J
Jace
Guest
Hi there,
You may/may not know that I am one of Barrysworld's UT columnists and I am in need of some feedback. Basically Carla (aka 155&Rising, a fellow BW columnist) has made some claims that the network code in UT is rather poor.
As it stands I have experienced very few problems with Unreal Tournament online, even on US servers with a high ping. I am not saying it is perfect but I find it very playable, VERY fast and extremely good fun.
Carla’s main point about the network code seems to be directed against user load, i.e. any more than 2 people on the server at one time. Well most of the games I have played have been hectic 8 player affairs and, once again, I haven’t experienced any real problems at all.
So this makes me wonder how the opinion of 2 experienced gamers (myself and Carla) can be so different. I mean Carla mentions that “the netcode in Q3a is miles from the laggy and unpredictable UT” however whilst I have had no real problems on UT I have experienced some truly appalling network performance from Q3a. With this in mind am I maybe missing something? The only thing I can think of is that fact that I am an LPB but I seem to remember (although I can’t be positive) that Carla is LPB as well. Is there possibly an issue with some of the servers bearing in mind that until lately we haven’t had the benefits of the excellent Barrysworld servers? Again this can be dismissed as most of my playing has been on various servers from all over the place. Personal preference? I don’t think so, Carla presents everything quite impartially and I have made every effort to look at this as impartially as possible. So, with this in mind I want to see what other players think.
I must explain that being an ISDN player it is often very easy to get carried away with my nice low ping and forget about the modem players who still have to play with 200+ pings. I would like to hear the views of as many of you as possible so please reply to this thread so I can get a more rounded appreciation of the network code’s performance.
Thanks for your time
Jace - aka The-Borg
P.S. This isn’t an open invitation for Quake 3 fans to simply slag off Unreal Tournament or vice versa, nor is it a chance for Quakeworld users to bleat about not having proxies
I really would just like to hear from people who have played Unreal Tournament online and get their opinions on the network code.
You may/may not know that I am one of Barrysworld's UT columnists and I am in need of some feedback. Basically Carla (aka 155&Rising, a fellow BW columnist) has made some claims that the network code in UT is rather poor.
As it stands I have experienced very few problems with Unreal Tournament online, even on US servers with a high ping. I am not saying it is perfect but I find it very playable, VERY fast and extremely good fun.
Carla’s main point about the network code seems to be directed against user load, i.e. any more than 2 people on the server at one time. Well most of the games I have played have been hectic 8 player affairs and, once again, I haven’t experienced any real problems at all.
So this makes me wonder how the opinion of 2 experienced gamers (myself and Carla) can be so different. I mean Carla mentions that “the netcode in Q3a is miles from the laggy and unpredictable UT” however whilst I have had no real problems on UT I have experienced some truly appalling network performance from Q3a. With this in mind am I maybe missing something? The only thing I can think of is that fact that I am an LPB but I seem to remember (although I can’t be positive) that Carla is LPB as well. Is there possibly an issue with some of the servers bearing in mind that until lately we haven’t had the benefits of the excellent Barrysworld servers? Again this can be dismissed as most of my playing has been on various servers from all over the place. Personal preference? I don’t think so, Carla presents everything quite impartially and I have made every effort to look at this as impartially as possible. So, with this in mind I want to see what other players think.
I must explain that being an ISDN player it is often very easy to get carried away with my nice low ping and forget about the modem players who still have to play with 200+ pings. I would like to hear the views of as many of you as possible so please reply to this thread so I can get a more rounded appreciation of the network code’s performance.
Thanks for your time
Jace - aka The-Borg
P.S. This isn’t an open invitation for Quake 3 fans to simply slag off Unreal Tournament or vice versa, nor is it a chance for Quakeworld users to bleat about not having proxies