Procs....

R

RD_MuDgEtH

Guest
Hi,
I now have my full set of 99% AF102 Chain Armour ready for Spellcraft, but I also need to consider what procs I have on this armour, and my two 99% War Maces...

I want to be able to deal a lot of damage, and mainly go for casters, so I was thinking having a DOT and a DD proc on my two weapons. Is this the best route to go, or would two DD's or two DOT's be better?

What about armour? I am unsure of the specifics of the reactive procs, and I have no clue what Ablatives do. So this is where I need the most help, what should I have on my armour to keep me alive the longest basically?

Thanks in Advance.
 
I

ilienwyn

Guest
For weapons i think dot and dd or dot and haste would be best. For armor ablavative all over is the trend atm :D
 
F

Fagane

Guest
Some go for DoT on both. The procs are resisted a lot and they seldom proc at the same time. So it could in fact keep your target DoTted and "ensure" you that you DoT him/her. The chance as far as I did understand that both DoT procs go off and both are not resisted is small.

But a DoT on a caster works :p

Fagane
 
K

Kagato.

Guest
Weapons = DoT's
Armour = Ablative Auras all round.

Best thing about DoT's is that it keeps stealthers from re-stealthing whilst its ticking away and your chasing them down.
 
S

Stormm

Guest
"If its got tits or tyres, its trouble."

truest thing eva! (Kagato's sig :D)
 
R

RD_MuDgEtH

Guest
keke mudgeth, used ur belt in sc setup?
Yes I did mate, and the Bracer a caster friend gave me on that raid :D

Still one thing though, on original topic, what exactly do Ablatives do? :p

(p.s. Also, what does keke mean? :)
 
F

fl_gorre

Guest
charges are great too imho
perfect to interrupt a bard healer etc
 
D

deffy

Guest
Ablatives absorb a percentage of the dmg you take, up to the value of the spell. For example if you have ablative with absorb 50% and value 100 and someone hits you for 200, it will absorb 100 dmg, but if they hit you for 400 it will only absorb 100. On the other hand if they only hit you for 20 it only absorbs 10 so it won't completly negate a blow like bladeturn, which is what the procs origionally were untill they decided it was over-powered. ;)

Edit: typo it WON'T negate a blow, not will ;)
 
C

Coim-

Guest
Originally posted by deffy
Ablatives absorb a percentage of the dmg you take, up to the value of the spell. For example if you have ablative with absorb 50% and value 100 and someone hits you for 200, it will absorb 100 dmg, but if they hit you for 400 it will only absorb 100. On the other hand if they only hit you for 20 it only absorbs 10 so it will completly negate a blow like bladeturn, which is what the procs origionally were untill they decided it was over-powered. ;)
what he said...
 
H

hercules-df

Guest
whats all the choices of abalatives values? and a rough price they cost plz :)
 
M

mcdonalds

Guest
I like having a dot on my shiled, fires quite a bit on a block :p
 
H

hercules-df

Guest
heheh yes, reactive shields are nice when some stupid archer takes fires at us from outisde a keep, "engage, then watch them blow themselves up from a distance :D"
 
O

old.shotgunstow

Guest
Yeh, I'd like to know what all the different ablatives and procs you can put on your armour/weapons. I know lots of people have ablatives to absorb but irena has some kind of ablative/reactive that DoTs you when you hit her and i would like to know about them as well :p Please. :D

Ta.
 
A

Antedeluvian

Guest
Originally posted by hercules-df
heheh yes, reactive shields are nice when some stupid archer takes fires at us from outisde a keep, "engage, then watch them blow themselves up from a distance :D"

Btw, the reactives working in shields are a bug which it'll be fixed someday.
 
H

hercules-df

Guest
I thought that was already "fixed" before the last patch, they cant be added to shield anymore so only a lucky few have em. I got mine only a few weeks after SC was added, the plan was for PVE amusement tho, RVR never really came into it, I just wanted to watch greys blow up on my shield, prolly wouldent of got it done had i know it was RVR only. Good old Alpha did it :)
 
K

K0nah

Guest
worth remembering ablatives dont stack, they refresh and the chances of a proc off gloves or boots is very slim.
 
T

Trinilim

Guest
Okies, here's my little guide to procs:

Effects: Weapon procs. Go off on a percentage (which I don't have the formula to atm) based on your dexterity. The level of weapon procs are: 20, 25, 30, 35, 40, 43, and 47. There are 6 types of procs, and these are:

1. Direct Damage: instant damage dealt to an opponent when the proc goes off. There are 4 types of DDs. Heat, Energy, Cold, and Spirit.
2. Ablative (50): When the proc goes off you receive an extra invisible 50 hp. When an opponent hits you, the damage is reduced by 50% until the maximum number of hits that can be absorbed is reached (in this case, 50). An example of this is to be hit for normally 300, and instead getting hit for 250. Another would be getting hit for 70, and absorbing 35, giving you a remainder of 15 to be absorbed, and then another 70 and absorbing the 15 (causing the given damage to look like this: 35 and 55).
3. Armor Factor: An increase to your AF by 75 over a time limit of 1 minute.
4. Haste: You hit at 17% faster speed for 15 seconds.
5. DoT: Damage over time. You deal approximately 300 damage over a period of 20 seconds (devided into 6 ticks, 1 tick every 4 seconds).
6. Damage Shield: When gone off, for 15 seconds every attack that lands on you will automatically deal a given amount of damage back to the attacker that is impossible to not hit. The amount of damage done back to the attacker varies on the attacker's weapon speed.

Charges: A magical ability usable once every 2 1/2 minutes and can only be used 3 times before needing to be recharged. There are 11 types of charges. These can be used at any time, including in combat. To use a charge, place the item with the charge on it on your Quick Bar, then press and hold down your "use" button (default is "E") and click on the item. If the charge is offensive, you must also have your opponent highlighted.

1. Direct damage: see above.
2. Ablative (50): see above.
3. Armor Factor: see above.
4. Acuity: Increases your intelligence(this may vary depending on what realm you are in) by 75 over a period of 10 minutes.
5. DoT: see above.
6. Haste: see above.
7. Damage shield: see above.
8. Damage add: Every time your weapon lands a hit, you will deal an additional amount of damage to your opponent that is undefendable against. The amount of extra damage you do is proportional to how slow your weapon is. (the slower the weapon, the higher amount of extra damage done)
9. Life Drain: You instantly do a given amount of damage to your opponent, and gain 65% of the damage you do to them in the charge. If you hit them for 100, you will be healed instantly for 65 hp.
10. str/con debuff: your opponent loses approximately 56 constitution and strength for 1 minute.
11. dex/quick debuff: your opponent loses approximately 56 dexterity and quickness for 1 minute.

Reactives: These procs are based on being hit. If a person hits you in a certain place, the proc has a given % to go off. The % of a proc going off on different pieces is different. IE: Your chest piece reactive proc is going to have a higher % of going off than your hand piece reactive proc, as your torso % to be hit is higher than your hand % to be hit. 6 types of reactive procs.

1. Direct damage: see above.
2. Armor factor: see above.
3. Haste: see above.
4. DoT: see above.
5. Damage shield: see above (note: damage shield on reactives does more damage than damage shield on charges/weapon procs).
6. Ablative (100): see above (note: instead of 50 damage being absorbed, 100 damage is instead. the 50% rule is still in effect though.)



I hope this helps :)
 

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