Primary healer love

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Glottis_Xanadu

Guest
Good to read that assasins are being nerfed.
Assasins will still kill the ocasional tank if they have a buffbot, but it should drop. Shame the patch will take a while to reach us though.
Assasins will still be able to gank casters with inmunity, so that sounds good.
Regards, Glottis
 
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bf_kate

Guest
Am I the only one who thinks these heals sound completely lame? I will wait to get more info to make a judgement, but it sounds like these spells are for idiots. I don't want to be some tag along heal bot, kthx.

(hope I am wrong)

:rolleyes:
 
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old.Wildfire

Guest
Good patch, one of the first that gets a thumbs up from me as addressing some issues that actually need to be tackled, rather than mythic's usual "lets put all the problems, major and minor, into a hat, and pick one out at random to fix in this patch". Maybe they did that this time as well...and we just got lucky. Assassin nerf is better late than never, and the primary healer buff is just plain nice.
 
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aucard

Guest
WARRIOR CHANGE

In order to make the Warrior more of a melee damage-dealer, we've increased his weapon skills (again, behind the scenes, as with the Hunter) so that he will do more damage every time he hits with an Axe, Hammer, or Sword (both 1 and 2h). With this change, the Warrior now does more base damage than any other class in the game. Warriors don't need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.

---------------------------------------------

Good one :)
 
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Glottis_Xanadu

Guest
Originally posted by bf_kate
Am I the only one who thinks these heals sound completely lame? I will wait to get more info to make a judgement, but it sounds like these spells are for idiots. I don't want to be some tag along heal bot, kthx.

(hope I am wrong)

:rolleyes:
I agree with the new spells they put into the healer class list, some kind of healing battery, etc.. pretty lame indeed. Also some heals that heal the lowest hp character in group first.
I understand Mythic is trying to make battles last longer, but this is not the way to do it really. Give healers faster casting time then, but part of the challange for a cleric is to react at the right time, make the right decisions, etc. This sounds indeed like make a cleric run along afk like a minstrel :p

SPREAD HEAL SPELLS AND BATTERY HEAL REALM ABILITY

The three base healing classes (Clerics, Healers, Druids) now have a new type of healing spell that will help them in heavy battle - particularly RvR - situations. This spell type is called a "Spread Heal". These spells need no target - they search through the group applying healing power to whoever is lowest in health (As a percentage of their max, not as a straight value) until the group is full or the pool has been used. These spells should be especially useful in RvR encounters where targeting is a problem and many people can be taking damage at the same time. In normal PvE encounters or where one target specifically is taking the most damage, directed heals remain the most efficient and effective option. When everyone in the group is low, standard group heals remain the best option. Spreadheals fall somewhere in between - when some members of the group are still full or near full, and some members are falling fast, these heals will be the most efficient option.

And also
Battery of Life Realm Ability

Also, a new realm ability is now available to the primary healers in each realm at a 10 realm point cost, called Battery of Life, which is a different variety of spreadheal. It allows the user to create a spreadheal pool which essentially remains on him as a battery, checking every round to see if anyone needs healing and applying it when needed just like a spreadheal. If the entire battery is not used, the remaining amount remains on the caster waiting to be used. This ability should also be particularly useful in RvR - it can grant the healer the initiative to heal before everyone in his group starts taking damage. As soon as the group begins taking damage they're already being healed by the battery, and the healer can begin casting another spell which will hopefully be cast before the battery runs out. The battery and the spreadheal used together should go a long way towards allowing healers in RvR to do what they're intended to do - keep the group alive as long as they have the power left to do so. One important difference to note about the battery from spreadheal - it does not flow into the caster, only their group mates. This is not intended to be an automatic complete heal for the healer.

I like the idea of longer battles, maybe bringing in more tactical decisions, but do not feel these changes will have that effect :)
Regards, Glottis
 
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alithiel50

Guest
Originally posted by bf_kate
I don't want to be some tag along heal bot, kthx.
You'll never be relegated to that, Kate.... saw you dealing out some DM's in Briefine / Gorge last night! :D
 
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old.Ramas

Guest
/agree Kate

And the RAs a cleric would now need to be competitive are getting silly: Acuity 2, Serenity/MCL, Purge, BoF, Healing Battery. That must add up to a lot of ranks.


I guess we'll see how it goes when it's live....
 
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--Eraser--

Guest
We are finally truly implementing the new player helm system (the one that we started on last Friday). In the new system, there will be many more helm/texture combinations that have previously existed. Now, you can have leather, studded, reinforced, scale, chain, and plate versions of almost all helmets. These helmet changes will be on both the original game as well as the expansion, so we've tried to make the helmets that replace the ones you are used to looking at as visually close as possible.

bah, still no wiz hats :eek6:
 
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old.Wildfire

Guest
I really can't believe people are crying out for there not to be an increased healing ability given to Clerics/Healers/Druids... For the past month or so people have been whining and moaning and crying their eyes out over (clerics in particular) being nerfed and relegated to being a pure healer, and not being powerful enough in that one line to be worthwhile just for healing. So now that mythic are making a healer's job easier and more efficient, people are complaining? Pleeeeeeeease make your minds up.
 
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bf_kate

Guest
Wasn't saying that I don't want an increase in healing at all. All I said was that this new spell sounds like it is for idiots. Would you think it would be fun to cast one spell and have it do dmg where needed? Please keep in mind that all healers are getting this, not just clerics so it isn't so much cleric love as a means to make battles last longer I think. Maybe not a bad thing.

