PvP on PvE servers

Valgyr

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Read alot of different things about this, my question is:

On PvP servers i can kill any1 anywhere(except grp members).

Now on a PvE server does these rules apply to the Border Lands on a PvE server? I.e. i can go out there kill any1 i see and feel. so it can be grp vs grp zerg vs zerg there? or is it more like a land where u look for special resources for those player city/keep structures?

I come from DaoC so for me the idea of a border land would be like the daoc frontiers? is this correct?

Regards Valg
 

Valgyr

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Bumb for a very important question!(need to know what server to pick):confused:
 

Tilda

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pick pve, its the closest to daoc.

pvp is kill anybody anywhere other than group members

pve is safe in the leveling zones, and full pvp(bar group members) in the boarder lands.
 

dee777

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PvP == camlann
PvE == prydwen/excal

It doesnt matter if the border kingdoms will be instanced or not. You could easily argue that DAoCs RvR was instanced as well. Hyb, Mid and Alb frontiers are sorta similar.
 

dee777

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Oh and about the WoW comment. PvP in WoW is not really comparable (apart from the minigames), since there was no World PvP unless you flagged yourself for it. Much like the experience you had in Camlann for the first 9 levels. Halfarsed at most...
 

Valgyr

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PvP == camlann
PvE == prydwen/excal

It doesnt matter if the border kingdoms will be instanced or not. You could easily argue that DAoCs RvR was instanced as well. Hyb, Mid and Alb frontiers are sorta similar.

There is quite a differance if the frontiers are instanced, with a que system where u only can enter when there are certain criterias fullfilled(nbr of players, guild points, pvp exp etc) or u just can zone in and if there are more then X players they will "instance" a new frontier where players can roam
 

dee777

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I dont think the border kingdoms (frontiers if you wish) are queued at all. They might be instanced, thats completely different. Tortage aint queued as well and you can join whatever instance of Tortage you want. You even get shown which instance your groupleader is, so you can join it without even having to ask in /groupchat if you dont want to.

What you are referring to is the sieging part I think. That truely is supposed to be queue-instanced and the only way of getting into the siegeinstance is by being in attackers/defenders guild or contracted mercenaries. If your guild is at the level of taking/defending keeps, it will presetup the groups that go for the siege anyway, so your PvPpoints wont count for shit anyways.
 

lairiodd

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Now on a PvE server does these rules apply to the Border Lands on a PvE server? I.e. i can go out there kill any1 i see and feel. so it can be grp vs grp zerg vs zerg there?

Presumably, guild members are also immune from damage ?
 

Manisch Depressiv

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There is quite a differance if the frontiers are instanced, with a que system where u only can enter when there are certain criterias fullfilled(nbr of players, guild points, pvp exp etc) or u just can zone in and if there are more then X players they will "instance" a new frontier where players can roam

DAoC frontiers are instanced. You have one instance per server.

You have also to meet certain criterias to be successful in them.
 

Aada

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The more i read about this game the more it sounds like EQ2 such as the loading everytime you enter somewhere etc

Step backwards for an MMO the constant loading in EQ2 killed it for me
 

old.Tohtori

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Oh and about the WoW comment. PvP in WoW is not really comparable (apart from the minigames), since there was no World PvP unless you flagged yourself for it. Much like the experience you had in Camlann for the first 9 levels. Halfarsed at most...

And there's world pvp in pve server on AoC?
 

Manisch Depressiv

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The more i read about this game the more it sounds like EQ2 such as the loading everytime you enter somewhere etc

Step backwards for an MMO the constant loading in EQ2 killed it for me

Zones are huge, loading time is minimal.

My condolences to you for playing EQ2 though :p.
 

old.Tohtori

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That seems to be the main question that nobody seems to know the true answer to.

Aye, gonna ask the devs direct soon.

'cause if there's a place where you can freeroam and kill all you like, and still pve in peace, it's good. 'cause it's basically best of both worlds.

But if there's only minigames(yes 48vs48 instance is a minigame, not a war), then the PVP side is tempting.
 

dee777

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So today the boarder kingdoms aren't instanced 48vs48 battles and are "free to roam pvp"? :eek7:

The border kingdoms are supposed to be instanced, like the tortage map is for example (x instances of the same border kingdom), but without any (known) limitation on how much people can exist inside it. Opposing to mini-games and siege with their fixed number of players (48 vs. 48 sieges).

I really dont know how to put it any clearer.

Bear in mind, this info is from dev diaries. I never encountered the border kingdoms in the game.
 

old.Tohtori

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The border kingdoms are supposed to be instanced, like the tortage map is for example (x instances of the same border kingdom), but without any (known) limitation on how much people can exist inside it. Opposing to mini-games and siege with their fixed number of players (48 vs. 48 sieges).

I really dont know how to put it any clearer.

Bear in mind, this info is from dev diaries. I never encountered the border kingdoms in the game.

Yes yes, that's the problem, people saying this and that and no and yes :D
 

dee777

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I backed up my POV with dev diaries. CBA to dig out the links to them, you gotta do the legwork on your own if you are interested in answers.

Critisizing is easy...
 

old.Tohtori

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I backed up my POV with dev diaries. CBA to dig out the links to them, you gotta do the legwork on your own if you are interested in answers.

