QQ about the rps

Jupiter

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so last week remisk got 345k rpts based on the old system this would b 414k omgwtf nerf de fooker imho :kissit:
 

VidX

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Araudry said:
funny thing is u whine on zerg and u always zerged noob ^^
i bet u dont even know whats 1 fg fight mean gimp
really? where's the whine about zergs? Did I say "qq damn zerging albs ffs losers"?

Nope, I said that a nice 1fg vs 1fg fight is usually ruined by the 2000+ range spammers arriving.

I just happens that it's Albs doing it and they are running 2-3fg.

Also, ask anyone I've played with recently, anyone in Hib, and most of the Mids we've met the past week, and they will say that they only really see me with a 'zerg' at keep attacks/defences, where the enemy also happens to have a 'zerg'.

Only realm that seems to be making an effort recently to build a zerg every chance they can is Albion, but that's not really new is it? Yes there are some guild groups who are trying to not do it, but it's hard when idiots insist on following you, even when you tell them not to.

Any other highly thought-out replies? try using words of 3 syllables or more next time, I know you can do it, so no reason why you have to resort to the generic FH replies.
 

VidX

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Jupiter said:
so last week remisk got 345k rpts based on the old system this would b 414k omgwtf nerf de fooker imho :kissit:
Yeah, you're basically talking a 25-50% penalty on some occasions. I killed a Runie, Healer and SB solo, got just over 1500 RP for all 3, and no 'has been killed recently' messages, and no pet used for the first 2 kills cause I had just got off the boat from Hib, and even then it was only a heal from me being on 30% hp or so from the SB, so there was no pet penalty on that.

Didn't see the RR on the healer and runie, but the SB was rr5, so not that far below me.

1.69 that would have been about 2900 RP, so there is a big reduction in the amount high RRs get.

Yeah, I can understand why Mythic introduced the RP penalty, to stop higher RRs from picking on the lower ones and also to reduce the gap somewhat, but they really should have taken into consideration the numbers factor.
 

InertiaSlave

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Zapsi said:
Dont really care but think its weird people in same group gets different RPs should be group bassed.

Just make it average rr of your group vs rr of the guy you kill.

That way higher rr players will get more rp from low rr people if they include a couple low rrs themselves, which means more even fights too.
 

Andrilyn

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Well Usp those groups that you usually see "zerging" are those groups that are sick and tired of getting a working group together (all the needed classes) then go out and get insta killed the second they meet the enemy due to their very low RR and low experience with RvR.
I bet if you got zerged a million of times by people being 3x higher rr than the highest rr person in your group you would:
a) Log.
B) find a way to kill those people that keep killing you.

NF gives alot more for people that are casual gamers and want to join in the fight and will result into zergs forming at keeps, a /BG gets made and people start to take keeps with "the zerg".
And now with the /rw command you will probably see anyone looking for some RvR will go to the keep that's under siege to help out and gain some RPs, before NF you had to stand on APK yelling "lfg!" while now you can just join a fight which is something that I really like although it will end up in zergs.
 

Oldfaravid

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Well 20k or 65k or even 120k a NIGHT is awesome.. idiots!! try soloing around your happy if you get 5k or 10k a night even being constantly zerged bye the other realms stealth zergs.. thats what nf is zerg all over.... yesterday found some lowbie hib group bashing on a door.. killed a grove protector with 2 critshots from behind a tree.. worth THE UBER 270rps.. SILLY...
 

VidX

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Andrilyn said:
Well Usp those groups that you usually see "zerging" are those groups that are sick and tired of getting a working group together (all the needed classes) then go out and get insta killed the second they meet the enemy due to their very low RR and low experience with RvR.
I bet if you got zerged a million of times by people being 3x higher rr than the highest rr person in your group you would:
a) Log.
B) find a way to kill those people that keep killing you.

