V
Vieug PrydMid
Guest
Hahhaa haa!!
Yes indeed, we Midgard lvl 20-24s attempted to take down the Albion Thidranki keep last night.
We had rams and about 20 folks turned up.
First time around we killed every Albion and Hib that came too close. We got the Ram setup, eventually it was figured out how to use it.
Then for some bizarre reason everyone forgot that there was more to the keep then simply standing next to the gate. 2 albion mages started to drop aoe dots on us and within moments everyone was dead. Of about 19 six were killed outright, all 4 healers were down to zero power, about 8 folks were sitting near mid bridge regenerating and generally shouting alot and running to gates getting filled with arrows dying and so on...
All that was needed was for a few folks to hang back and kill any bowmen or mages who appeared above the gates.
Ok, I know lvl 20-24 is still n00b1e playing, most of the players use the 'its just a game' agrument to attempt to escape their complete inability to play the game properly. But is it always like this? Will we have to build up GUILD only raids, so that will be be able to take keeps fairly quickly? Seems to me that this is the only route forward, just askin folks to turn up and trying to trust them seems a tad daft. Which is a real shame.
The really annoying thing about last night, we actually managed to wipe the keep and all of the occupants 2 hours earlier, we were keeping them down to nil life for about 30 minutes, but...we had no rams. We'd assumed that with 3 times as many people it would be easyer...
...............
Is it like this at lvl 50? From what i've seen theres just as many n00b1e players at lvl 50 as there are at lvl 20. It could simply be the general attitude of the players....
Two things i do hate, the general attitude "It is just a game"
and "I dont know you therefore i wont come and help you"
The second usually comes from the gobs of northern europeans. Whats knowing someone got to do with helping them?
Lastly is it possible to use seige engines to your advantage on keeps? Seige Rams dont seem to do much damage per hit, so i cannot understand the idea behind building the other 2 rams, maybe they are just for show, would building a catapult be more usefull then building a ram?
Oh and another thing...do all npc bowmen have the ability to shoot you when a/ the cannot possibly have line of sight to you and be when you are well over 2500 meters away...? Ie at the bridge? Seems to be the message most scouts, hunters etc get that a mob has gone out of range does not affect npc bowmen.
Damn i'm good at writting books......
Before i forget. THANKYOU to everyone who turned up at Thidranki last night. For trying at least. Especially thankyou to all the Healers that left xp time to help me. Its no joke trying to heal 15 moaning players! And trying to stun or mezz everything else...
Vieug TheAccidentalWarrior of the guild 'Vikingar'
Yes indeed, we Midgard lvl 20-24s attempted to take down the Albion Thidranki keep last night.
We had rams and about 20 folks turned up.
First time around we killed every Albion and Hib that came too close. We got the Ram setup, eventually it was figured out how to use it.
Then for some bizarre reason everyone forgot that there was more to the keep then simply standing next to the gate. 2 albion mages started to drop aoe dots on us and within moments everyone was dead. Of about 19 six were killed outright, all 4 healers were down to zero power, about 8 folks were sitting near mid bridge regenerating and generally shouting alot and running to gates getting filled with arrows dying and so on...
All that was needed was for a few folks to hang back and kill any bowmen or mages who appeared above the gates.
Ok, I know lvl 20-24 is still n00b1e playing, most of the players use the 'its just a game' agrument to attempt to escape their complete inability to play the game properly. But is it always like this? Will we have to build up GUILD only raids, so that will be be able to take keeps fairly quickly? Seems to me that this is the only route forward, just askin folks to turn up and trying to trust them seems a tad daft. Which is a real shame.
The really annoying thing about last night, we actually managed to wipe the keep and all of the occupants 2 hours earlier, we were keeping them down to nil life for about 30 minutes, but...we had no rams. We'd assumed that with 3 times as many people it would be easyer...
...............
Is it like this at lvl 50? From what i've seen theres just as many n00b1e players at lvl 50 as there are at lvl 20. It could simply be the general attitude of the players....
Two things i do hate, the general attitude "It is just a game"
and "I dont know you therefore i wont come and help you"
The second usually comes from the gobs of northern europeans. Whats knowing someone got to do with helping them?
Lastly is it possible to use seige engines to your advantage on keeps? Seige Rams dont seem to do much damage per hit, so i cannot understand the idea behind building the other 2 rams, maybe they are just for show, would building a catapult be more usefull then building a ram?
Oh and another thing...do all npc bowmen have the ability to shoot you when a/ the cannot possibly have line of sight to you and be when you are well over 2500 meters away...? Ie at the bridge? Seems to be the message most scouts, hunters etc get that a mob has gone out of range does not affect npc bowmen.
Damn i'm good at writting books......
Before i forget. THANKYOU to everyone who turned up at Thidranki last night. For trying at least. Especially thankyou to all the Healers that left xp time to help me. Its no joke trying to heal 15 moaning players! And trying to stun or mezz everything else...
Vieug TheAccidentalWarrior of the guild 'Vikingar'