Polearm Thrust/Slash

A

Aussie-

Guest
After some testing I found out weaponskill with Thrust polearm == Slash polearm


thrust.jpg

slash.jpg


I could be wrong, but i don't think there is a thing like
"Thrust polearm Arms" or "Slash polearm Arms"

Also +thrust or +slash items won't raise your weaponskill with polearm.

plz tell me i'm wrong, this would mean whole our realm would be gimp specced arms. who invited that 44/44/42 spec anyway
 
H

Hatjitjai

Guest
weaponspec doesnt raise your maximum dmg output,it only raises your minimum dmg output.in other words,the dmg variance won't be that large:

50slash 50 pole : min. dmg lvl 50,max dmg lvl 50
44slash 50 pole : min.dmg lvl 44,max dmg lvl 50

if u wield pole weapskill gets higher when u have +str,+pole



etc.
 
N

Novamir

Guest
yea lol i better call you Sherlock Aussie now. :rolleyes:
 
T

Tranquil-

Guest
The point is that weaponskill should = minimum damage, atleast be tied to it. And looking at that he's most likely not specced equal in slash and thrust, his weaponskill with one of them should be higher than the other, but it's not. Or did I miss something?

Any pole/melee spec guru's out here? (is pole spec given it's own weaponskill based on polespec and strength only?)
 
A

Aussie-

Guest
who told you it will raise the minimum dmg with Pole ?
show logs plz or smth else
Normal Hero spec is 6blade/pierce 50cs, why would it be different in hib
 
A

Aussie-

Guest
Frostor is "Thrust Pole Arms" with 44 44 42 spec
 
N

Novamir

Guest
its different in hib because it just is, and has always been, n00b

we don't have to spec in a damage type for LW or CS. mid's advantage is that they get both 1h and 2h when they train in it. alb's advantage is...well... :rolleyes:
 
H

Hatjitjai

Guest
daoc.catacombs.com

The Polearm skill is an exclusive armsman advanced weapon ability that allows them to use a polearms, which incidentally are the highest damage Albion weapons. They come in three flavors; blunt, thrusting and slashing.

Unlike other weapon skills, damage done by these weapons are a combination of two skills; Polearm and either Crushing, Slashing or Thrusting (depending upon the weapon type). Putting points into crushing, slashing or thrusting skill raises the weapon's minimum damage while putting points into Polearm increases the maximum damage.

When wielding a polearm the base styles are not available. So, when wielding a halberd(slashing) the slashing styles cannot be used, but the polearm styles can be used.
 
G

gunner440

Guest
aussie omg man

hib

celtic spear = thrust dmg only, u only need to spec CS to make damage

large weapons = crush/slash same as cs, u spec this and you're ready

mid

axe/swords = spec either of them and you can use 1h or 2h version without speccing anything else

alb

2h/pole = speccing these raises your damage cap i.e. your maximum damage

you need to also spec crush/thrust or slash too to make variance good

e.g. 50pole 29slash = some hits will be 500-200dmg range (this is an example)

while 50/44 will make hits do 500-450 (another example)


in alb you _need_ the 2nd specline

Normal Hero spec is 6blade/pierce 50cs, why would it be different in hib

in hib, blade/pierce/blunt and CS/lw are different, for example speccing thrust and slash = not related to each other

ALL cspears are thrust dmg.
 
F

Flimgoblin

Guest
I was hoping it was just a myth so I got Bleri to test stuff on me...

using identical slash/thrust polearms he had the same weaponskill, but he did about 30% less damage on average (after counting in resists) with the slash pole than with the thrust pole.

(he's 50 pole 44 thrust 12 slash)

Not so sure about 'variance' didn't have enough damage to get anything decent on that - but the upshot is it - low base spec = lower base damage.

I asked on VN boards and people seem to think that there's no difference between base spec <50 and base spec >50, but I'm not convinced :)
 
S

Silenzio

Guest
pole spec comes in with pole style

every hit landed unstyled with the same pole count on thrust/slash spec


variance is rlly low...

i did autotrain till 48 with pole always maxed
using most ov the pole due to the resist +/- ov my enemy...

result is... using style no differnce... but pole eat alot ov endurance
n when u fight without style u see the differnce.. not huge... but still +/- due to ur secondary spec
 
B

Bleri McThrust

Guest
Originally posted by Flimgoblin
I was hoping it was just a myth so I got Bleri to test stuff on me...

using identical slash/thrust polearms he had the same weaponskill, but he did about 30% less damage on average (after counting in resists) with the slash pole than with the thrust pole.

(he's 50 pole 44 thrust 12 slash)

Not so sure about 'variance' didn't have enough damage to get anything decent on that - but the upshot is it - low base spec = lower base damage.

I asked on VN boards and people seem to think that there's no difference between base spec <50 and base spec >50, but I'm not convinced :)

Was going to try out some longer tests on Milegates but someone brought the relics home :p HW is a tad busy at the moment for me to leave Bleri unattended hitting the gates.

