Prescience Node changes

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J

jua-

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Originally posted by belth
Not really, can't keep current specs atleast, going to have to sacrifice something to raise base stealth. Stealth lore fucks up archers and NS/SB a lot more than infs tho...

yes i ll lower my cs since i dont need it as a merciltrator.
 
A

Arnor

Guest
Originally posted by Whisperess
2. Your statement was still silly though, so I do comment on it. A stealther without stealth is like a caster without casts ( your favourite ) or a fighter without fights - none of them is as it should be.


seriously?


a stealther without stealth is a crappy fighter (or not so crappy in some cases)

hard to see?


caster that cant cast vs fighter that cant fight - THAT is equal, stealthers w/o stealth are just sub-par(most) fighters.

Can you with a straight face tell me that a stealther without stealth CANT get a single rp/kill solo? because thats what a caster/fighter w/o spells/melee attacks faces. They are worthless, you can still run around and fight ppl.

Stealth is a damn good bonus, but its not essential.
 
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Pin

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Originally posted by Whisperess
A stealther without stealth is like a caster without casts ( your favourite ) or a fighter without fights - none of them is as it should be.

A stealther without stealth is nothing like a caster without casts though. That's the point he was making.

A stealther who is visible while within a 1000 radius sphere is nowhere near useless.

Also... Sure, the enemy might know you are there, but you know that they know. You don't actually even need to go near the node.

If someone is camping a wall, chain-casting these things, just wait for some friends to come by, etc.

It's not the end of stealthers or stealth. Stop crying.
 
W

Whisperess

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Originally posted by Pin
It's not the end of stealthers or stealth. Stop crying.
I hope that remark weren't meant for me, I'm not crying about this, thought explained that in my last post.
 
N

Negura

Guest
a tank that's mezzed 100% of the time, what tools does he have?


Determination, Resists, Immunity timer (+cheap RAs)



Tools that got in game especially to make tanks being able to reach a caster alive. In Mythic's style they were overdone so now casters are shite and tanks rock. That's the caster's problem not stealthers. They're doing what they are supposed to.
 
P

Powahhh

Guest
imo the worster thing is that ALL REALM see you...
if it was like TS of a hunter then.....ok not THAT bad
but now...

We then had a two on two fight where they did not have the element of suprise and the zerk tore them up.

see?
this is the worster thing of that bs "magic ball"
 
H

Haldar

Guest
1000 radius in the middle of the courtyard? What is that going to do? What assassin goes down to the courtyard when everywhere else in the keep is not secured?

Anyway, this is what will REALLY happen.

caster casts PN in the middle of the courtyard.
assassin/minstrel climbs wall, sees node, insta-kills it with DD/bolt/throwing dagger.
assassin/minstrel goes away and re-stealths.
assassin/minstrel climbs back up and does whatever he wants during the next 5 minutes due to the re-cast timer on it.

Or, he sets a GT for trebs/GTAE-ers, and they just pop them immediately (and will be hitting all the people that are trying to 'hide' within the node's radius.


Currently all you are reading is VN ppl crying. Few people actually have the ability yet. Few people have encountered it being used. And even fewer have actually really thought about the thing. They're just crying.


wrong.

1. i have seen trebs only on approx 15% of keep sigees i've been on, and gtaers tend to nuke place near gates - to ward off enemy pbaers.
2. caster can cast node at the base of wall, or inside the tower - so it will be OOSight for climbing person, provided that person was able to climb, as he is seen as shade for entire force of defenders. Besides, usually there are more than 1 caster among defenders, so node will be replaced easlily, and in some hard-to-get-to location.

i think it would be balanced to make this thing last 10 sec, with 2-3 min recast timer, 2 sec cast time or even insta, and work for caster only, maybe increase radius a bit. then stealthers would have a chance of not getting entire realm running after them, and caster would get some protection while moving alone --- as grouped caster is safe already.
 
