O
old.Ramas
Guest
Originally posted by some guy
Well I was able to get into one decent long fight today after the patch update. I felt like I was a real power hog with the new 50 Lifetap - which makes sense since it is higher power cost AND 5 points higher Body spec that I do not have over the Level 45; making my Focus Staff less effective.
On closer examination, I was able to get 23 spells off including a Quick Cast root over a 1:40 second fight before going OOM. I did not have Power Regen going.
Cursed Soul (24 AE Disease) - 5 casts
Imprison Spirit (38 AE Snare) - 3 casts
Banish Immunities (46 Debuff) - 5 casts
Essence Devourer (50 Lifetap) - 9 casts
Superior Leg Twisting (49 Root) -1 Quick Cast
I was fully buffed with 278 Intelligence and my nukes landed pretty hard. I never got off more than 2 nukes during a debuff, mostly from people running away or out of LOS.
Debuffed:
439 (+21)
406 (-31)
459 (+26)
427 (+16)
454 (+17)
No Debuffs:
222 (-222)
339 (-113)
347 (-116)
248 (-159)
I will have to see how I like this for a while before deciding whether or not to respec to lower Spirit to get rid of the Body variance and just nuke for less. I also took my 4 RPs from losing AOM and respecced them to Wild Arcana II. I want to see how it affects my AE Snare, AE Disease, and Body Debuffs.
Level 50 base lifedrain and base dd now have the same delve damage (this went live so I presume Mythic have realised that the self heal component on a lifedrain is of no value on a casted spell), so you can expect debuffing mana chanters to hit you for the same amount.
Overall effect looks more like having brought debuff chants/RMs down to pre-patch cabbie level more than a serious cabbie nerf (with the exception of reduced duration). Existing debuff cabbies care to comment?
We should also note that cabbies enjoy a marginally faster cast time on the lifetap than chanters/rms do on the dd.