NF gives alot more for people that are casual gamers and want to join in the fight and will result into zergs forming at keeps, a /BG gets made and people start to take keeps with "the zerg".
And now with the /rw command you will probably see anyone looking for some RvR will go to the keep that's under siege to help out and gain some RPs, before NF you had to stand on APK yelling "lfg!" while now you can just join a fight which is something that I really like although it will end up in zergs.
Yes, and I used to be one of those players, until I got sick of DAoC and was on the verge of retiring, but decided it would be a waste of over 2 years work if I didn't stick with it.

I did grow tired of having to make do with random groups, so I made an effort to start improving my game, moved Usp out of HDS (a guild I was in since the first week of release, was made co-GM of when Locomo left, and fought VERY hard to build up) and into Celestius in the Eclipse /as in order to get regular RvR outside of the guild group times, and then started to like 1fg gaming more. I don't defend it, and I can very easily see both sides of the 'zerg/not zerg' argument, and therefore don't fly off the handle like so many others do when my group gets hit by multiple enemy groups. The thing that does push me to the limit, however, is when those multiple groups are made up of the high RR players, like, for example, being hit by PE, FL and AoD at the same time, or Mael, BO and EL at the same time. Simply because that's overkill.

A high RR group vs 2-3 low RR groups can be an enjoyable fight, I've been in many of them, won some, lost some, but only when neither side gets the jump on the other.

Likewise, 2-3 low RR groups vs 2-3 low RR groups can be fun as well, and also the same for multiple high RR groups, as long as the numbers are balanced.

Best fights I've had and enjoyed have been ones like the above.

I remember one fight in the old Snowdonia where I was running with an Eclipse group and we met a GoP keeptake force, was about 3 groups. I was about rr4 at the time, rest of the group rr6-9, and the Albs between rr1 and 7 (Erodafira was there). Fight lasted about 10 minutes, and we finally lost due to running out of power at the end of it, but it was fun. If that was 3 higher RR groups, we would not have stood a chance, they would have steam-rollered us, and neither side would have had a good fight and it would just be a farming session.

Yeah, the high RR guild groups are probably just whining cause they have to work for their RPs instead of farming them when the encounter a zerg, but there's a balance that, when the right number of low RRs meet a high RR group, both sides put up a very good fight and it's a hard fight to call.

What I was saying above, with the "usually ruined by the 2000+ range spammers arriving" was not a whine, but more disappointment that a good fight gets ruined by adds who sit and bombard both sides without actually getting into the fight where the two groups already fighting have a chance to react to the addition of the 3rd realm.

Same for archer adds from any realm, people, including myself on some heated occasions, criticise the high Alb guild groups for always getting help from the usual scout adds, yet they probably hate the adds themselves. There's really nothing as bad as recognising a good enemy group, getting set to fight them, and then 10 seconds later another group or stealthers kill you or both groups from 2000 range when you can do next to nothing about it.

Yes, it's part of the game, doesn't mean it doesn't suck :)
 

Vindicator

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Funny how most people who were high RR claimed not to care about realm points. Just the Thrill of fg V fg action. Now the whine about the amount of rps you get ?

Lets look at how the system works. You get less realm poinst for killing easier enemys. Therefore you need to kill more of them or numerous times to get the same amount of pwn points as before. hmmm seems fine and fair, why should you get the same points when you just pwning noobs / zerglings all the time. The Challenge to gain more RR is harder, isnt that more rewarding or do you just care about stupid titles above your head / lots of numbers near your name and the bible .... oh I mean duskwave figures/ positions :).

The Lower RR get higher RR faster now. meaning more equal fights or more accuratly. More balanced fights. Is that not something to rejoice at ? More challenging fights to look forward 2? a bigger target to aim for ?

well thats something to chew on.
 

Araudry

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VidX said:
really? where's the whine about zergs? Did I say "qq damn zerging albs ffs losers"?

Nope, I said that a nice 1fg vs 1fg fight is usually ruined by the 2000+ range spammers arriving.

I just happens that it's Albs doing it and they are running 2-3fg.

Also, ask anyone I've played with recently, anyone in Hib, and most of the Mids we've met the past week, and they will say that they only really see me with a 'zerg' at keep attacks/defences, where the enemy also happens to have a 'zerg'.