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Pin

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Originally posted by Haldar
1. i have seen trebs only on approx 15% of keep sigees i've been on, and gtaers tend to nuke place near gates - to ward off enemy pbaers.

You know about adapting to situations and changing tactics, right? If PNs are in a keep, it's a 6sec recast for GTAE. 1 minute for a single caster to sweep for them. It isn't done now because it is not needed. If it is needed, it will be done.

Originally posted by Haldar
2. caster can cast node at the base of wall, or inside the tower - so it will be OOSight for climbing person, provided that person was able to climb, as he is seen as shade for entire force of defenders. Besides, usually there are more than 1 caster among defenders, so node will be replaced easlily, and in some hard-to-get-to location.

Okay. Place a node in the tower.... Who is that going to uncover? Absolutely nobody, it's useless.
You put it in a place that is going to uncover stealthers. That's withing 1000 range of where the stealthers will be. That's ON OR NEAR THE WALL.

So, you climb the wall and walk into the detection sphere of a node. What do you do? Of course, you stand right where you are, knowing that you are visible, and wait for enemy to come get you, right? Don't be stupid. You back up the way you came, jump off the wall, go away and restealth and tell your friends where the node is and take it out.

You react exactly the same as if another person was up there and you got unexpectedly uncovered. Or uncovered by an archer, etc.

Originally posted by Haldar
then stealthers would have a chance of not getting entire realm running after them

The entire realm running after them? Don't be silly. You get detected, you jump off the wall and go restealth. Same as you do now.

It will be a trivial annoyance almost all the time. Just adapt to things changing, it's really not hard to do.
 
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Haldar

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You know about adapting to situations and changing tactics, right? If PNs are in a keep, it's a 6sec recast for GTAE. 1 minute for a single caster to sweep for them. It isn't done now because it is not needed. If it is needed, it will be done.

i really doubt that gtaers or treb's crew will begin hunting nodes just to help their stealthers. especially with numbers of casters inside and their ability to recast nodes.

So, you climb the wall and walk into the detection sphere of a node. What do you do? Of course, you stand right where you are, knowing that you are visible, and wait for enemy to come get you, right? Don't be stupid. You back up the way you came, jump off the wall, go away and restealth and tell your friends where the node is and take it out.

again, provided u were able to climb and take a look. cuurently only another assasin may protect climb spots, and his response is PA with snare-dot at maximum - with PN any char can protect. wanna get slammed by nearby tank and nuked to death after it? me no.

The entire realm running after them? Don't be silly. You get detected, you jump off the wall and go restealth. Same as you do now.

my original statement was referring to field use of this ma. anyone puts pn at mg - which u have to pass sometimes - and any group of 1+ ppl will go after stealther who dared to come near - and currently mgs are defended only by enemy stealthers, and they not always present, and if present may be avoided due to 250 detection radius instead of pn's 1000

It will be a trivial annoyance almost all the time.

doubt it.......
 
G

grimster

Guest
Originally posted by Pin
1000 radius in the middle of the courtyard? What is that going to do? What assassin goes down to the courtyard when everywhere else in the keep is not secured?

Anyway, this is what will REALLY happen.

caster casts PN in the middle of the courtyard.
assassin/minstrel climbs wall, sees node, insta-kills it with DD/bolt/throwing dagger.
assassin/minstrel goes away and re-stealths.
assassin/minstrel climbs back up and does whatever he wants during the next 5 minutes due to the re-cast timer on it.

Or, he sets a GT for trebs/GTAE-ers, and they just pop them immediately (and will be hitting all the people that are trying to 'hide' within the node's radius.


Currently all you are reading is VN ppl crying. Few people actually have the ability yet. Few people have encountered it being used. And even fewer have actually really thought about the thing. They're just crying.

And not everyone got the time nor will to penetrate issues as far as you do Pin, the almighty guru of daoc.

