[Price Check]

Funkdocta

Fledgling Freddie
Joined
Jan 16, 2004
Messages
668
Hapy's jewel of Dread

Magical Bonuses:
# Crush Resist: 8%
# Spirit Resist: 3%
# Hits: 56 pts
# ALL Magic Skills: +3
# Acuity: 24 pts
# Item Bonuses:Casting Speed: 2%
# Magical Ability:Function: Power Regen
# Target: Self
# Duration: 10 min
# Cast Time: 3.00 sec
Charges: 10
 

Funkdocta

Fledgling Freddie
Joined
Jan 16, 2004
Messages
668
fook me, its 97 utility according to my sc calc.
 

vintervargen

Banned
Joined
Dec 23, 2003
Messages
2,779
crush = bad
acuity = bad

its nice if you look ath the item itself, but casters prolly need/want atlantis tablet or erinys charm instead x<
 

Enli

Fledgling Freddie
Joined
Jan 4, 2004
Messages
2,522
but a good alternative
lets say its 5p worth to me if i needed it
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
vintervargen said:
crush = bad
acuity = bad

its nice if you look ath the item itself, but casters prolly need/want atlantis tablet or erinys charm instead x<

agreed, and +ALL magic is bumping up the utility lots and not needed for rvr.

Still it is an ok gem for pve maybe, save on wear on artifacts and gives +ALL MAGIC and mr charges which are kind of handy.
 

Funkdocta

Fledgling Freddie
Joined
Jan 16, 2004
Messages
668
whats so bad about acuity? and why isnt +magic needed in RvR?

just wondering :D
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Funkdocta said:
whats so bad about acuity? and why isnt +magic needed in RvR?

just wondering :D

90% of decent mage items have +int. The first couple of mage templates I made hade over over cap int before any player crafted stuff was added and I had to start avoiding items that had int and didnt have other stuff I really needed (like TOA stuff).

Basically if your total spell skill is equal to 50 then you have hit the cap for damage and resist versus level 50 players.

For rvr, some light spec is nice for those that rely on the base light DD, and a light mage might want to include a little +mana, but not many mages needs +skill in more than one spell line.
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
+all magic is nice still though. All PBAE mages need +light to max (IMO) and +mana helps in PvE on oranges and above. The utility suggested by the SC calc is way off though.
 

Mithryn

Fledgling Freddie
Joined
Jun 6, 2004
Messages
459
No, the utility is correct, its just that the way the SC program calculate it is that it takes the +3 all magic and seperates in +3 / +3 / +3 since every caster have 3 skill lines. Thats whats putting the utility very high and the only one benefitting from that "high" utility would be PvE casters that use all 3 spellines.
 

Zebolt

Can't get enough of FH
Joined
Dec 22, 2003
Messages
3,247
Boni said:
Basically if your total spell skill is equal to 50 then you have hit the cap for damage and resist versus level 50 players.
Thats not true, I do more dmg with my dark skill at 50+18 than I do with 50+0. It's been tested by several ppl on pry/mid and all got the same result more or less.
 

Funkdocta

Fledgling Freddie
Joined
Jan 16, 2004
Messages
668
Yeah thats what I thougt Zeb. Sort of like melee weapon skill goes up the more +skill you have.

As for the acuity its just down to your template, not the fact thats its useless or 'bad'. :D

Anyways thanks for you input :)
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
Zebolt said:
Thats not true, I do more dmg with my dark skill at 50+18 than I do with 50+0. It's been tested by several ppl on pry/mid and all got the same result more or less.

Its only closer to ur cap dmg afaik. or else this calc wud be wrong :p and i know its been tested by many who say its almost 100% accurate :)

http://mortal.peril.org/jack/daoc/dmgcalc.html

Altho im not a math wiz..so whaddo i know ;)

/Dracus

P.S.
Gifv Pin.
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
Zebolt said:
Thats not true, I do more dmg with my dark skill at 50+18 than I do with 50+0. It's been tested by several ppl on pry/mid and all got the same result more or less.

I tried this long ago with my suppression RM. The increase was only +5 to supp. The damage on yellows was like 1 or 2, on oranges you could see bigger increase (~10?). I can't recall all the details.

IMO it's more important to max your secondary nuke spec as a PB mage than your PB line. If you can do both, then it's of course good to max both of them.
 

Zebolt

Can't get enough of FH
Joined
Dec 22, 2003
Messages
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I tried it on my darkness RM last patch, I did something similar to 50-60 more dmg when I added +11 in darkness (50+11). I can't remember but I think I was allready nuked my cap and raised it, Im not sure about that tho.

But you seldon nuke cap on the targets you need to in RvR anyway so imo it's important to have +11 in your main nuke skill.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Im just going on what the majority of people / casters I have talked to have said, I have no proof myself, most spellcraft templates I have seen dont bother capping their main skill if they spec 47 or 50 or something in it, but hey I could be wrong.. :)
 

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