Prydwen's Assotiation of RolePlayers: Help needed!

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Adelle

Guest
Aethelstan

Not all roleplayers wish to be part of the Templars, for various reasons. Some might think the guild is too large, some are allready in none-roleplaying guilds that they do not wish to leave, some are new to this roleplaying thing and wish to have a more "gentle" start than jumping into a guild that enforces roleplaying. It's for these people - for all who are the least interested in roleplaying - that PARP would be created. The idea is to bring together all the roleplayers (that wish to attend) - may they be "hardcore" or "causaul", to get them to know each other and expand the circle of people to roleplay with.

Your vision to have all the roleplayers in the Templars is all fine and dandy, but even you must admit that it is not possible.

You say it yourself in your last comment:
"Jupitus - as I said, I couldn't do what you do, but I'm always impressed by those who can. It's a shame your two full-timers have left. I would have liked to have known them. Maybe if they had easier access to a few more like-minded souls they might have stayed in DAoC."

This is excatly what PARP would be for - to give roleplayers easier access to each other. And that can never be a bad thing, can it?
 
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old.Aethelstan

Guest
It's possible that my meaning gets lost in the untrimmed verbiage, but :

Originally posted by old.Ziera
Aethelstan, I am not trying to divide the roleplay community, I am trying to gather it.

Never once said you were. So am I. I don't see a conflict.

Originally posted by old.Ziera
I will not get into a debate of what roleplay is or is not - It varies from each individual, as do preferences of guild.

Which is what I said, several times.

Originally posted by old.Ziera
If you do not think events is a way to practice your roleplaying, then please do not attend.

I think I said that it would be odd for us to stand apart from such events, even if my own personal preference was to roleplay all the time, and then offered help in organising anything. <reads back> Oh yes, I did !

Originally posted by old.Ziera
I have no interest in "stealing" possible members for you.

I never once said you did. Why's "stealing" in quotations ? Who accused you of that ? I'll set Hendrick on them.

Originally posted by old.Ziera
This was not ment to offend people, I have said this before, it was ment to bring pleasure.

Who's offended ? I'm not. <searches back for quote> Ah yes : "I know there are some people out there who roleplay in other Guilds, and I respect them immensely for their ability to maintain their immersion in a largely OOC environment. I know I certainly wouldn't feel comfortable in a Guild where roleplay wasn't required, but I understand entirely those people who like to dabble, but have friends who don't roleplay or sometimes need to talk about the footie. That's fine." Whatever floats your boat.

Originally posted by old.Ziera
Actually it hurts to see that an officer of Pryd/Alb's largest rp guild can take such a negative attitude towards it, but we are not doing this for you, we are doing this for all (more repeating :/ )

This negative attitude would be summed up by my offer of our help <frowns> ?

You suggested one way forward, I suggested one way forward. Both have their pros and cons. Neither are exclusive and I have no negativity about either. Really, words are important. I use a lot of them because, well, that's what roleplayers do, and because I have a boring job. But I say exactly what I mean. What I said was - (1) I think it would be best for all roleplayers who wish to remain in-character all the time to be in one guild. (2) However I recognise not everyone wants this, so they must do what makes them happy. (3) If we can help with your planned events, we will be delighted to do so.

Please accept this at face value.
 
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Ardwan

Guest
I'm thinking that the whole idea of having an event is so that all the people who are wanting to roleplay can see, and get to know all the other roleplayers, rather than having to wander around on thier own roleplaying to people who don't care about it, and then maybe once a week seeing someone else who roleplays.
And yes, they could all join the templars, but having one huge guild with all the roleplayers in is a bad idea in so many ways.
But for a start, doing that would in a way be reducing the roleplaying, as you would never be meeting new people, as you would all know each other, and be talking everyday. So having roleplayers all over in different guilds allows for new meetings, and just seems a whole lot more realistic if you get my meaning.
 
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aberrac

Guest
The idea of 'events' or just meetings of people where everyone is at least trying to roleplay is interesting - much as I admire the Knights Templar their pretty much 'full time' in character rules would not really suit me - and that's no criticism at all of them, they do a superb job, it's just not what I'd feel comfortable doing, so I don't do it... something I could dip into as and when it was what I wanted to do sounds intriguing and might even be a nice 'nursery' for future Templars who aren't too certain about their RPing skills yet so everyone may well gain from this idea.