However when the chance arises will try and get the tests done.

However the first tests, although short showed a big difference between 12 Slash and 44 Thrust.
 
K

Kagato.

Guest
As stated above the weaponskill is based on pole spec + Strength, so the damage type wont touch the weaponskill, so 1 in thrust or 50 in thrust weaponskill will read the same, but your damage variance is greatly increased.

I could be wrong but I read somewhere a long long time ago that someone spec'd at maxed 50 pole / 50 T, S or C will do 80-125 % of there weapon damage rather then the normal 25-125% of there weapon damage, but don't quote me on them figures its from nearly a year ago in faded memory, but there probably around still somewhere.

Also as stated above, pole spec merely gives you the styles and increases max damage/WS.

And for those that STILL don't know (you'd be suprised how many get this wrong), ALL polearms are entirely strength based, yes even the thrust ones.
 
D

Draylor

Guest
Weapon skill same in both pics.
Weapon damage higher in pic wielding weapon type your spec'd for.

Maximum damage (cap) will be same with both (ignoring resists from armour)
Variance will be huge with unspec'd damage type (slash in this case)

Exactly as expected.
 
O

old.Anpu

Guest
Originally posted by Draylor
Weapon skill same in both pics.
Weapon damage higher in pic wielding weapon type your spec'd for.

Weapon damage is just your effective dps of the weapon you're using, they just missed the . in the number :p
Prolly just some gimp drop slash-pole.

/Anpu
 
Y

-yoda-

Guest
bah @ polarms they are teh suq.. roll a cleric and spec smite it pwns!!! :p
 
S

stighelmer

Guest
The information I have been able to gather on this topic is:

Weapon skill when using a pole only depends on your strength no matter what your 2nd damage spec is (i.e. thrust pole still only uses strength to decide damage output)

Given a pole/e.g. slash spec of 50/50 you get damage output of 100-150% of your base damage. I.e. you will on average hit for 125% of your base damage.

Lowering the 2nd spec line will lower your lower variance barrier. Without any spec in e.g. slash you would have a variance of 25-150% (I am a little uncertain of the 25% figure though).

I have seen some assumptions on a linear interpolation between these two figures (i.e. 25% and 100%). Given this reasoning a spec in slash at 12 would give you (100-25)/(50-1)*(12-1) + 25% = 42% in minimum damage and a spec of 44 would give you (100-25)/(50-1)*(44-1) + 25% = 91%. (the same formula can be applied for the maximum damage i think).

However, this difference does not fit with the empirical info earlier in the thread... And, bare in mind that I have in no way tested this explicitly, it just stuck in my mind because it seemed a plausible and logical implementation.

Also, a linear interpolation does not incorporate the marginal return increases several armsmen have seen when speccing above 50, so once again, the calculations above might be totally wrong...

Cheers
 
A

Arnor

Guest
bump


and raising wpnskill doesnt only lower min-dmg, it also raises your cap. (not by enormous amounts, but still)
 
T

Tranquil-

Guest
Hm, strange, seems speclevel affects variance in other ways than just weaponskill dependant.. Is it like this with pole only?
 
K

katt!

Guest
Originally posted by Arnor2
bump


and raising wpnskill doesnt only lower min-dmg, it also raises your cap. (not by enormous amounts, but still)

no, it doesnt always raise cap. +str doesnt raise cap, but raises average damage.
 
S

Sohan_THC

Guest
Well not a pole but a 2 hander spec
about the same for stats i guess

2hand 50 +10
slash 46 +10
Parry 26 + 7

Sohan stats

and yes it does hurt


Not worlds best spec but hey had my sc armour b4 s.i. came in
so resist stats are bit out of line. Need new set once i got all the jewels from the quests on s.i.
 
N

neverdead

Guest
Btw, on the pix of Frostor i dont c a flute in his hand. Ohh, silly me he is not a minstrel ; )
 
F

-Freezingwiz-

Guest
Originally posted by Aussie-
After some testing I found out weaponskill with Thrust polearm == Slash polearm


thrust.jpg

slash.jpg


I could be wrong, but i don't think there is a thing like
"Thrust polearm Arms" or "Slash polearm Arms"

Also +thrust or +slash items won't raise your weaponskill with polearm.

plz tell me i'm wrong, this would mean whole our realm would be gimp specced arms. who invited that 44/44/42 spec anyway

no offence but: look at the dmg on the poles... it is diff... dono if it makes a diffrence...
 
F

-frostor-

Guest
Originally posted by neverdead
Btw, on the pix of Frostor i dont c a flute in his hand. Ohh, silly me he is not a minstrel ; )


hahahahahaha
hahaha

no ur not funny
 
D

Draylor

Guest
Originally posted by Sohan_THC
and yes it does hurt
Grats on finding someone with even worse resists than your own
 

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