Tilda said:Ok as has been said a million times;
Options are
Leave it as it is,
This prevents a nasty bug (multiple mines in 1 cast) being abused and is probably preferably to returning it to its exploitable status. But yes, it isn't totally satisfactory.
Option 2, waiting for a mythic hotfix will probably occur in tandem with 1, as they may decide to leave it as it is until a fix is given. This is probably the best option.
Option 3 is the worst option. If they turn it back, then it can be exploited. This is bad. As much as assasins may love a free 400 damage in a fight, if it gets exploited, its rediculous. Sure the assasins would instantly be able to kill any solo class 1 vs 1, but it would also be stupid.
Mythic and GOA talk on a daily basis, however, as I understand it, its currently in the hands of mythic techs to see if they can develop a viable hotfix for it.
It dosn't really screw you over, it just denies you something which you've been abusing for a while. Sure Mythic says working as intended, however, once all assasins start casting multiple mines on inc it won't be fun.
Its laughable to suggest that fixing 1 ML ability, suddently breaks an entire class.
You're beginnging to sound like zerks did after the nerf.
Tilda said:Ok as has been said a million times;
Options are
Leave it as it is,
This prevents a nasty bug (multiple mines in 1 cast) being abused and is probably preferably to returning it to its exploitable status. But yes, it isn't totally satisfactory.
Option 2, waiting for a mythic hotfix will probably occur in tandem with 1, as they may decide to leave it as it is until a fix is given. This is probably the best option.
Option 3 is the worst option. If they turn it back, then it can be exploited. This is bad. As much as assasins may love a free 400 damage in a fight, if it gets exploited, its rediculous. Sure the assasins would instantly be able to kill any solo class 1 vs 1, but it would also be stupid.
Mythic and GOA talk on a daily basis, however, as I understand it, its currently in the hands of mythic techs to see if they can develop a viable hotfix for it.
It dosn't really screw you over, it just denies you something which you've been abusing for a while. Sure Mythic says working as intended, however, once all assasins start casting multiple mines on inc it won't be fun.
Its laughable to suggest that fixing 1 ML ability, suddently breaks an entire class.
You're beginnging to sound like zerks did after the nerf.
Technodave said:Option 3 turn it back and leave it untill 1.80 patch fix like they did in the US
I dont see them fixing/nerfin anything else b4 they do in the US, they didnt fix WL damage early for us or anything else i can think of realy
Yes i do think the DoT/root mine needed fixing but not by GoA
Why shud any 1 want to play an assasin on the EU server now ?
If theres a way to piss off the player base GoA seems to find it uke:
Corran said:How did they play before hand? Back when ToA first came out and the DoT mine worked exactly as it does now?
Really, if a stealther thinks that they are rp fodder now, they must really be shit players
Sick of the grapple/BG spamming Noob stealths im bumping into lately.
censi said:sick of bumping into you and your doorstep RVR buddies tbh. How you have the audacy to call other players Noob based on a playstyle is like a bit rich.
Azathrim said:I would have absolutely no problem with this change, if it was done by Mythic. That is not the case though, and as suchs it's appalling GOA is incapable of reverting a bug they introduced themself. Nevermind their excuses of having to await Mythic in the Thanksgiving period. It's their bug, it's their problem.