Critisizing is easy...

Yeah yeah, i'm lazy, yada yada.

That wasn't the problem.

The problem comes from some people saying other thing with some "backing" and some saying the other.
 

PewPewAS50.50

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1) Drunkenbrawling is out of the game, since like 2 months ago.

2) Borderkingdomes are 48vs48 instanced

3) You queue to enter the siegeing areas, your place in the queue are determined by your points. I got no clue if it is pvp points, guild points, grp pts or w/e. You can also be contracted as a mercenary, and obviously anyone from the guild can defend the keep. Though I'm guessing there is a limit on how many people can defend the keep/city/tower aswell.


Got no idea why people wanna consider playing a PvE server. Nobody is ganking others on Fury, I been killed 4 times in 47 levels and I soloed as a PoM 98% of the time in all the hotzones.

Most people who try to gank you are to shite to pull it off regardless of how many mobs your currently facing, kinda... Could be that the PoM is rediculously OPed and tis easymode, but I doubt that. Just that most of you seem to think it is like camlann over there, there is no resemblance whatever.

DAoC was a RvR game the classes was balanced around that, the enviroment was balanced around it etcetera, hence the PvP would obivously lack in content when city ramping and people exploiting wierd spots within the towns itself. Nothing like that in AoC.

Can't attack people in main cities, guards attack you if you gank some1 in a small town, other players gank you if they see you do it aswell. Most people seem to mind their own business, and realize that nobody gains anything on ganking people atm.

- With pvp rewards this will obviously change, but when more and more people ding 80 pvp will be done in more oraganized manners in special unoffical zones and areas with huge open fields. Guild VS Guild in Potain comes to mind, will be awesome. Hope you enjoy carebear server though :fluffle: :sex:
 

Dukat

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2) Borderkingdomes are 48vs48 instanced

Are you sure? From what I've read they plan to have "hundreds of players" involved in battles, just like daoc.

Source: Age Of Conan: Hyborian Adventures


I dont know what to think of the game so far, I've made a character on Dagon but I havent seen much of the game at all yet. I guess time will tell, its only been out one day after all, image what DAoC was like on the first day? I wasnt there, but I remember what it was like when I first started, not all that long after, and its pretty amazing how much the game changed between then and the time I finished with it.

I dont know what to make of it, need to give it time I guess.
 

Aada

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Are you sure? From what I've read they plan to have "hundreds of players" involved in battles, just like daoc.

Source: Age Of Conan: Hyborian Adventures


I dont know what to think of the game so far, I've made a character on Dagon but I havent seen much of the game at all yet. I guess time will tell, its only been out one day after all, image what DAoC was like on the first day? I wasnt there, but I remember what it was like when I first started, not all that long after, and its pretty amazing how much the game changed between then and the time I finished with it.

I dont know what to make of it, need to give it time I guess.

The big problem for me will be the constant zoning and instancing of each zone ;/

DAOC/WOW both had open worlds and you only zoned when you entered a city or dungeon and there were no instances on zones etc.

EQ2 had this exact same system and it drove alot of players away simply because you start to get really into it and a load screen pops up.

Also i see a lot of people moaning about how you start the game like it is a single player RPG and not an MMO.

Time will tell i guess it won't take long on here for some people who don't like it to post about it.
 

PewPewAS50.50

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The big problem for me will be the constant zoning and instancing of each zone ;/

DAOC/WOW both had open worlds and you only zoned when you entered a city or dungeon and there were no instances on zones etc.

EQ2 had this exact same system and it drove alot of players away simply because you start to get really into it and a load screen pops up.

Also i see a lot of people moaning about how you start the game like it is a single player RPG and not an MMO.

Time will tell i guess it won't take long on here for some people who don't like it to post about it.


Well maybe you should try the game out before you judge it on the "instances and zoning" things.

For example you zone into cities same as any other MMO basically.

You zone into areas from cities, same as any other MMO.

You zone between zones, this is the diffrence between WoW and AoC where in WOW you "lagged" for a sec(s) when crossing zones, thus you indirectly loaded the new texture. Now AoC made a load screen of this, and since the zones are kept separte from eachother performance increase, and you can work more on details, also you don't have HUGE zone crashes like in DAoC and WoW.

I played all day today and not zoned once.

And for this whining about instances/mirrrors of the same zone, it is nothing you will ever notice unless you chasing a particular ganker that changes Instances rapidly, to try and get away from you. This will probably be tweaked in the comming weeks. Also most often there is one or two mirrors of the same zone, wich to be frank is good since then you can get your quests done quicker.
 

pez

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The big problem for me will be the constant zoning and instancing of each zone ;/

DAOC/WOW both had open worlds and you only zoned when you entered a city or dungeon and there were no instances on zones etc.

EQ2 had this exact same system and it drove alot of players away simply because you start to get really into it and a load screen pops up.

Also i see a lot of people moaning about how you start the game like it is a single player RPG and not an MMO.

Time will tell i guess it won't take long on here for some people who don't like it to post about it.

I would say the zoning is slightly more than LOTRO but less than say guild wars. Roughly comparable to LOTRO though imo.
 

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