Only realm that seems to be making an effort recently to build a zerg every chance they can is Albion, but that's not really new is it? Yes there are some guild groups who are trying to not do it, but it's hard when idiots insist on following you, even when you tell them not to.

Any other highly thought-out replies? try using words of 3 syllables or more next time, I know you can do it, so no reason why you have to resort to the generic FH replies.
cause u ran once in a fg not zerging that mean u never zerged yea sure why not but when i see ur replies its only alb zergling only alb have 2000 range only alb bla bla only alb ... lmao imo make /as msg for hib to not camp dock with animist would be nice for once
and for my 3 syllables replies i dont need to write a book to explain something i can tell in 3 syllables ;o
 

DaggerElivager

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Vindicator said:
Funny how most people who were high RR claimed not to care about realm points. Just the Thrill of fg V fg action. Now the whine about the amount of rps you get ?

Lets look at how the system works. You get less realm poinst for killing easier enemys. Therefore you need to kill more of them or numerous times to get the same amount of pwn points as before. hmmm seems fine and fair, why should you get the same points when you just pwning noobs / zerglings all the time. The Challenge to gain more RR is harder, isnt that more rewarding or do you just care about stupid titles above your head / lots of numbers near your name and the bible .... oh I mean duskwave figures/ positions :).

The Lower RR get higher RR faster now. meaning more equal fights or more accuratly. More balanced fights. Is that not something to rejoice at ? More challenging fights to look forward 2? a bigger target to aim for ?

well thats something to chew on.


wot he said ^^ :D:D
 

VidX

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Araudry said:
cause u ran once in a fg not zerging that mean u never zerged yea sure why not but when i see ur replies its only alb zergling only alb have 2000 range only alb bla bla only alb ...

Actually, no, cause if you read the replies and not just see what you want, you'll see that I said that it seems that only Alb are making use of the range benefits, due to the fact that they have 5 classes who can affect anything over the standard 1500 range (Wizzie with bolts, theur with pets, sorc with mezz, scout with arrows, cabby with nearsight) and 3 of these are damage dealing, compared to 3 in Hib (Bard with lulla, Eld with nearsight and bolts, ranger with arrows) with 2 being damage dealers and 3 in Mid (healer with lulla, runie with bolt + nearsight, hunter with arrow) with, once again, 2 being damage dealers.

I said the words 'archers' and 'albs' due to this being the only ones that can really be seen doing this atm.

Araudry said:
lmao imo make /as msg for hib to not camp dock with animist would be nice for once

Sure, you make one for the Alb stealthers, including yourself, who camps the docks... oh, and name the animist please, cause afaik, the only docks that Hibs camp on a regular basis are the DC ones, and that's cause they are pissed off with Kio and crew shooting them from that area.

Araudry said:
and for my 3 syllables replies i dont need to write a book to explain something i can tell in 3 syllables ;o

Touché! :)
 

Morchaoron

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all these people whining about arpees!!! why do you play? for fun or to see the $arpee variable increase??
 

Zapsi

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Jan 23, 2004
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QQQQQ 162 killes and 14300 rps wtf :flame: 88,27 avr .

tried runing 7 and rps went up 20-30 % maybe thats the idear.

Better leave this now or people may begin to take me serious :clap: :m00:
 

InertiaSlave

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Feb 17, 2004
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Running 6-7 man group might also make it more fun for low rr fgs to fight you ;)

Bit of trouble when you run into an opted fg though :(
 

Animus

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Vindicator said:
The Lower RR get higher RR faster now. meaning more equal fights or more accuratly. More balanced fights. Is that not something to rejoice at ? More challenging fights to look forward 2? a bigger target to aim for ?

How do the lower RR's get higher RR's faster now? I thought there was no change in the RP gain from being lower realm ranks?
 

Zapsi

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Vindicator said:
Funny how most people who were high RR claimed not to care about realm points. Just the Thrill of fg V fg action. Now the whine about the amount of rps you get ?