Of course that then leads to the problem of people meeting my character in a different setting wondering why he's speaking differently.... so perhaps a new character for 'semi-rping' would be a solution for me, and just bring him/her out to play when I felt suitably inspired. ;)

Two things from Aethelstan intrigue me a bit though -

"I do want to try and get as many roleplayers (those who fit in my category (a), if you will) as possible in one guild so as to maximise roleplaying opportunity"

Well I see what you mean, but surely that rather drastically limits roleplaying opportunities? The Templars have stated aims for their guild, what happens to a 'dedicated' RPer who wants something else? We need a few more RP guilds that have differing objectives than the Templars, whilst 'unity is strength' at some times, diversity is also strength at others, and opther groups for the Templars to interact with should increase the fun for everyone involved.


And also :

"This would certainly be true if Prydwen was an entire-roleplay server. You could have evil guilds, holy guilds, saracen guilds etc etc. It would be great, and I'd love to see it."

One of my favourite pet discussions - NEVER an argument - is about whether it is even remotely possible to roleplay evil characters in an MMORPG... but we'd need a whole new thread to go into that one!;)
 
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Ardwan

Guest
Originally posted by aberrac
"This would certainly be true if Prydwen was an entire-roleplay server. You could have evil guilds, holy guilds, saracen guilds etc etc. It would be great, and I'd love to see it."

One of my favourite pet discussions - NEVER an argument - is about whether it is even remotely possible to roleplay evil characters in an MMORPG... but we'd need a whole new thread to go into that one!;)

Well in one of the recent PvP server threads, the fact that it will be full of griefers etc was brought up, and quite a few of us are likely to start a guild that will be like the protector of the people, and there are also some people who will be making an evil guild, that will be doing stuff to try and make our lives harder, so in theory it will be possible to play an evil character on the PvP server, as there is more 'flexibility' on there, but this is going of the point of the thread ;)
 
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old.The McScrooges

Guest
I want to be in PARP and roleplay but I don't want to leave my guild and join the Templars to get my jollies.

Now the idea where I can get myself listed as a roleplayer and join in RP discussions is great.

To be known as someone who will roleplay when encountered is great. Cause I'm sure there is nothing more heart breaking than giving out your best RP asking for group spiel to get a reply of
"K m8"

I will always respond to player's RP by giving it straight back to them. But then I like to think I'm nice and polite.
 
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old.Aethelstan

Guest
Originally posted by aberrac
Well I see what you mean, but surely that rather drastically limits roleplaying opportunities? The Templars have stated aims for their guild, what happens to a 'dedicated' RPer who wants something else? We need a few more RP guilds that have differing objectives than the Templars, whilst 'unity is strength' at some times, diversity is also strength at others, and opther groups for the Templars to interact with should increase the fun for everyone involved.

Actually, this is a misunderstanding. The stated laws of the Guild are to provide an environment for staying in-character. That's it. So whatever a roleplayer's motivations or aims, they can fit inside. So we have people strongly committed to RvR, people who really hate RvR, people who like to spend hours in the pub telling stories and people who just mooch around exploring. We have people who play stiff-necked Godly types and people who play dark/evil characters, alongside one or two who play madmen. We also have, truth be told, people who just don't get along at all, but as long as they keep it in-character, that's fine by me. So the bottom line is that we have a huge internal diversity, even amongst officers, who range from the courtly poetic type to the roguish anarchist. None of our events or raids are compulsory so that no-one feels excluded, whatever their inclinations.

In theory, this liberal, live & let live home for anyone who shares an interest in roleplaying and a fundamental commitment to staying in-character should work fine. In practice, people's different roleplaying styles often reflect very different real life personalities. When these personalities clash, few people are able to keep their feelings entirely in-character, and this has caused some difficulties between individual members. Having other roleplaying Guilds would serve a useful purpose in separating these conflicting personalities while allowing them to roleplay, but it's actually about personalities rather than specific roleplay styles, I think.

I think we kid ourselves that in the Prydwen context (as opposed to a dedicated roleplay server) diversity of guilds has anything to do with strength. Separate Guilds effectively means greatly reduced contact between individuals within those guilds, unless they're crafters, for example, and spend all their time in one spot. After all, isn't the whole point of this thread trying to work on a way of creating more opportunities for people in separate guilds to roleplay and interact more ? That would suggest that - in the context of the non-roleplaying Prydwen server, where roleplayers are a small minority - spreading them out is in fact depriving them of sufficient contact with others of similar outlook.
 
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old.Ziera

Guest
Aethelstan, I truely hope that there was not a trace of sarcasm in your last post, for as a spindoctor, you must know that such replies in a public forum are bound to have an impact on your guilds reputation.