It's a game, not rocketscience nor anything utterly vital to my life atleast. but you keep on jerking off to your uber knowledge of daoc
:)
 
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Pin

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Originally posted by Haldar
i really doubt that gtaers or treb's crew will begin hunting nodes just to help their stealthers. especially with numbers of casters inside and their ability to recast nodes.

???

If there's a number of casters inside attackers will want them dead. If stealthers need help to do that, then why on earth wouldn't a GTAE caster want to help? It'll take a matter of seconds to remove the thing. It has 1hp.

Their ability to recast nodes? It's a 5 minute timer before recast. And with 1hp, the node has a life expectancy less than the time it takes to cast the thing in the first place.

Originally posted by Haldar
again, provided u were able to climb and take a look. cuurently only another assasin may protect climb spots, and his response is PA with snare-dot at maximum - with PN any char can protect. wanna get slammed by nearby tank and nuked to death after it? me no.

Currently any PBAE or GTAE caster can also protect a climbpoint. Those casters are also a lot harder to remove than a stationary, 1hp PN.

Originally posted by Haldar
my original statement was referring to field use of this ma. anyone puts pn at mg - which u have to pass sometimes - and any group of 1+ ppl will go after stealther who dared to come near - and currently mgs are defended only by enemy stealthers, and they not always present, and if present may be avoided due to 250 detection radius instead of pn's 1000

If something enters the PN's sphere, the caster is put into combat and loses speed buffs and regen.

For this reason, it's hardly ever going to be used

But if you think it's the end of the world that occasionally you are delayed in your passing through a milegate for a few minutes until some friends turn up, then maybe an assassin really isn't the class for you.
 
P

Pin

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Originally posted by grimster
And not everyone got the time nor will to penetrate issues as far as you do Pin, the almighty guru of daoc.

It's a game, not rocketscience nor anything utterly vital to my life atleast. but you keep on jerking off to your uber knowledge of daoc
:)

what a wonderful response :rolleyes:

I can guarantee that I have spent less time reading, or arguing about this than others have spent whining.
 
G

grimster

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Originally posted by Pin
what a wonderful response :rolleyes:

I can guarantee that I have spent less time reading, or arguing about this than others have spent whining.

You still look like a total nerd to me, actually like a super nerd built from parts from lesser nerds.

trying to sit here and explain yada yada about everything and bla bla you know it all, and yes you do know alot about Daoc...the virtual online game of pixels.

That's what makes me do these wonderful replies to you.
 
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Haldar

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If there's a number of casters inside attackers will want them dead. If stealthers need help to do that, then why on earth wouldn't a GTAE caster want to help? It'll take a matter of seconds to remove the thing. It has 1hp.

in a perfect world, yes, gtaer would help stealther. but in reality, when it all comes down to rps, gtaer will nuke the place behind gates with enemy casters, bcoz it will give rps later and will protect tanks in his group which are bashing doors -- instead of helping some unknown stealther who will require aid anyway next minute due to cast of next Pn by another caster.

Currently any PBAE or GTAE caster can also protect a climbpoint. Those casters are also a lot harder to remove than a stationary, 1hp PN.

gtaers - yes, pbae - no. besides, they have to cast their spells, wasting power and pressing buttons, while PN is a fire-and-forget thing.

If something enters the PN's sphere, the caster is put into combat and loses speed buffs and regen.

For this reason, it's hardly ever going to be used


not a big issue imo. it will rather work like a radar for caster's grp.

But if you think it's the end of the world that occasionally you are delayed in your passing through a milegate for a few minutes until some friends turn up, then maybe an assassin really isn't the class for you.

1. i already began passing thru mgs only with mid grp in sight.
2. BS. if i'd wanted to quit, i'd quit already. but i'm still here, with 19 months of RL Daoc assasin playing and 65+ days /play on Hroft.

trying to sit here and explain yada yada about everything and bla bla you know it all, and yes you do know alot about Daoc...the virtual online game of pixels.