I would be perfectly happy for it to simpley make battles last longer, but if it means that the main spell I use is this new thing, then it sounds bloody boring. Like I said I will wait to make up my mind, this is just my reaction to what it sounds like. It could go either way depending on how much power it uses, what I can do while it's working (smite, melee..), etc.

Still want some form of defense tho :p
 
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bf_kate

Guest
Originally posted by --Eraser--


bah, still no wiz hats :eek6:

Yes give wizzies a nice pointy hat so they are even easier to pick out :clap:

Or so that we can point and laugh at them :D
 
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AbPoon

Guest
Not good for us middys with our pac healer then :)

Make make some go mend spec
 
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old.Nol

Guest
that's totally sweet kate, you can /stick /mana battery and watch tv while people get you rp's - when group is over they can run to a keep and dislodge your /stick by going inside ;)

Actually, when you think about it...people are going to be able to bring their buffbots along as a healing battery as well now, this is stupid and needs to be nerfed before mythic add it.

Will be funny to see how stealthers are going to get their new healing "friend" to stick :D
 
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old.Wildfire

Guest
If they bring their buffbots so mch the better, it makes them killable. With regard to the wizzy hats, I'd be happy just to have a decent (+cons +dex) hooded cloak available...
 
K

Kagato.

Guest
Regarding the new healing spells, if you reread the whole patch note Mythic themselves say that the new Spread Heal still wont be as effective as a good group heal to heal everyone in the group fast, nor will it be as capable as at saving one persons life when taking damage fast as a top end 2 second specc heal either, the only advantage to the new spread heals is for doing what it says, spreading healing power out to those that need it most when you don't have chance to target people in the chaos. Which to me it sounds like it will do fairly well, its another tool for you to use but by no means a replacement for your existing heals which are still the best option for there given situration.

Oh and I agree with Rama, the RA's a cleric needs to be effective these days are getting pretty high, specially with the new 10 level cost RA.
 
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bf_kate

Guest
Originally posted by old.Nol
that's totally sweet kate, you can /stick /mana battery and watch tv while people get you rp's - when group is over they can run to a keep and dislodge your /stick by going inside ;)

Actually, when you think about it...people are going to be able to bring their buffbots along as a healing battery as well now, this is stupid and needs to be nerfed before mythic add it.

Will be funny to see how stealthers are going to get their new healing "friend" to stick :D

sounds like so much fun I can't stand it...........
:p


I think the fun in being a healer is the challenge of deciding who to heal how when etc... I just don't want some auto heal is all I am saying. And I can get the RA at RR9L6 or something :m00:

I doubt stealthers would use it so much as groups. Many guilds/groups now have bots. So you would just get 6 ppl and stick your bot and have some extra healing. Ofc this is all silly to discuss since we don't even know exactly how it works :)
 
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old.Nol

Guest
Originally posted by bf_kate


sounds like so much fun I can't stand it...........
:p


I think the fun in being a healer is the challenge of deciding who to heal how when etc... I just don't want some auto heal is all I am saying. And I can get the RA at RR9L6 or something :m00:

I doubt stealthers would use it so much as groups. Many guilds/groups now have bots. So you would just get 6 ppl and stick your bot and have some extra healing. Ofc this is all silly to discuss since we don't even know exactly how it works :)
I understand completely, it would be a bit like me getting an auto-mezz :D

Hands free mezzing - coming to a keep near you ;)
 
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Gahldir

Guest
Problem with longer lasting battles will be that if you have a fight FGvsFG the zerg will have more time to get there. :(
 
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Garnet

Guest
Originally posted by bf_kate
Am I the only one who thinks these heals sound completely lame? I will wait to get more info to make a judgement, but it sounds like these spells are for idiots. I don't want to be some tag along heal bot, kthx.

(hope I am wrong)

:rolleyes:

i think its lame too.. especially as you either have to spend 30 spec or more in mending, rejuvination etc to get access to one of these spells.
or to spend some RA points to get the battery.

probably not get it but oh well just a spell.
 
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bf_kate

Guest
Originally posted by old.Garnet


i think its lame too.. especially as you either have to spend 30 spec or more in mending, rejuvination etc to get access to one of these spells.
or to spend some RA points to get the battery.

probably not get it but oh well just a spell.

30 more spec? Naw... :m00:
 
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Tranquil-

Guest
Couldn't they have given that battery thingy to rogues instead? Since it won't heal yourself it's only good for groups.. And would atleast be something to bring a group..
 
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poppamies

Guest
as a healer with 36 mending (38 paci, 12 aug and still manage to kill mistrells 1 0n 1 =) ) mcl2, got a grp heal worth 278 hp 2.7 sec casting time (less with dex buff) and a range off 2k i think the new heal sounds useless.
but ill have to wait and see what its worth tho.
And for the new ra... ill get it at rr9 or so (got a few other ones id like to get first).
If a healer class needs that ra he/she is a crappy healer imo =)
So go kill mobs in a fg and learn how to play ur class if u need that ra.
 
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Hit ^_^

Guest
lvl50 cleric for hire as soon as 1,56 kicks in.. if you need a cleric at trees tanglers or something. do not hasitate to mess me.

ill charge 100Gp 1houre.
and i will be afk using this new ability.
 
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old.Ramas

Guest
Spread heal numbers...

30 Spec - 350 HP's 45 Pow
39 Spec - 451 HP's 55 Pow
48 Spec - 551 HP's 63 Pow

These are being reported on Pendragon - if these numbers go live the spread heal more be more efficient than single target heals, at least in terms of HP/power. Haven't found any casting times yet.

Though of course, Mythic may have other things planned for the stats on single target heals...

(Remember spread heal works by sharing the healing power in proportion to the damage done to every group member, yourself included - this isn't the pre-heal RA).
 

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