Ardwan and Aberrac you got the idea :))
I really hope to see you at the ball, where I am going to introduce everyone to my own little rp-alt :)
 
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old.Ziera

Guest
Wow, posts just keep rolling in today.

McScrooges, that is great to hear, i will pm you right away :)
 
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listepik

Guest
Aethel, you say that dividing people up is a bad idea. you say that if all where in templars, it would be stronger.

well, i say:

Different guilds, provide different ground bases for people. no matter how different templars are as individuals, they all share one thing: They are templars. different guilds open new interesting plots to RP from, which is what we really want. something to play off. Chatting in-character is all good, but if thats it, RP needs a serious boost. Multi-guilded people could provide this.

You say, that people will have less contact like this.

i say:

PARP


If you dont want to participate in this, by all means dont. The foundation of PARP, is to let those who are interested share experiences, cross-guild, maybe even cross-realm.

I see no reason why you must tell us all how bad this idea is. its not your thing? fine, but no need to tell the rest of us, that it shouldnt be ours either

edit:

oh, and regarding events:

Events are what makes RP interesting. it gives story for later RP among the participants. it adds flavour and colour to the involved characters. it gives people something to talk about. if this thing hits off, it could also mean, that "guild wars" in RP, could happen. Guilds not agreeing on the solution of a problem, for example.

In all aspects, this idea is nothing less than BRILLIANT. dont spoil it please
 
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old.The McScrooges

Guest
Wow. I feel complied to defend Aeth'

The guy isn't oppossed to roleplay on the server (obvious because he's in a RP guild) he just feels it would be better served if every RPer was together in one group.
i.e. an already established RP guild.

He just doesn't believe PARP will work out, but then that's his opinion.

That said, he has still offered to help PARP events, so he can't be all that bad... ;)

What most encouraging for me is the fact we have 2 sides arguing against PARP. That are both RP factions. We should be really worried about non-RPers arguing against PARP.
 
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Pixie.Pebr

Guest
walks into the thread, briefly looks around and gets a sad look on his face

Me thinks these forums are cursed...
Many a thread have I seen, turned into bickering and abusive language.
We have a common goal people, to immerse ourselves.
What also is, that we do not have a common way of reaching that goal, we all have different paths to walk to reach journeys end.

Remember that, be tolerant and appreciate the fact there are more roleplayers out there than you at first thought.
Amen.

goes back to The Stone to drench his sorrows and fill his hole of bitterness with cheap ale
 
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Jupitus

Guest
<strolls off to the Stone to join Graham in a pint>
 
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old.Aethelstan

Guest
Originally posted by listepik
If you dont want to participate in this, by all means dont. The foundation of PARP, is to let those who are interested share experiences, cross-guild, maybe even cross-realm.

...

I see no reason why you must tell us all how bad this idea is. its not your thing? fine, but no need to tell the rest of us, that it shouldnt be ours either

Argh ! Read and understand, please ! I don't think this is a bad idea at all. I have said so repeatedly. We'd be happy to participate and help organise. I have said so repeatedly.

I have merely been using this thread to discuss alternate ideas as to how best to foster/provide for roleplaying of different types on Prydwen Albion. It's rare enough to find a thread on these boards where roleplayers speak to each other and can compare ontes on their ideas rather than the usual "I one-shotted you in Thridranki last night - muhahahahah!" rhubarb. I'm sorry to have done so, because it seems no matter how many times I have tried to explain otherwise, you have interpreted this as an attack on your concept. It's not, it was never intended to be. More events will be great. The offer of our help in this remains open.
 
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listepik

Guest
well. might have been a bit hasty with that. i just have difficulties comming to terms with your suggestion of everyone following your plan. this is, ultimately, why PARP is here. to offer an alternative. therefore, it makes it a bit difficult to maintain a straight face, when you say, that your alternative is an alternative, to what is already an alternative to yours..

<confused, but think i got that one right :) >
 
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old.Aethelstan

Guest
I didn't relaise this was being set up as an alternative to the Templar method. As I say, I don't see them as conflicting. I'm glad that's sorted anyway.

By the way, we really do need a different acronym to PARP !
moon.gif
 
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old.Ziera

Guest
hahaha..well, i will start a thread on the forum about name suggestions. Feel free to stop by :)PARP
 
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aberrac

Guest
Originally posted by old.Aethelstan


Actually, this is a misunderstanding. The stated laws of the Guild are to provide an environment for staying in-character. That's it. So whatever a roleplayer's motivations or aims, they can fit inside.....