[harsh comment self-moded]

this is called devoteness (sp) to class, realm and game. if u lack it - u will remain noob forever.
 
P

Pin

Guest
Ah well, I'll leave the thread now. Doesn't matter what I say to try and allay exaggerated fears of falling skies from doom-sayers, or ease the minds of people who are worried just due to being ill-informed.

There'll always be people without the intelligence, nor the education who spout random personal attacks purely because they can barely string a coherent sentence together, let alone form a logical argument that holds water.


So... Yup, it's the end of the world as you know it.

Cry more. Reroll. Cancel. Quit. I don't actually give a shit.
 
K

knoll

Guest
"this is called devoteness (sp) to class, realm and game. if u lack it - u will remain noob forever."


ah but ask your self is that kind of devotness to a game really good. and not being that devoted meaing some 1 is a noob hardly, just means they take this as the game it is, and devote their lives to other things worthy of more attention then just a stupid online game where the developers doesnt listen to their money cow's and change it without developing and testing it properly..

but im a noob cause i dont take think this game is worth all my attention and effort.

hope more ppl are noobs and dont waste their lives completely and just play the game if they think its funny.
 
A

Arnor

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Originally posted by grimster
actually like a super nerd built from parts from lesser nerds.


shamelessly stolen from Triumph, fuck off if you cant be funny on your own grimster.
 
G

grimster

Guest
Originally posted by Pin
Ah well, I'll leave the thread now. Doesn't matter what I say to try and allay exaggerated fears of falling skies from doom-sayers, or ease the minds of people who are worried just due to being ill-informed.

There'll always be people without the intelligence, nor the education who spout random personal attacks purely because they can barely string a coherent sentence together, let alone form a logical argument that holds water.


So... Yup, it's the end of the world as you know it.

Cry more. Reroll. Cancel. Quit. I don't actually give a shit.

I win
 
G

grimster

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Originally posted by Arnor
shamelessly stolen from Triumph, fuck off if you cant be funny on your own grimster.

It was a good quote , I used it.


And your problem is miss arnor?

I used it to be funny? check your 3 inch specs you fuckface arnor who usually just whine on here and I never seen in game.

Shamelessly stolen from herman goring? cant you be an rascist on your own arnor, then fuck off.
 
K

knoll

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Originally posted by Arnor
shamelessly stolen from Triumph, fuck off if you cant be funny on your own grimster.


lol says the man that had a quote from herman goring's speech in his sig...

i mean that was hilarious
 
W

Whisperess

Guest
Originally posted by grimster
You still look like a total nerd to me, actually like a super nerd built from parts from lesser nerds.

trying to sit here and explain yada yada about everything and bla bla you know it all, and yes you do know alot about Daoc...the virtual online game of pixels.

That's what makes me do these wonderful replies to you.
When you don't understand anything about what's being said, you fire off lame insults to people who actually do understand what's going on?
If you haven't noticed, this happens to be a Daoc-forum, so any information that is helpful to those playing said game is useful and much appreciated.

Your childish comments however aren't.


To Pin: I haven't seen anything said for against this but is the PN realm-fixed, or will every realm see every realms stealthers within it's radius?

example:

A few albs run from atk to amg emain and decided to stick around there for a while, camping walls/gate room. A cabalist fire off a PN and head up to gate room to be ready to send pet on any stealther that it discovers.

Now, if a scout/infil/mincer enter the radius of that PN - would mids/hibs be able to see them, or would only albs be able to see mid/hib stealthers entering the PN radius?
 
H

hotrat

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Originally posted by grimster
You still look like a total nerd to me, actually like a super nerd built from parts from lesser nerds.

trying to sit here and explain yada yada about everything and bla bla you know it all, and yes you do know alot about Daoc...the virtual online game of pixels.