Lets look at how the system works. You get less realm poinst for killing easier enemys. Therefore you need to kill more of them or numerous times to get the same amount of pwn points as before. hmmm seems fine and fair, why should you get the same points when you just pwning noobs / zerglings all the time. The Challenge to gain more RR is harder, isnt that more rewarding or do you just care about stupid titles above your head / lots of numbers near your name and the bible .... oh I mean duskwave figures/ positions :).

The Lower RR get higher RR faster now. meaning more equal fights or more accuratly. More balanced fights. Is that not something to rejoice at ? More challenging fights to look forward 2? a bigger target to aim for ?

well thats something to chew on.


So look at it like this Iam rr 10 runing with a fg where rest is rr5 , my group beats a rr 5 fg and my rps should be 40% less cos my rr gives my group 40 % bigger chance of wining ?

What i said b4 it bull how is based atm but will be better some says .
RP is a reward for how u preform so ofc u look at u rps, but ofc u tell me people dont do /stats now and then to see.

Look at WoW people allready went QQ b4 the release coz they thought there was no reward system.
 

Vindicator

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Animus said:
How do the lower RR's get higher RR's faster now? I thought there was no change in the RP gain from being lower realm ranks?

Because it takes a shorter amount of time to achieve higher RR than it does for the high RR to keep above them by farming alot more. Tightens the Gap some, over time of course.

Zapsi said:
So look at it like this Iam rr 10 runing with a fg where rest is rr5 , my group beats a rr 5 fg and my rps should be 40% less cos my rr gives my group 40 % bigger chance of wining ?

What i said b4 it bull how is based atm but will be better some says .
RP is a reward for how u preform so ofc u look at u rps, but ofc u tell me people dont do /stats now and then to see.

Look at WoW people allready went QQ b4 the release coz they thought there was no reward system.

It's not that I dont understand what you mean or how you feel because I do. Thing is thou, who cares about realm points when your having fun? I mean does it really matter so much you get a few less rp's than before making it less profitably, so to speak, from rapping people who are just not as focused / determined as you in RvR ? I would have thought that would drive a person of such description to farm harder and more :D. Not like the points mean much, its the fun in playing etc that makes it worth it. The points are just a plus to let you use crazy / useful / uber ra's in RvR for time spent in RvR.

Oh and being in a rr10 group, not nessacarly that all the peeps are rr10 but probably are in conjuncution with 2/3 of there charcs or at least rr8+, first off I'd think that group wouldnt give a toss about rps :D, while also thinking that ye it would mean well more than a extra 40% chance your gonna to whomp a rr5 group. If I was to judge such groups meeting I would say 9/10 on the rr10 group winning. Either way, you'd come out on top for the shear amount of victories. However if it was a rr10 in a random group against a guild grp of rr5's then ye you will get less reward than the rest in the group but at such a huge scale and the amount of sheer points you've already earned, who cares? You dont have anything to prove to anyone and it offers some what of a balance, well tries to, of the rr situation to some degree.
 

Littles

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so last week remisk got 345k rpts based on the old system this would b 414k omgwtf nerf de fooker imho

yeh and last week he would do 1200 damage rather than the 1000 he does now...damn the nerf bat hit him so hard.

If i had my way i would form 7fg and zerg the f$%k out of these high RR mid groups every night who FZ every 5 seconds, lag cast every 2 and kill in 0.5.
 

remi

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it suck arse, 500rps for a rr3, and whole fucking albinon realm is rr3.
 

remi

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Littles said:
yeh and last week he would do 1200 damage rather than the 1000 he does now...damn the nerf bat hit him so hard.

If i had my way i would form 7fg and zerg the f$%k out of these high RR mid groups every night who FZ every 5 seconds, lag cast every 2 and kill in 0.5.


you are such joke xD


dunno where youve been, but my dmg is nerfed alot.
 

VidX

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tbh, yeah, caster damage has been nerfed.

very rarely do I break 500 base damage now after debuff, when I was doing 600+ pre-NF, and pbaoe is just laughable compared to the 1117 cap I had before.

