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Download from jediknightii.net
That's right, after 3 long months of development, Promod 3.0 is ready for public release. I have uploaded the file to both fileshack.com and jediknightii.net, and am going to upload it to other locations soon.
For those of you who are unfamiliar with Promod, it is a complete rewrite of the jk2 combat system that is specifically aimed at serious, competitive play. The randomized saber combat is gone. The saber clipping bugs are gone. In their place is a new class-based player system and a Combat Strength Crosshair that determines your offensive and defensive strengths in saber combat, and when using force powers. Head to the homepage www.oculis.org/promod and find out more about it. Pay particular attention to the "About" and "Strategy" pages.
What's new in 3.0? Too much to remember. Here's the quick and dirty version:
1. First Class-based mod for Jedi Outcast - You can dynamically alter your skillset to include Force Powers or Gunnery skills, or create a hybrid of both. Only be aware that the high level skills are reserved for Jedi and Gunnery purists.
2. All new Jetpack! - Fans of Tribes 2 will welcome the jetpack that is available to Gunners with level 4 Gadget skills. It comes complete with dual-thruster effects and a fuel gauge to limit its use.
3. Class Enhanced Duel Gametype - Now you can live your Obi-Wan vs. Jango fantasy in a Duel match. Gunners will spawn with any weapon they have a level 4 skill for and one clip of ammo, regardless of whether the weapon is available in the current map.
4. Enhanced Level 4 Weapons - All weapons become more powerful in the hands of a Gunner with level 4 skills. Damage, firing rate and charge-up rate are all markedly increased.
5. Expanded support for the Combat Strength Crosshair(CSC) - A Jedi's ability to reflect projectiles is now based upon the CSC. The worse your aim is relative to the shot, the longer it will take you to recover from the block, which will leave holes in your defense for other bolts to bypass your defenses.
6. Enhanced CTF and Team FFA Experience - special attention was payed to the balancing of the classes in CTF and Team FFA gametypes. Thanks to all the highly skilled CTF clan members that helped out with this testing.
There's plenty more new stuff in this release. The amount of code written for 3.0 has multiplied by a factor of ten over the Beta 2 version. I'll be making a large news update to the Promod site that will contain an exhaustive list of everything I can still remember, so if you're interested in more detail, look there. You can also expect a strategy guide for 3.0 to be available soon.
I'll try to keep updating this post as the download links come online.
That's right, after 3 long months of development, Promod 3.0 is ready for public release. I have uploaded the file to both fileshack.com and jediknightii.net, and am going to upload it to other locations soon.
For those of you who are unfamiliar with Promod, it is a complete rewrite of the jk2 combat system that is specifically aimed at serious, competitive play. The randomized saber combat is gone. The saber clipping bugs are gone. In their place is a new class-based player system and a Combat Strength Crosshair that determines your offensive and defensive strengths in saber combat, and when using force powers. Head to the homepage www.oculis.org/promod and find out more about it. Pay particular attention to the "About" and "Strategy" pages.
What's new in 3.0? Too much to remember. Here's the quick and dirty version:
1. First Class-based mod for Jedi Outcast - You can dynamically alter your skillset to include Force Powers or Gunnery skills, or create a hybrid of both. Only be aware that the high level skills are reserved for Jedi and Gunnery purists.
2. All new Jetpack! - Fans of Tribes 2 will welcome the jetpack that is available to Gunners with level 4 Gadget skills. It comes complete with dual-thruster effects and a fuel gauge to limit its use.
3. Class Enhanced Duel Gametype - Now you can live your Obi-Wan vs. Jango fantasy in a Duel match. Gunners will spawn with any weapon they have a level 4 skill for and one clip of ammo, regardless of whether the weapon is available in the current map.
4. Enhanced Level 4 Weapons - All weapons become more powerful in the hands of a Gunner with level 4 skills. Damage, firing rate and charge-up rate are all markedly increased.
5. Expanded support for the Combat Strength Crosshair(CSC) - A Jedi's ability to reflect projectiles is now based upon the CSC. The worse your aim is relative to the shot, the longer it will take you to recover from the block, which will leave holes in your defense for other bolts to bypass your defenses.
6. Enhanced CTF and Team FFA Experience - special attention was payed to the balancing of the classes in CTF and Team FFA gametypes. Thanks to all the highly skilled CTF clan members that helped out with this testing.
There's plenty more new stuff in this release. The amount of code written for 3.0 has multiplied by a factor of ten over the Beta 2 version. I'll be making a large news update to the Promod site that will contain an exhaustive list of everything I can still remember, so if you're interested in more detail, look there. You can also expect a strategy guide for 3.0 to be available soon.
I'll try to keep updating this post as the download links come online.