That's what makes me do these wonderful replies to you.
Grimster thats stupid to just flame someone for no reason, Pin explains things and I now realise this new node is actually quite crap and almost useless in all situations.

Other noobs are like omg so overpowered stealthers are gonna be useless when they haven't even tried it. Take See Hidden, now that removed stealthers from the game cus it was passive!
This node has 1 hit, it puts you in combat, takes 15 secs to cast and has a 5 min recast!

A roaming group will never use one, they won't want to stop for 15 sec to cast it in case they get jumped, even if they do the caster who made it might suddenly go into combat when roaming elsewhere making them lose speed.
At keeps its far too weak to be of any use, like its hard to see stealthers coming up the wall anyway? A decent defence force will have a few pbae'rs up there which are far better than some 1 hp node.

Maybe it will be used at mg's, but that would require a group of casters to camp there, stealthers would just learn to stay away while the nodes are there, casters would get bored.

Anyway im sure there will a lot of other things in TOA far more unbalancing than this, so far TOA seems to be effecting rvr far too much for my liking.
 
H

Haldar

Guest
Cry more. Reroll. Cancel. Quit. I don't actually give a shit.

noone needs u to give a shit about something in this game. but this is funny that we came to opposite results while having same base information.

and i do not wait any good news from mythic concerning stealthers after the nerf of LA w/o fixing old SB problems......

<skipped>.....and devote their lives to other things worthy of more attention then just a stupid online game</skipped>

why do u think that exploring game mechanics will always result in losing some part or RL? in my case, what should i do when i've nothing to program (like now). My boss won't allow me to read book here or drink beer or (gah!) sleep....and it's too early to go back home yet.
 
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grimster

Guest
You guys are good.

You must be the lesser nerds that Pin is built from.
 
K

knoll

Guest
gonna let u in on a little secret its a game.

i dont really care wtf mythic do or what they come up with next be it PN's with 100000 radius its still a game and if i dont like it i quit simple as that.

whining here like a little schoolgirl hardly gonna change anything if u are that devoted try something else join mythic in some way.
 
C

cleeve

Guest
outzerged in emain

the pain stealth zerg hits bw.

C
 
W

Whisperess

Guest
Originally posted by knoll
gonna let u in on a little secret its a game.

i dont really care wtf mythic do or what they come up with next be it PN's with 100000 radius its still a game and if i dont like it i quit simple as that.

whining here like a little schoolgirl hardly gonna change anything if u are that devoted try something else join mythic in some way.
You play the game in any way you wish, I don't care - but who are you to tell us how much time we should spend attaining knowledge about this game?

If you don't care - then why interupt our discussions with childish insults?
 
K

knoll

Guest
never said u cant spend your entire life parsing logs and reading boards.

u know doesnt matter how much knowledge u get the nods will still be there.

but keep it up whine your head of like it gonna change something.
 
G

grimster

Guest
Originally posted by cleeve
outzerged in emain

the pain stealth zerg hits bw.

C

We been outzerged from day 1, we just zerg better than the rest...so your point is?

Hotrat:you being the laughing stock on VGN boards.

Whisperess: I am pretty sure I am older than you, If you find my reply childish...get a shorter skirt...get drunk once in awhile and have fun.
 
J

jox

Guest
Originally posted by grimster
You still look like a total nerd to me, actually like a super nerd built from parts from lesser nerds.

trying to sit here and explain yada yada about everything and bla bla you know it all, and yes you do know alot about Daoc...the virtual online game of pixels.

That's what makes me do these wonderful replies to you.

Hehe, sorry Grimster but you sounds like a complete idiot.

You should be happy that there are some people with a brain that plays daoc and actually wants to help people like me and you by sharing their knowledge.

But I have to agree to the simple fact that keeptakes will be history(not that I care, I dont like keeptaking) for both mincers and assassins when PN goes live on Ex due to one reason; all in the group sees the stealther so tanks will guard climb points like hawks.
 
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