In theory, this liberal, live & let live home for anyone who shares an interest in roleplaying and a fundamental commitment to staying in-character should work fine. In practice, people's different roleplaying styles often reflect very different real life personalities. When these personalities clash, few people are able to keep their feelings entirely in-character, and this has caused some difficulties between individual members. Having other roleplaying Guilds would serve a useful purpose in separating these conflicting personalities while allowing them to roleplay, but it's actually about personalities rather than specific roleplay styles, I think.

Yep, I'd slightly misunderstood... I'd assumed that the Knights Templar would be a primarily 'military' group, aimed at the capture of the border keeps and relics, and fighting the 'ungodly' monsters and evil beasties (Which is what I think the designers of DAOC saw guilds as being for) - I'd not realised that it was quite such a wide-ranging 'family' as you describe! My mental picture of the Knights Templar was of something a bit more 'militaristic' (or possibly 'fanatical :)) then what you have developed.

You're probably right about the personalities issue - I know I tend to either 'roleplay' characters who are a lot like me in real life (or as I imagine I am in real life ) but with spells and armour, or totally evil sods who cannot be trusted as far as you can throw them (no, that's NOT like I am in real life - not unless you annoy me anyway ;))


I think we kid ourselves that in the Prydwen context (as opposed to a dedicated roleplay server) diversity of guilds has anything to do with strength. Separate Guilds effectively means greatly reduced contact between individuals within those guilds, unless they're crafters, for example, and spend all their time in one spot.

Or unless the guilds involved sort out a way of cooperation between them - I've seen this done in Ultima/Europa shard, and although it was difficult (and at times felt more like impossible!) it CAN be done....

Also rather depends on what we define as 'strength' - it certainly would set back the ability of Albion to take and hold keeps and relics if the skilled RvR folks were even more divided into disparate guilds than they have been, but if we are considering creating a richer roleplaying environment, several guilds may well add to the potential for interaction between characters, which is what roleplayers are primarily looking for.

After all, isn't the whole point of this thread trying to work on a way of creating more opportunities for people in separate guilds to roleplay and interact more ? That would suggest that - in the context of the non-roleplaying Prydwen server, where roleplayers are a small minority - spreading them out is in fact depriving them of sufficient contact with others of similar outlook.

Perhaps it might 'spread them out' - but I'd suspect that many of the roleplayers will, given four slots, end up with a selection of differing characters, and a pretty heavily overlapping membership roster of players in at least a couple of guilds each.

The hints about the new classes to come in the Shrouded Isle expansion (I know, it's a while off, but humour me... :)) include some VERY dubious character types that I'd certainly not want to meet down a dark alley... or even a well lit alley since I can't run very fast... They will be interesting people to interact with, but would probably look a bit out of place in a more 'good' aligned guild - and a roleplaying reason for some of them to be in the same organisation as paladins would be a heck of a challenge! ;)
 
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Lafala Arifel

Guest
Ziera & Cauton & whoever else is admin at the Prydwen RP association,

I'd just like to wish you all good luck - that's a tough job you've given yourselves there ;) but certainly a worthwhile one if you succeed in bringing a community together and in organising player events.
Of course, I also offer my help should you need it and I'm sure I could 'persuade' a few of the Artisans to help out with anything you have planned too *evil grin*.

Aeth,

I know exactly what you mean when you say you'd like to see all the roleplayers together in a single guild - it's purely a selfish thing, but I often find myself wanting to try and recruit anyone who isn't an Artisan and actually chats with me IC :D! In fact, there's a particular newly-wed guild leader who I think would make an excellent Artisan member.. muahahaha.. but I doubt the Illuminati would let me steal him :(
Anyway, well done to the Knights of Templar, I think you've done an excellent job in creating an RP environment on a server which is bascially OOC... it's not easy! If I were a tin can do-gooder, I'd almost certainly be a Knights of Templar member :p

[Edit] Ooops, just realised how presumptuous that sounded.. I'd be a member only if I were accepted of course :p
 
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rynnor

Guest
NOOOOOOOO!!!!! Nobody told me this was a roleplaying game!!!!

