Preview server updates

B

Bondie

Guest
Ive put the 2 new maps:
ctf_vor2
ctf_ent2

on the map list and ftp of game.net so people can download em. Im gonna make the preview server CTF as more people are requesting and ask of these maps be added to the map list as i rate them very highly :D

p.s. ff and xage have to try em :p
 
X

Xage

Guest
I hope you didnt mean me with xafe?? u biatch :p

/edit : and quickly u edit your post :mad:
 
C

CAC

Guest
is it just me or has the game speed been slowed on the preview server?


also how about using the weapons tweak?

i just dowloaded ent_1 (a voy_1 remake) thats was quite good
 
B

Bondie

Guest
nah patch will be out soon and dont want to put anything not official on game.net servers :p
 
C

CAC

Guest
but the patch wont address the reload or weapons fire issues
or atleast ive been led to believe that from reading the forums
 
F

FragFodder

Guest
Isn't that ironic, a major thing that needs patching and they aren't gonna do it :-/

Go figure

FF
 
C

CAC

Guest
it wont be in the patch FF cos it can be done via game settings allready
 
B

Bondie

Guest
jsut wait and see instead of presuming hehe
 
B

Bondie

Guest
i presume ur picture will be on uglypeople.com :p
 
A

AniDante

Guest
Hello everyone, I'm the new EF2 admin that has infiltrated your ranks, you might have seen me on the preview server as Cmdr. A McCloud or the more recent Cmdr. AniDante McCloud to sync up with my nick on here.

I played EF a long, long time ago and have fond memories, now that a couple of the best maps have been converted for EF2, hopefully see some action and hopes are high for the new patch. Come on devs, deliver unto us a cracker of an update and not a lemon :(

Well, I'm off to get fitted for my GM Hazard Uniform and some Phazer Rifle training from Bondie, see you later.
 
C

CAC

Guest
hmmmm is there any reason why vor_2 and ent_2 dont show up on the maplist when you call a vote?
 
X

Xage

Guest
Originally posted by AniDante
Hello everyone, I'm the new EF2 admin that has infiltrated your ranks, you might have seen me on the preview server as Cmdr. A McCloud or the more recent Cmdr. AniDante McCloud to sync up with my nick on here.
well that explains something then :p
 
B

Bondie

Guest
they prob forgot to add em to server ill go moan lol
 
C

CAC

Guest
well i think i have to apologise :rolleyes:

the beta of the patch is available for testing and it does indeed adress the reload problems along with lots of other things:clap:

details below....




CTF Scoring - Scores now only exist to show successful flag capture and flag recovery. Frags do not count towards winning or losing a match.
Dedicated servers no longer require a CD in the drive.
The reload delay for the sniper rifle has been shortened in the Disintegration MP game mode.
The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button.
GameSpy and All-Seeing-Eye support have been fixed (player lists, players in game).
Taunt voice distance has been reduced to no more then 20' from player.
Shell toggle added for strafe jumping (default on). This can also be turned on/off via the cvar command, "sv_strafeJumpingAllowed."
Lagometer moved to area not covered by HUD (cg_lagometer).
POV for demo recording adjusted to follow direction player is looking.
Outline of chat box over player head when typing is now translucent.
Hitting REFRESH on the server list will now refresh the list while maintaining current sorting selection.
Mouse 4 and 5 are now key-bindable.
Game can now load machine names .cfg files that contain non-US characters.
Saved games issues with long computer names fixed. Long saved game names are now supported.
Death will no longer break chat. Player can now chat until respawn if already typing.
Issues with delayed flag capture messages (game announcer) have been resolved.
Teams are no longer auto-mixed on map restart in multiplayer.
Vote messages have been made more noticeable.
"getstatus" and "getinfo xxx" spam console issues have been resolved.
Best weapon will now only switch to better weapons.
If the cvar command "r_displayrefresh" is changed, it will not return to default settings when player quits game.
Text chatting in-between CTF rounds (on score screen) has been added.
Issues causing server crashes during CTF and team games in multiplayer have been resolved.
When reviewing server settings, the detail tab will now show the currently selected game modifier.
Autobalancing issues have been resolved.
Visual graphic indicating that you have the flag in CTF matches has been enhanced.
Bot models will show up correctly now if you add them to the scripts directory and use the extension bot. This works like Quake 3 Arena.

README ISSUES

FOV will not change on map restarts if set via the cvar command "userFOV." The simple "FOV" command is used by the system, but should not be adjusted by the player.
Weapon reload times can be eliminated via the cvar command "mp_skipWeaponReloads." Setting this to "1" will eliminate all weapon reload delays.
Floaty jumping can be disabled by setting the "sv_crouchJumpVelocity" cvar command to "0."
 
F

FragFodder

Guest
Bout time :p

Whens the official release?

FF
 

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