I think it's the reduction of the acuity that has hit it the most, down to 300 Int from 322, due to not having Aug Acuity and the Acuity buff being reduced without the MOTA.
 

Tristessa

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remi said:
you are such joke xD


dunno where youve been, but my dmg is nerfed alot.

Lol You one shotted my theurgist the other day. Can't really say thats nerfed. She may not have perfectly opted armor yet etc but still... At least things like that get me winded up to start looking for artis again and xp the ones I got :cheers: :p
 

raid

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To me it seems that RP/kill just seems to have gone down regardless of your rr. Getting hit by mobs/guards/other players may explain some cases but it seems to be the same basically always. On my rr6 theurgist which I have mostly been playing and which I believe to be pretty much the average RR I seem to get clearly less RPs per kill than pre-NF, many solo kills are ~600-700 rp, even if the enemy was rr11.

Also played my rr11 berserker a bit on excal, just out of curiosity I asked about RP/kill stats from group members and the difference between the rr11's and lowest RRs in group (rr7 i think) was really minor, maybe something like ~10 rp per kill over a couple of hours.

Personally I couldnt care less but if you find this rp nerf unfair to high RR players, did you actually compare the figures to the amount of rps the low rrs in your group got in same time or just what you think you would have got with the old system? ;)
 

Awarkle

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im still wondering these names of animists camping drop off points because ive yet to do it, i tried to camp our own docks but scouts just shoot from well out of my range which means dont stick a chance.

The only way is now to use nged docks and i suspect they will be camped then we will be forced to use the docks out of scathaig until they are camped.

Camping the docks is ruining RVR for your realm IE you farm the people trying to use boats all the time in the end people will stop rvring and then we are back to the

"omg hibs not rvring where you all gone"

IN fact i would say albion has to be the weakest realm at the moment take a tower and all they do is bomb it they never attack they are always on the defensive. You guys are really making keep sieging boring by just theug pet or scout shooting or aoe mezz spam.

It really is like playing against Mobs somtimes.
 

Andrilyn

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Yes but Awarkle you will probably have like an entire shroom field up infront of the keep or inside the keep so if we come near its:

Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
times 10.

Can't just mez shrooms now as you got AE mez cure for them and you can just stack them to unmez them all at once and for some reason shrooms nuke through entire floors.
Its hard enough as it is trying to get near a keep without atleast 5 rangers assisting on you (yes I know its the same with all realms) but once you get close you get nuked by 100 shrooms, oh did I mention they nuke through entire keep floors and walls?

The only way to atleast get some kills or take out the door and storm in (which in some cases also doesn't even work against a hib defence) is to attack the door and the keep with siege.
So playing it defensively is sometimes our only option.
 

Gorryk

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Post NF, there are more people in rvr, but worth less rp's I'm sure it balances out over before. Stop whining. It's the same for everyone. It's not like your opponents are gaining rp's faster than you at the same RR. If I could get 65K a night I wouldn't think of complaining. I'm lucky to get that in a week as I pretty much solo. I don't recall many people getting more than about 450K a week back before NF either.
 

Leleith

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Andrilyn said:
you will probably have like an entire shroom field up infront of the keep or inside the keep so if we come near its:

Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
Shroom hits you for 120 damage!
times 10.

Haha, yeah. Did that trick this morning, after the albs had retaken one of their towers. Farhach 4 - albs 0.

Was a nice fight while we still had it. /salute and stuff. Though i have to say its sad to see people running with their bots stuck to them. Especially when they cant play them both effectively at the same time. Seen that a few times these last days.
 

Cami

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Leleith said:
Haha, yeah. Did that trick this morning, after the albs had retaken one of their towers. Farhach 4 - albs 0.

Was a nice fight while we still had it. /salute and stuff. Though i have to say its sad to see people running with their bots stuck to them. Especially when they cant play them both effectively at the same time. Seen that a few times these last days.
More rps for you then ;)
 

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