<Runs screaming off into the night!>
 
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Ardwan

Guest
<shoots Rynnor in the kneecap with an arrow of uberness from his bow of leetness> ;)
 
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old.bea

Guest
Originally posted by aberrac

Yep, I'd slightly misunderstood... I'd assumed that the Knights Templar would be a primarily 'military' group, aimed at the capture of the border keeps and relics, and fighting the 'ungodly' monsters and evil beasties ... I'd not realised that it was quite such a wide-ranging 'family' as you describe! My mental picture of the Knights Templar was of something a bit more 'militaristic' (or possibly 'fanatical :)) then what you have developed.

<grin> It is a massively broad church in the Templars ; from Mad Friars to Dark Cabalist Poets, anarchistic Minstrels to a Regimental Sergeant Major RvR campaigner. We have people who avoid the fronter like it is a plague zone and others who would like to live there. Some treat hunt as evil necessities and others are fanatical about following anyone going near a named monster in the hope of a drop. Some sit for hours in tree groups for training and others have the attention span of gnats and flit from place to place seeking variety. Others are happy to sit in a tavern and tell stories for anyone to hear.

One thing I can say for certain, however, we are not a pure military unit .. dear me no. That said, our size and broad skill base means we are highly capable and extremely effective in frontier defense and offensive.

I for one, dearly love having many non-templars in events and raids wherever possible. By the nature of the guild, we do tend to be able to get mainly-member hunts up regularly but this is rarely if ever to the exclusion of anyone else.

Last night, Ziera, I am sorry for not being able to find you and Listepik a place in a group. As it turned out, the tree group disbanded fairly quickly and we were left doing soldiers for a short while. I did try to find you but I think you were no longer around.

I have thoroughly enjoyed my all to few changes to work alongside Utopia and would consider it an honour to do so at any time.

Whatever help you wish in your venture, please do ask.
 
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Roo Stercogburn

Guest
Here we go...

We have on Mid/Pryd now some players working together to create quests for other players and a campaign has been put together too if it works out. The first quest will start next week and have more plot threads hanging off it than an episode of X-Files. We'll gauge the reaction and if it goes well we'll do more.

Ah, memories of pnp Rolemaster... if only I could put down a few spiked traps in Nisse my happiness would be complete :)

I don't think I'll be able to turn any of the players into a Werepanda this time though. (I did this once and every full moon the player got an appetite for bamboo, became a crap shag and couldn't find a mate). I was a really horrible GM ;)
 
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erl

Guest
I don't think I'll be able to turn any of the players into a Werepanda this time though. (I did this once and every full moon the player got an appetite for bamboo, became a crap shag and couldn't find a mate). I was a really horrible GM
Hehe, I'd like a go with you any day if you were able to do that to me. But now since you can't, sorry :(

:p
 
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old.Ziera

Guest
Roo, that sounds really interesting. If you want, I will give you access to our private forums so you can share your ideas with us, once you sing up on our board ;)

Sru, nm that, we had a good night with a great hunt in DM whereafter we moved to tanglers with a drunken CC :D
 
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Gabrial

Guest
Roleplaying guilds

My friend and I have been thinking of starting a guild up to accept all classes/races of characters with a view to providing a role-playing environment rather than a monster-hacking experience.

However, as many will know 8 people are required to form a guild so we are seeking those that would join us in this venture.

We are currently looking to play the guild as a religious order but will welcome all classes, [even the heathen mages :) ] who would help defend the church and the realm!

If there is anybody out there, wandering Albion who has lost their way or who would seek companions of a similar ilk, please get in touch.

Just one final point before I leave, during my time in Albion I have notices the the Templar Knights are more inclined to Role Play so should my own attempts to form a guild fall through I would welcome the opportunity to join such a reputable guild. Its been a pleasure to adventure with some of your members!

p.s. Forgot to mention, we are on Albion...
 
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old.Aethelstan

Guest
Gabrial

The Order of the Knights Templar was established with an aim of achieving just what you set out here - a place to bring together those roleplayers who want an in-character environment. The Guild itself doesn't have any particular leanings, be they religious, militaristic or whatever. The only requirement is to remain in-character with other Guildmates. The membership encompasses very experienced roleplayers and those brand new to the genrewho are willing to have a go. It's not for everyone, because some people like to talk about real life or game stats with guildmates and/or only roleplay at certain times or during certain events. The Order wouldn't be the right place for you if this is your preferred style of play (but I'd recommend the Griffon Knights and Utopia as strong guilds with a mix of roleplay and none-roleplay). However, if what you seek is a permanent in-character environment, I'd suggest you might want to give us a try.

Anyway, visit www.knightstemplar.cc to read more. If it's not for you, then good luck with your new Guild and we'll doubtless see you at some point.
 

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