars I most enjoyed playing in Thid - Sorc, Mins, Caby, Scout, Inf.
 

Novac

Fledgling Freddie
Joined
Feb 13, 2004
Messages
431
Daoc is fun still. first ToA was really boring but when u get to know it and have a ubber char that can solo almost anything.. its great fun :) and NF.... made rvr fun :)
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
The loudmouth whiners really don't represent the majority of DAoC players, even though they like to believe so.
 

Chesnox

Fledgling Freddie
Joined
Sep 13, 2004
Messages
107
I left daoc just before SI was released, and resubbed just after ToA was released. My take, ToA is terrible and contributed to killing DaoC off imho.

The grind ToA introduced is a joke. Totally horrible. Doing artis+scrolls farming+MLs on 1 char is enough. Doing it on alts is a sick joke. It really, really killed DaoC for me.

Mythics slow response to fix this (kinda but not enough in 1.71) and general reluctance to realise ToA is game breaking (the great game that DaoC one was) has conviced me not to buy their next expansion, since their last one is too broken.
 

Galdora

Fledgling Freddie
Joined
Dec 22, 2003
Messages
99
Overdriven said:
Am I the ONLY person who actually likes what ToA and NF brought to DAoC?
AND! - Am I the only one who won't quit to play WoW?

Nope, I love em both, and no I wont be going to WoW.
 

Marcus75

Fledgling Freddie
Joined
Jan 14, 2004
Messages
534
The expansions to this game so far has been good methinks and I think RvR is fun because its so much easier for anyone to RvR, you dont need to zig-zag between super RvR-guilds these days.

As for the future I think it looks fun - Ive tried all the new classes on my US account and all except the Valkyrie is fun to play. Leveling is so much easier in the Catacombs areas thanks to alot of smaller quests that reward good xp and sometimes really nice items, the new areas are impressive and for someone who likes new areas to explore and new classes/abilities to try its a real treat.

I will stay and make my Warlock and Valkyrie once Catacombs comes here mainly because I still think the game got something to offer and due to the fact I dont like the "cute" graphics that WoW consists of.

With all the positive things I have to point out that if the lag that many have still occur the game might be dead before Catacombs come here tho...I have no lag whatsoever on the US servers but that aint where my friends are so I really would like that GoA and OT would offer the same service they do over there and that it would be lag-free.
 

Sykepleier

Fledgling Freddie
Joined
Mar 31, 2004
Messages
34
What chesnox said!
I think toa is killing the game way more than NF ever will, wtf is the point of giving us new classes when it will take the average player months and months to get it ToA'ed. The ToA timesink is so fucking long and lame that it can't realy be said with words tbh.
 

bult

Loyal Freddie
Joined
Dec 22, 2003
Messages
592
ToA was ok imo, it gave you more stuff to do in rvr, more abilities, more buttons to press BUT there was some serious balance issues (grapple) that made it kinda sucky. And then there is NF, reaaaaaaaaally shit add on. Anything that changes things from beeing down to the players to pure luck sucks bad (FG fights vs zergfights) I dont like fights that are determined by numbers/luck, in other words i dont like NF.
 

Illtar

Fledgling Freddie
Joined
Jul 22, 2004
Messages
455
Generally toa was a good thing if it didnt take that long time to do. IMO the active abilities is a great add to the game along with the RAs already there. Also makes more classes viable instead of just being some clerics, + 2-3 mercs with a pala stuck for end, and a sorc for mezz. Made more tactics viable.
 

Shadoo

Fledgling Freddie
Joined
Mar 15, 2004
Messages
144
never gone into toa that much but i love NF spent 16 hours so far just with my lvl 21 wizzy in thid keilled loadsa mids and a couple of hibs.

I can wait till ive got a high enough char to play with toa and a cant wait for catacombs im a DAoC Fanboi and proud of it!
 

RobbanPobban

Fledgling Freddie
Joined
Feb 12, 2004
Messages
67
ToA is ok if I think about it...

NF is a bit booring, even though I always liked Rangers I dont like camping keeps etc. I dont but anyway thats what my ranger is for tbh. And alot of fixes still has to be done (Line of Sight in water for instance)...

NF aint that bad on US servers tbh, theye have their places for 8v8 fights ( Albion Mace ) and people respeced 8v8 fights and dont add untill fights is over. I think it will evolve to the same on EU servers tbh.
 

Deerstalker

Fledgling Freddie
Joined
Dec 11, 2004
Messages
139
Castus said:
My problems never been with the game altho the imbalance in population makes RVR abit of a pain but u adjust to the situation.Its the lag,lds and unplayable zones that ruin it for me.TOA is still unplayable right now.

Up untill the ToA part , you expressed my exact feelings for WoW.

Population imbalance, lag, Ld's unplayable zones.
I don't expect the release in europe to be any better than the beta was.
And blizzard, against the wishes of the entire mmorpg comunity, has done the Daoc style address of your credit card decides what server you play on.

Daoc has gotten better since NF imo.

DS.
 

Marath

Fledgling Freddie
Joined
Feb 23, 2004
Messages
269
Toa would have been good if it would have done what they said it would. As in "wont affect RvR". I found that getting my master lvls and artifacts was kinda fun but the fun part wasnt that without any you got owned in rvr. So before I had a new toa set doors to emain were basicly closed. (Solo sb so equip means all).

Nf would also been good if they had balanced the RAs like they said they would. And again they didnt. Hey lets limit some ras to some classes. Like twf to bd/reaver/warden. Nice but only skill collection of reaver now can bomb the whole zerg dead banelord/rr5/twf style and albs run reaver bomb groups to stop keep takes.

And ah the rr5 abis, some seriously op/broken and others useless. Sorc rr5 means any1 getting near with melee means ~20 damage styles. On a class with moc and lifetap ... hello mythic. Nice patching with goa also as remedy is supposed to just stop dots. Lets bring a patch with remedy stopping all poisons and weaponprocs in without hotfixing it and all nsses knowing already its a IWIN button and up every 5minutes. And then theres the sb whos rr5 is completely useless. Only reason to use it would be to teleport over imbassable area but that gets removed next patch too. Only up at night and misses/fails every second time.

In conclusion people hate the affects on rvr they cant counter in anyway and abilities that they dont/cant have. Oh and insta deaths are about the most unfun part of the game for players. Nice thing they add more unpurgeable cc with patching again. :(
 

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