The 99% weapon does 1% less damage than the MP
If you delve the weapon and look at the "effective damage" (I believe thats what its called), the values will be: (with a base damage of 16,5DPS)
MP : 16,5
99% : 16,3 (actually 16,335 but rounded)
Condition of the weapon will effect this further as effective damage is calculated by this formula :
Effective dam = Clamped Damage * Quality(%) * Condition(%)
The clamped damage is your maximimum allowed damage at your current lvl:
1,2 + LVL*0,3 = 16,2 at lvl 50 and 16,5 at lvl 50 RR5, as this counts for an additional level
So if your lvl 50, RR4 and have a 99% LW at condition 97 the effective damage would be: 16,2 * 0,99 *0,97 = 15,5 (rounded from 15,55686)
Repairing that weapon at a smith will up the damage to 16
I better stop here before my post gets too long, bah too late
if you hit someone for 400 with a MP weapon you'll hit em for 396 with a 99% weapon
tada...
I'll let the reader decide if that's worth 10 times the amount of hassle getting components together for the item or not (since it's a LW you're not spellcrafting on it)
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